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core/hid: Documment some files
This commit is contained in:
parent
e0da5c1bbc
commit
72e5920240
@ -38,9 +38,10 @@ struct TouchFinger {
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Common::Point<float> position{};
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Common::Point<float> position{};
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u32_le id{};
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u32_le id{};
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bool pressed{};
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bool pressed{};
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Core::HID::TouchAttribute attribute{};
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TouchAttribute attribute{};
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};
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};
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// Contains all motion related data that is used on the services
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struct ConsoleMotion {
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struct ConsoleMotion {
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bool is_at_rest{};
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bool is_at_rest{};
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Common::Vec3f accel{};
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Common::Vec3f accel{};
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@ -57,7 +58,7 @@ struct ConsoleStatus {
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ConsoleMotionValues motion_values{};
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ConsoleMotionValues motion_values{};
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TouchValues touch_values{};
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TouchValues touch_values{};
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// Data for Nintendo devices;
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// Data for HID services
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ConsoleMotion motion_state{};
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ConsoleMotion motion_state{};
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TouchFingerState touch_state{};
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TouchFingerState touch_state{};
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};
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};
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@ -75,52 +76,90 @@ struct ConsoleUpdateCallback {
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class EmulatedConsole {
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class EmulatedConsole {
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public:
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public:
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/**
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/**
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* TODO: Write description
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* Contains all input data related to the console like motion and touch input
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*
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* @param npad_id_type
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*/
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*/
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explicit EmulatedConsole();
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EmulatedConsole();
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~EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_MOVEABLE(EmulatedConsole);
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YUZU_NON_MOVEABLE(EmulatedConsole);
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void ReloadFromSettings();
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/// Removes all callbacks created from input devices
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void ReloadInput();
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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void RestoreConfig();
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam() const;
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Common::ParamPackage GetMotionParam() const;
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(Common::ParamPackage param);
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void SetMotionParam(Common::ParamPackage param);
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/// Returns the latest status of motion input from the console with parameters
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ConsoleMotionValues GetMotionValues() const;
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ConsoleMotionValues GetMotionValues() const;
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/// Returns the latest status of touch input from the console with parameters
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TouchValues GetTouchValues() const;
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TouchValues GetTouchValues() const;
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/// Returns the latest status of motion input from the console
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ConsoleMotion GetMotion() const;
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ConsoleMotion GetMotion() const;
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/// Returns the latest status of touch input from the console
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TouchFingerState GetTouch() const;
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TouchFingerState GetTouch() const;
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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private:
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private:
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/**
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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* Updates the motion status of the console
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*
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* @param A CallbackStatus containing gyro and accelerometer data
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* @param A CallbackStatus and a button index number
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*/
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*/
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void SetMotion(Input::CallbackStatus callback);
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void SetMotion(Input::CallbackStatus callback);
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/**
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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*/
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void SetTouch(Input::CallbackStatus callback, std::size_t index);
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void SetTouch(Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Triggers a callback that something has changed
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* Triggers a callback that something has changed on the console status
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*
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* @param Input type of the event to trigger
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* @param Input type of the trigger
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*/
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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void TriggerOnChange(ConsoleTriggerType type);
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@ -136,6 +175,8 @@ private:
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mutable std::mutex mutex;
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mutable std::mutex mutex;
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std::unordered_map<int, ConsoleUpdateCallback> callback_list;
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std::unordered_map<int, ConsoleUpdateCallback> callback_list;
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int last_callback_key = 0;
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int last_callback_key = 0;
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// Stores the current status of all console input
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ConsoleStatus console;
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ConsoleStatus console;
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};
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};
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@ -87,7 +87,7 @@ struct ControllerStatus {
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BatteryValues battery_values{};
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BatteryValues battery_values{};
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VibrationValues vibration_values{};
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VibrationValues vibration_values{};
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// Data for Nintendo devices
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// Data for HID serices
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NpadButtonState npad_button_state{};
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NpadButtonState npad_button_state{};
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DebugPadButton debug_pad_button_state{};
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DebugPadButton debug_pad_button_state{};
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AnalogSticks analog_stick_state{};
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AnalogSticks analog_stick_state{};
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@ -118,9 +118,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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class EmulatedController {
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public:
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public:
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/**
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/**
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* TODO: Write description
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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*
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* @param Npad id type for this specific controller
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* @param npad_id_type
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*/
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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~EmulatedController();
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@ -128,86 +127,197 @@ public:
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YUZU_NON_COPYABLE(EmulatedController);
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YUZU_NON_COPYABLE(EmulatedController);
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YUZU_NON_MOVEABLE(EmulatedController);
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YUZU_NON_MOVEABLE(EmulatedController);
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/// Converts the controller type from settings to npad type
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static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
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static NpadType MapSettingsTypeToNPad(Settings::ControllerType type);
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/// Converts npad type to the equivalent of controller type from settings
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static Settings::ControllerType MapNPadToSettingsType(NpadType type);
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static Settings::ControllerType MapNPadToSettingsType(NpadType type);
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/// Gets the NpadIdType for this controller.
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/// Gets the NpadIdType for this controller
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NpadIdType GetNpadIdType() const;
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NpadIdType GetNpadIdType() const;
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/// Sets the NpadType for this controller.
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/// Sets the NpadType for this controller
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void SetNpadType(NpadType npad_type_);
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void SetNpadType(NpadType npad_type_);
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/// Gets the NpadType for this controller.
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/// Gets the NpadType for this controller
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NpadType GetNpadType() const;
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NpadType GetNpadType() const;
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/// Gets the NpadType for this controller.
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/// Sets the connected status to true
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LedPattern GetLedPattern() const;
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void Connect();
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void Connect();
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/// Sets the connected status to false
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void Disconnect();
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void Disconnect();
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/// Returns true if the controller has the connected status
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bool IsConnected() const;
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bool IsConnected() const;
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/// Returns true if vibration is enabled
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bool IsVibrationEnabled() const;
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bool IsVibrationEnabled() const;
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void ReloadFromSettings();
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/// Removes all callbacks created from input devices
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void ReloadInput();
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/// moddified
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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void ReloadInput();
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/// Overrides current mapped devices with the stored configuration and reloads all input devices
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void ReloadFromSettings();
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/// Saves the current mapped configuration
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void SaveCurrentConfig();
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void SaveCurrentConfig();
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/// Reverts any mapped changes made that weren't saved
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void RestoreConfig();
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void RestoreConfig();
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/// Returns a vector of mapped devices from the mapped button and stick parameters
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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std::vector<Common::ParamPackage> GetMappedDevices() const;
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// Returns the current mapped button device
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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Common::ParamPackage GetButtonParam(std::size_t index) const;
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// Returns the current mapped stick device
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Common::ParamPackage GetStickParam(std::size_t index) const;
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Common::ParamPackage GetStickParam(std::size_t index) const;
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// Returns the current mapped motion device
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Common::ParamPackage GetMotionParam(std::size_t index) const;
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Common::ParamPackage GetMotionParam(std::size_t index) const;
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/**
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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/// Returns the latest button status from the controller with parameters
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ButtonValues GetButtonsValues() const;
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ButtonValues GetButtonsValues() const;
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/// Returns the latest analog stick status from the controller with parameters
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SticksValues GetSticksValues() const;
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SticksValues GetSticksValues() const;
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/// Returns the latest trigger status from the controller with parameters
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TriggerValues GetTriggersValues() const;
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TriggerValues GetTriggersValues() const;
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/// Returns the latest motion status from the controller with parameters
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ControllerMotionValues GetMotionValues() const;
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ControllerMotionValues GetMotionValues() const;
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/// Returns the latest color status from the controller with parameters
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ColorValues GetColorsValues() const;
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ColorValues GetColorsValues() const;
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/// Returns the latest battery status from the controller with parameters
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BatteryValues GetBatteryValues() const;
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BatteryValues GetBatteryValues() const;
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/// Returns the latest status of button input for the npad service
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NpadButtonState GetNpadButtons() const;
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NpadButtonState GetNpadButtons() const;
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/// Returns the latest status of button input for the debug pad service
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DebugPadButton GetDebugPadButtons() const;
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DebugPadButton GetDebugPadButtons() const;
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/// Returns the latest status of stick input from the mouse
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AnalogSticks GetSticks() const;
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AnalogSticks GetSticks() const;
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/// Returns the latest status of trigger input from the mouse
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NpadGcTriggerState GetTriggers() const;
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NpadGcTriggerState GetTriggers() const;
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/// Returns the latest status of motion input from the mouse
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MotionState GetMotions() const;
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MotionState GetMotions() const;
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/// Returns the latest color value from the controller
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ControllerColors GetColors() const;
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ControllerColors GetColors() const;
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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BatteryLevelState GetBattery() const;
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/*
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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*/
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bool TestVibration(std::size_t device_index);
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bool TestVibration(std::size_t device_index);
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/// Returns the led pattern corresponding to this emulated controller
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LedPattern GetLedPattern() const;
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/// Asks the output device to change the player led pattern
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void SetLedPattern();
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void SetLedPattern();
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/**
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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private:
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private:
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/**
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/**
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* Sets the status of a button. Applies toggle properties to the output.
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* Updates the button status of the controller
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*
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* @param callback: A CallbackStatus containing the button status
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* @param A CallbackStatus and a button index number
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* @param index: Button ID of the to be updated
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*/
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*/
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void SetButton(Input::CallbackStatus callback, std::size_t index);
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void SetButton(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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*/
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void SetStick(Input::CallbackStatus callback, std::size_t index);
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void SetStick(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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*/
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void SetTrigger(Input::CallbackStatus callback, std::size_t index);
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void SetTrigger(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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*/
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void SetMotion(Input::CallbackStatus callback, std::size_t index);
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void SetMotion(Input::CallbackStatus callback, std::size_t index);
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/**
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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*/
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void SetBattery(Input::CallbackStatus callback, std::size_t index);
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void SetBattery(Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Triggers a callback that something has changed
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* Triggers a callback that something has changed on the controller status
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*
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* @param Input type of the event to trigger
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* @param Input type of the trigger
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*/
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*/
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void TriggerOnChange(ControllerTriggerType type);
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void TriggerOnChange(ControllerTriggerType type);
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@ -235,6 +345,8 @@ private:
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mutable std::mutex mutex;
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mutable std::mutex mutex;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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std::unordered_map<int, ControllerUpdateCallback> callback_list;
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int last_callback_key = 0;
|
int last_callback_key = 0;
|
||||||
|
|
||||||
|
// Stores the current status of all controller input
|
||||||
ControllerStatus controller;
|
ControllerStatus controller;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -114,7 +114,7 @@ Common::ParamPackage EmulatedDevices::GetMouseButtonParam(std::size_t index) con
|
|||||||
return mouse_button_params[index];
|
return mouse_button_params[index];
|
||||||
}
|
}
|
||||||
|
|
||||||
void EmulatedDevices::SetButtonParam(std::size_t index, Common::ParamPackage param) {
|
void EmulatedDevices::SetMouseButtonParam(std::size_t index, Common::ParamPackage param) {
|
||||||
if (index >= mouse_button_params.size()) {
|
if (index >= mouse_button_params.size()) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -132,7 +132,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
|
|||||||
auto& current_status = device_status.keyboard_values[index];
|
auto& current_status = device_status.keyboard_values[index];
|
||||||
current_status.toggle = new_status.toggle;
|
current_status.toggle = new_status.toggle;
|
||||||
|
|
||||||
// Update button status with current
|
// Update button status with current status
|
||||||
if (!current_status.toggle) {
|
if (!current_status.toggle) {
|
||||||
current_status.locked = false;
|
current_status.locked = false;
|
||||||
if (current_status.value != new_status.value) {
|
if (current_status.value != new_status.value) {
|
||||||
@ -147,7 +147,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
|
|||||||
value_changed = true;
|
value_changed = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Unlock button ready for next press
|
// Unlock button, ready for next press
|
||||||
if (!new_status.value && current_status.locked) {
|
if (!new_status.value && current_status.locked) {
|
||||||
current_status.locked = false;
|
current_status.locked = false;
|
||||||
}
|
}
|
||||||
@ -168,7 +168,7 @@ void EmulatedDevices::SetKeyboardButton(Input::CallbackStatus callback, std::siz
|
|||||||
// interface_status.keyboard_state.a.Assign(current_status.value);
|
// interface_status.keyboard_state.a.Assign(current_status.value);
|
||||||
// break;
|
// break;
|
||||||
// ....
|
// ....
|
||||||
//}
|
// }
|
||||||
|
|
||||||
TriggerOnChange(DeviceTriggerType::Keyboard);
|
TriggerOnChange(DeviceTriggerType::Keyboard);
|
||||||
}
|
}
|
||||||
@ -303,6 +303,14 @@ void EmulatedDevices::SetMouseButton(Input::CallbackStatus callback, std::size_t
|
|||||||
TriggerOnChange(DeviceTriggerType::Mouse);
|
TriggerOnChange(DeviceTriggerType::Mouse);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
KeyboardValues EmulatedDevices::GetKeyboardValues() const {
|
||||||
|
return device_status.keyboard_values;
|
||||||
|
}
|
||||||
|
|
||||||
|
KeyboardModifierValues EmulatedDevices::GetKeyboardModdifierValues() const {
|
||||||
|
return device_status.keyboard_moddifier_values;
|
||||||
|
}
|
||||||
|
|
||||||
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
|
MouseButtonValues EmulatedDevices::GetMouseButtonsValues() const {
|
||||||
return device_status.mouse_button_values;
|
return device_status.mouse_button_values;
|
||||||
}
|
}
|
||||||
|
@ -45,7 +45,7 @@ struct DeviceStatus {
|
|||||||
KeyboardModifierValues keyboard_moddifier_values{};
|
KeyboardModifierValues keyboard_moddifier_values{};
|
||||||
MouseButtonValues mouse_button_values{};
|
MouseButtonValues mouse_button_values{};
|
||||||
|
|
||||||
// Data for Nintendo devices
|
// Data for HID serices
|
||||||
KeyboardKey keyboard_state{};
|
KeyboardKey keyboard_state{};
|
||||||
KeyboardModifier keyboard_moddifier_state{};
|
KeyboardModifier keyboard_moddifier_state{};
|
||||||
MouseButton mouse_button_state{};
|
MouseButton mouse_button_state{};
|
||||||
@ -65,58 +65,108 @@ struct InterfaceUpdateCallback {
|
|||||||
class EmulatedDevices {
|
class EmulatedDevices {
|
||||||
public:
|
public:
|
||||||
/**
|
/**
|
||||||
* TODO: Write description
|
* Contains all input data related to external devices that aren't necesarily a controller
|
||||||
*
|
* like keyboard and mouse
|
||||||
* @param npad_id_type
|
|
||||||
*/
|
*/
|
||||||
explicit EmulatedDevices();
|
EmulatedDevices();
|
||||||
~EmulatedDevices();
|
~EmulatedDevices();
|
||||||
|
|
||||||
YUZU_NON_COPYABLE(EmulatedDevices);
|
YUZU_NON_COPYABLE(EmulatedDevices);
|
||||||
YUZU_NON_MOVEABLE(EmulatedDevices);
|
YUZU_NON_MOVEABLE(EmulatedDevices);
|
||||||
|
|
||||||
void ReloadFromSettings();
|
/// Removes all callbacks created from input devices
|
||||||
void ReloadInput();
|
|
||||||
void UnloadInput();
|
void UnloadInput();
|
||||||
|
|
||||||
|
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
||||||
|
/// moddified
|
||||||
void EnableConfiguration();
|
void EnableConfiguration();
|
||||||
|
|
||||||
|
/// Returns the emulated console to the normal behaivour
|
||||||
void DisableConfiguration();
|
void DisableConfiguration();
|
||||||
|
|
||||||
|
/// Returns true if the emulated device is on configuring mode
|
||||||
bool IsConfiguring() const;
|
bool IsConfiguring() const;
|
||||||
|
|
||||||
|
/// Reload all input devices
|
||||||
|
void ReloadInput();
|
||||||
|
|
||||||
|
/// Overrides current mapped devices with the stored configuration and reloads all input devices
|
||||||
|
void ReloadFromSettings();
|
||||||
|
|
||||||
|
/// Saves the current mapped configuration
|
||||||
void SaveCurrentConfig();
|
void SaveCurrentConfig();
|
||||||
|
|
||||||
|
/// Reverts any mapped changes made that weren't saved
|
||||||
void RestoreConfig();
|
void RestoreConfig();
|
||||||
|
|
||||||
std::vector<Common::ParamPackage> GetMappedDevices() const;
|
/// Returns the current mapped motion device
|
||||||
|
|
||||||
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
|
Common::ParamPackage GetMouseButtonParam(std::size_t index) const;
|
||||||
|
|
||||||
void SetButtonParam(std::size_t index, Common::ParamPackage param);
|
/**
|
||||||
|
* Updates the current mapped mouse button device
|
||||||
|
* @param ParamPackage with controller data to be mapped
|
||||||
|
*/
|
||||||
|
void SetMouseButtonParam(std::size_t index, Common::ParamPackage param);
|
||||||
|
|
||||||
|
/// Returns the latest status of button input from the keyboard with parameters
|
||||||
KeyboardValues GetKeyboardValues() const;
|
KeyboardValues GetKeyboardValues() const;
|
||||||
|
|
||||||
|
/// Returns the latest status of button input from the keyboard modifiers with parameters
|
||||||
KeyboardModifierValues GetKeyboardModdifierValues() const;
|
KeyboardModifierValues GetKeyboardModdifierValues() const;
|
||||||
|
|
||||||
|
/// Returns the latest status of button input from the mouse with parameters
|
||||||
MouseButtonValues GetMouseButtonsValues() const;
|
MouseButtonValues GetMouseButtonsValues() const;
|
||||||
|
|
||||||
|
/// Returns the latest status of button input from the keyboard
|
||||||
KeyboardKey GetKeyboard() const;
|
KeyboardKey GetKeyboard() const;
|
||||||
|
|
||||||
|
/// Returns the latest status of button input from the keyboard modifiers
|
||||||
KeyboardModifier GetKeyboardModifier() const;
|
KeyboardModifier GetKeyboardModifier() const;
|
||||||
|
|
||||||
|
/// Returns the latest status of button input from the mouse
|
||||||
MouseButton GetMouseButtons() const;
|
MouseButton GetMouseButtons() const;
|
||||||
|
|
||||||
|
/// Returns the latest mouse coordinates
|
||||||
MousePosition GetMousePosition() const;
|
MousePosition GetMousePosition() const;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Adds a callback to the list of events
|
||||||
|
* @param ConsoleUpdateCallback that will be triggered
|
||||||
|
* @return an unique key corresponding to the callback index in the list
|
||||||
|
*/
|
||||||
int SetCallback(InterfaceUpdateCallback update_callback);
|
int SetCallback(InterfaceUpdateCallback update_callback);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Removes a callback from the list stopping any future events to this object
|
||||||
|
* @param Key corresponding to the callback index in the list
|
||||||
|
*/
|
||||||
void DeleteCallback(int key);
|
void DeleteCallback(int key);
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/**
|
/**
|
||||||
* Sets the status of a button. Applies toggle properties to the output.
|
* Updates the touch status of the console
|
||||||
*
|
* @param callback: A CallbackStatus containing the key status
|
||||||
* @param A CallbackStatus and a button index number
|
* @param index: key ID to be updated
|
||||||
*/
|
*/
|
||||||
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
|
void SetKeyboardButton(Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the touch status of the console
|
||||||
|
* @param callback: A CallbackStatus containing the modifier key status
|
||||||
|
* @param index: modifier key ID to be updated
|
||||||
|
*/
|
||||||
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
|
void SetKeyboardModifier(Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Updates the touch status of the console
|
||||||
|
* @param callback: A CallbackStatus containing the button status
|
||||||
|
* @param index: Button ID of the to be updated
|
||||||
|
*/
|
||||||
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
|
void SetMouseButton(Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triggers a callback that something has changed
|
* Triggers a callback that something has changed on the device status
|
||||||
*
|
* @param Input type of the event to trigger
|
||||||
* @param Input type of the trigger
|
|
||||||
*/
|
*/
|
||||||
void TriggerOnChange(DeviceTriggerType type);
|
void TriggerOnChange(DeviceTriggerType type);
|
||||||
|
|
||||||
@ -131,6 +181,8 @@ private:
|
|||||||
mutable std::mutex mutex;
|
mutable std::mutex mutex;
|
||||||
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
|
std::unordered_map<int, InterfaceUpdateCallback> callback_list;
|
||||||
int last_callback_key = 0;
|
int last_callback_key = 0;
|
||||||
|
|
||||||
|
// Stores the current status of all external device input
|
||||||
DeviceStatus device_status;
|
DeviceStatus device_status;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user