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https://github.com/yuzu-emu/yuzu.git
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cmake: Remove use of bintray for externals.
- Bintray will be deprecated on May 1st 2021 (https://bintray.com/) - We were previously using this for Qt (non-Windows) and SDL. - I've moved to bundled SDL on Windows.
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0a5bc8ec14
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@ -8,7 +8,7 @@ steps:
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displayName: 'Install vulkan-sdk'
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displayName: 'Install vulkan-sdk'
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- script: python -m pip install --upgrade pip conan
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- script: python -m pip install --upgrade pip conan
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displayName: 'Install conan'
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displayName: 'Install conan'
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- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cmake --install . --config Release && cd ..
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- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cmake --install . --config Release && cd ..
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displayName: 'Configure CMake'
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displayName: 'Configure CMake'
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- task: MSBuild@1
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- task: MSBuild@1
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displayName: 'Build'
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displayName: 'Build'
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@ -11,6 +11,7 @@ project(yuzu)
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# Set bundled sdl2/qt as dependent options.
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# Set bundled sdl2/qt as dependent options.
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# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
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# OFF by default, but if ENABLE_SDL2 and MSVC are true then ON
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
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CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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option(ENABLE_QT "Enable the Qt frontend" ON)
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option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
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option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
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@ -166,8 +167,6 @@ macro(yuzu_find_packages)
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# Cmake Pkg Prefix Version Conan Pkg
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# Cmake Pkg Prefix Version Conan Pkg
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"Catch2 2.13 catch2/2.13.0"
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"Catch2 2.13 catch2/2.13.0"
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"fmt 7.1 fmt/7.1.2"
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"fmt 7.1 fmt/7.1.2"
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# can't use until https://github.com/bincrafters/community/issues/1173
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#"libzip 1.5 libzip/1.5.2@bincrafters/stable"
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"lz4 1.8 lz4/1.9.2"
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"lz4 1.8 lz4/1.9.2"
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"nlohmann_json 3.8 nlohmann_json/3.8.0"
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"nlohmann_json 3.8 nlohmann_json/3.8.0"
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"ZLIB 1.2 zlib/1.2.11"
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"ZLIB 1.2 zlib/1.2.11"
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@ -251,22 +250,44 @@ if(ENABLE_QT)
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if (ENABLE_QT_TRANSLATION)
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if (ENABLE_QT_TRANSLATION)
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find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT})
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find_package(Qt5 REQUIRED COMPONENTS LinguistTools ${QT_PREFIX_HINT})
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endif()
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endif()
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if (NOT Qt5_FOUND)
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list(APPEND CONAN_REQUIRED_LIBS "qt/5.14.1@bincrafters/stable")
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endif()
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endif()
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endif()
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# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
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# find SDL2 exports a bunch of variables that are needed, so its easier to do this outside of the yuzu_find_package
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if (ENABLE_SDL2)
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if (ENABLE_SDL2)
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if(EXISTS ${CMAKE_BINARY_DIR}/sdl2Config.cmake)
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if (YUZU_USE_BUNDLED_SDL2)
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include(${CMAKE_BINARY_DIR}/sdl2Config.cmake)
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# Detect toolchain and platform
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list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
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list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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set(SDL2_VER "SDL2-2.0.14")
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else()
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message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
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endif()
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endif()
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find_package(SDL2)
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if (NOT SDL2_FOUND)
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if (DEFINED SDL2_VER)
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# otherwise add this to the list of libraries to install
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download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
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list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.14@bincrafters/stable")
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endif()
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endif()
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set(SDL2_FOUND YES)
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set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
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set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
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set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
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add_library(SDL2 INTERFACE)
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target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
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target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
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else()
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find_package(SDL2 REQUIRED)
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# Some installations don't set SDL2_LIBRARIES
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if("${SDL2_LIBRARIES}" STREQUAL "")
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message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
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set(SDL2_LIBRARIES "SDL2::SDL2")
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endif()
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include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
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add_library(SDL2 INTERFACE)
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target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
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endif()
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else()
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set(SDL2_FOUND NO)
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endif()
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endif()
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# Install any missing dependencies with conan install
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# Install any missing dependencies with conan install
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@ -287,9 +308,6 @@ if (CONAN_REQUIRED_LIBS)
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)
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)
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conan_check(VERSION 1.24.0 REQUIRED)
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conan_check(VERSION 1.24.0 REQUIRED)
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# Add the bincrafters remote
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conan_add_remote(NAME bincrafters
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URL https://api.bintray.com/conan/bincrafters/public-conan)
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# Manually add iconv to fix a dep conflict between qt and sdl2
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# Manually add iconv to fix a dep conflict between qt and sdl2
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# We don't need to add it through find_package or anything since the other two can find it just fine
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# We don't need to add it through find_package or anything since the other two can find it just fine
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@ -340,11 +358,6 @@ if (CONAN_REQUIRED_LIBS)
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find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
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find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
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endif()
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endif()
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endif()
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endif()
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if(ENABLE_SDL2)
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list(APPEND CMAKE_MODULE_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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list(APPEND CMAKE_PREFIX_PATH "${CONAN_SDL2_ROOT_RELEASE}")
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find_package(SDL2 REQUIRED)
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endif()
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endif()
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endif()
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@ -360,23 +373,6 @@ elseif (TARGET Boost::boost)
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add_library(boost ALIAS Boost::boost)
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add_library(boost ALIAS Boost::boost)
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endif()
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endif()
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if (TARGET sdl2::sdl2)
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# imported from the conan generated sdl2Config.cmake
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set_target_properties(sdl2::sdl2 PROPERTIES IMPORTED_GLOBAL TRUE)
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add_library(SDL2 ALIAS sdl2::sdl2)
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elseif(SDL2_FOUND)
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# found through the system package manager
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# Some installations don't set SDL2_LIBRARIES
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if("${SDL2_LIBRARIES}" STREQUAL "")
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message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
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set(SDL2_LIBRARIES "SDL2::SDL2")
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endif()
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include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
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add_library(SDL2 INTERFACE)
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target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
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endif()
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# Ensure libusb is properly configured (based on dolphin libusb include)
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# Ensure libusb is properly configured (based on dolphin libusb include)
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if(NOT APPLE)
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if(NOT APPLE)
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include(FindPkgConfig)
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include(FindPkgConfig)
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