mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 18:20:05 +00:00
GPU: Preliminary work for texture decoding.
This commit is contained in:
parent
46945b5c96
commit
71ebc3e90d
@ -31,6 +31,9 @@ add_library(video_core STATIC
|
||||
renderer_opengl/gl_stream_buffer.h
|
||||
renderer_opengl/renderer_opengl.cpp
|
||||
renderer_opengl/renderer_opengl.h
|
||||
textures/decoders.cpp
|
||||
textures/decoders.h
|
||||
textures/texture.h
|
||||
utils.h
|
||||
video_core.cpp
|
||||
video_core.h
|
||||
|
@ -2,8 +2,11 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cinttypes>
|
||||
#include "common/assert.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/textures/decoders.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Engines {
|
||||
@ -160,6 +163,48 @@ void Maxwell3D::ProcessQueryGet() {
|
||||
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
|
||||
|
||||
auto& fragment_shader = state.shader_stages[static_cast<size_t>(Regs::ShaderStage::Fragment)];
|
||||
auto& tex_info_buffer = fragment_shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
GPUVAddr tic_base_address = regs.tic.TICAddress();
|
||||
|
||||
GPUVAddr tex_info_buffer_end = tex_info_buffer.address + tex_info_buffer.size;
|
||||
|
||||
for (GPUVAddr current_texture = tex_info_buffer.address + 0x20;
|
||||
current_texture < tex_info_buffer_end; current_texture += 4) {
|
||||
|
||||
Texture::TextureHandle tex_info{
|
||||
Memory::Read32(memory_manager.PhysicalToVirtualAddress(current_texture))};
|
||||
|
||||
if (tex_info.tic_id != 0 || tex_info.tsc_id != 0) {
|
||||
GPUVAddr tic_address_gpu =
|
||||
tic_base_address + tex_info.tic_id * sizeof(Texture::TICEntry);
|
||||
VAddr tic_address_cpu = memory_manager.PhysicalToVirtualAddress(tic_address_gpu);
|
||||
|
||||
Texture::TICEntry tic_entry;
|
||||
Memory::ReadBlock(tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
|
||||
|
||||
auto r_type = tic_entry.r_type.Value();
|
||||
auto g_type = tic_entry.g_type.Value();
|
||||
auto b_type = tic_entry.b_type.Value();
|
||||
auto a_type = tic_entry.a_type.Value();
|
||||
|
||||
// TODO(Subv): Different data types for separate components are not supported
|
||||
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
|
||||
|
||||
auto format = tic_entry.format.Value();
|
||||
|
||||
auto texture = Texture::DecodeTexture(
|
||||
memory_manager.PhysicalToVirtualAddress(tic_entry.Address()),
|
||||
tic_entry.format.Value(), tic_entry.Width(), tic_entry.Height());
|
||||
|
||||
LOG_CRITICAL(HW_GPU,
|
||||
"Fragment shader using texture TIC %08X TSC %08X at address %016" PRIX64,
|
||||
tex_info.tic_id.Value(), tex_info.tsc_id.Value(), tic_entry.Address());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::BindTextureInfoBuffer(const std::vector<u32>& parameters) {
|
||||
|
14
src/video_core/textures/decoders.cpp
Normal file
14
src/video_core/textures/decoders.cpp
Normal file
@ -0,0 +1,14 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "video_core/textures/decoders.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Texture {
|
||||
|
||||
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height) {
|
||||
return {};
|
||||
}
|
||||
}
|
||||
} // namespace Tegra
|
20
src/video_core/textures/decoders.h
Normal file
20
src/video_core/textures/decoders.h
Normal file
@ -0,0 +1,20 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Texture {
|
||||
|
||||
/**
|
||||
* Decodes a swizzled texture into a RGBA8888 texture.
|
||||
*/
|
||||
std::vector<u8> DecodeTexture(VAddr address, TextureFormat format, u32 width, u32 height);
|
||||
|
||||
} // namespace Texture
|
||||
} // namespace Tegra
|
57
src/video_core/textures/texture.h
Normal file
57
src/video_core/textures/texture.h
Normal file
@ -0,0 +1,57 @@
|
||||
// Copyright 2018 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_funcs.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
|
||||
namespace Tegra {
|
||||
namespace Texture {
|
||||
|
||||
enum class TextureFormat : u32 {
|
||||
DXT1 = 0x24,
|
||||
};
|
||||
|
||||
union TextureHandle {
|
||||
u32 raw;
|
||||
BitField<0, 20, u32> tic_id;
|
||||
BitField<20, 12, u32> tsc_id;
|
||||
};
|
||||
|
||||
struct TICEntry {
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 7, TextureFormat> format;
|
||||
BitField<7, 3, u32> r_type;
|
||||
BitField<10, 3, u32> g_type;
|
||||
BitField<13, 3, u32> b_type;
|
||||
BitField<16, 3, u32> a_type;
|
||||
};
|
||||
u32 address_low;
|
||||
u16 address_high;
|
||||
INSERT_PADDING_BYTES(6);
|
||||
u16 width_minus_1;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
u16 height_minus_1;
|
||||
INSERT_PADDING_BYTES(10);
|
||||
|
||||
GPUVAddr Address() const {
|
||||
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
|
||||
}
|
||||
|
||||
u32 Width() const {
|
||||
return width_minus_1 + 1;
|
||||
}
|
||||
|
||||
u32 Height() const {
|
||||
return height_minus_1 + 1;
|
||||
}
|
||||
};
|
||||
static_assert(sizeof(TICEntry) == 0x20, "TICEntry has wrong size");
|
||||
|
||||
} // namespace Texture
|
||||
} // namespace Tegra
|
Loading…
Reference in New Issue
Block a user