diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index b32614797c..5d447f108d 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -21,6 +21,7 @@
 #define SCREENSHOTS_DIR "screenshots"
 #define SDMC_DIR "sdmc"
 #define SHADER_DIR "shader"
+#define TAS_DIR "tas"
 
 // yuzu-specific files
 
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index 6cdd14f138..43b79bd6db 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -116,6 +116,7 @@ private:
         GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
         GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
         GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
+        GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
     }
 
     ~PathManagerImpl() = default;
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index f956ac9a23..0a9e3a1455 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -23,6 +23,7 @@ enum class YuzuPath {
     ScreenshotsDir, // Where yuzu screenshots are stored.
     SDMCDir,        // Where the emulated SDMC is stored.
     ShaderDir,      // Where shaders are stored.
+    TASDir,         // Where TAS scripts are stored.
 };
 
 /**
diff --git a/src/common/settings.h b/src/common/settings.h
index b1bddb8955..c53d5acc3d 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -512,6 +512,11 @@ struct Values {
                                             "motion_device"};
     BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
 
+    BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
+    BasicSetting<bool> tas_enable{false, "tas_enable"};
+    BasicSetting<bool> tas_loop{false, "tas_loop"};
+    BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
+
     BasicSetting<bool> mouse_panning{false, "mouse_panning"};
     BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
     BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index c4283a9526..dd13d948f7 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -21,6 +21,10 @@ add_library(input_common STATIC
     mouse/mouse_poller.h
     sdl/sdl.cpp
     sdl/sdl.h
+    tas/tas_input.cpp
+    tas/tas_input.h
+    tas/tas_poller.cpp
+    tas/tas_poller.h
     udp/client.cpp
     udp/client.h
     udp/protocol.cpp
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index ff23230f00..18d7d88175 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -5,6 +5,7 @@
 #include <memory>
 #include <thread>
 #include "common/param_package.h"
+#include "common/settings.h"
 #include "input_common/analog_from_button.h"
 #include "input_common/gcadapter/gc_adapter.h"
 #include "input_common/gcadapter/gc_poller.h"
@@ -13,6 +14,8 @@
 #include "input_common/motion_from_button.h"
 #include "input_common/mouse/mouse_input.h"
 #include "input_common/mouse/mouse_poller.h"
+#include "input_common/tas/tas_input.h"
+#include "input_common/tas/tas_poller.h"
 #include "input_common/touch_from_button.h"
 #include "input_common/udp/client.h"
 #include "input_common/udp/udp.h"
@@ -60,6 +63,12 @@ struct InputSubsystem::Impl {
         Input::RegisterFactory<Input::MotionDevice>("mouse", mousemotion);
         mousetouch = std::make_shared<MouseTouchFactory>(mouse);
         Input::RegisterFactory<Input::TouchDevice>("mouse", mousetouch);
+
+        tas = std::make_shared<TasInput::Tas>();
+        tasbuttons = std::make_shared<TasButtonFactory>(tas);
+        Input::RegisterFactory<Input::ButtonDevice>("tas", tasbuttons);
+        tasanalog = std::make_shared<TasAnalogFactory>(tas);
+        Input::RegisterFactory<Input::AnalogDevice>("tas", tasanalog);
     }
 
     void Shutdown() {
@@ -94,6 +103,12 @@ struct InputSubsystem::Impl {
         mouseanalog.reset();
         mousemotion.reset();
         mousetouch.reset();
+
+        Input::UnregisterFactory<Input::ButtonDevice>("tas");
+        Input::UnregisterFactory<Input::AnalogDevice>("tas");
+
+        tasbuttons.reset();
+        tasanalog.reset();
     }
 
     [[nodiscard]] std::vector<Common::ParamPackage> GetInputDevices() const {
@@ -101,6 +116,10 @@ struct InputSubsystem::Impl {
             Common::ParamPackage{{"display", "Any"}, {"class", "any"}},
             Common::ParamPackage{{"display", "Keyboard/Mouse"}, {"class", "keyboard"}},
         };
+        if (Settings::values.tas_enable) {
+            devices.emplace_back(
+                Common::ParamPackage{{"display", "TAS Controller"}, {"class", "tas"}});
+        }
 #ifdef HAVE_SDL2
         auto sdl_devices = sdl->GetInputDevices();
         devices.insert(devices.end(), sdl_devices.begin(), sdl_devices.end());
@@ -120,6 +139,9 @@ struct InputSubsystem::Impl {
         if (params.Get("class", "") == "gcpad") {
             return gcadapter->GetAnalogMappingForDevice(params);
         }
+        if (params.Get("class", "") == "tas") {
+            return tas->GetAnalogMappingForDevice(params);
+        }
 #ifdef HAVE_SDL2
         if (params.Get("class", "") == "sdl") {
             return sdl->GetAnalogMappingForDevice(params);
@@ -136,6 +158,9 @@ struct InputSubsystem::Impl {
         if (params.Get("class", "") == "gcpad") {
             return gcadapter->GetButtonMappingForDevice(params);
         }
+        if (params.Get("class", "") == "tas") {
+            return tas->GetButtonMappingForDevice(params);
+        }
 #ifdef HAVE_SDL2
         if (params.Get("class", "") == "sdl") {
             return sdl->GetButtonMappingForDevice(params);
@@ -174,9 +199,12 @@ struct InputSubsystem::Impl {
     std::shared_ptr<MouseAnalogFactory> mouseanalog;
     std::shared_ptr<MouseMotionFactory> mousemotion;
     std::shared_ptr<MouseTouchFactory> mousetouch;
+    std::shared_ptr<TasButtonFactory> tasbuttons;
+    std::shared_ptr<TasAnalogFactory> tasanalog;
     std::shared_ptr<CemuhookUDP::Client> udp;
     std::shared_ptr<GCAdapter::Adapter> gcadapter;
     std::shared_ptr<MouseInput::Mouse> mouse;
+    std::shared_ptr<TasInput::Tas> tas;
 };
 
 InputSubsystem::InputSubsystem() : impl{std::make_unique<Impl>()} {}
@@ -207,6 +235,14 @@ const MouseInput::Mouse* InputSubsystem::GetMouse() const {
     return impl->mouse.get();
 }
 
+TasInput::Tas* InputSubsystem::GetTas() {
+    return impl->tas.get();
+}
+
+const TasInput::Tas* InputSubsystem::GetTas() const {
+    return impl->tas.get();
+}
+
 std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
     return impl->GetInputDevices();
 }
@@ -287,6 +323,22 @@ const MouseTouchFactory* InputSubsystem::GetMouseTouch() const {
     return impl->mousetouch.get();
 }
 
+TasButtonFactory* InputSubsystem::GetTasButtons() {
+    return impl->tasbuttons.get();
+}
+
+const TasButtonFactory* InputSubsystem::GetTasButtons() const {
+    return impl->tasbuttons.get();
+}
+
+TasAnalogFactory* InputSubsystem::GetTasAnalogs() {
+    return impl->tasanalog.get();
+}
+
+const TasAnalogFactory* InputSubsystem::GetTasAnalogs() const {
+    return impl->tasanalog.get();
+}
+
 void InputSubsystem::ReloadInputDevices() {
     if (!impl->udp) {
         return;
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 5d6f26385f..6390d3f094 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -29,6 +29,10 @@ namespace MouseInput {
 class Mouse;
 }
 
+namespace TasInput {
+class Tas;
+}
+
 namespace InputCommon {
 namespace Polling {
 
@@ -64,6 +68,8 @@ class MouseButtonFactory;
 class MouseAnalogFactory;
 class MouseMotionFactory;
 class MouseTouchFactory;
+class TasButtonFactory;
+class TasAnalogFactory;
 class Keyboard;
 
 /**
@@ -103,6 +109,11 @@ public:
     /// Retrieves the underlying mouse device.
     [[nodiscard]] const MouseInput::Mouse* GetMouse() const;
 
+    /// Retrieves the underlying tas device.
+    [[nodiscard]] TasInput::Tas* GetTas();
+
+    /// Retrieves the underlying tas device.
+    [[nodiscard]] const TasInput::Tas* GetTas() const;
     /**
      * Returns all available input devices that this Factory can create a new device with.
      * Each returned ParamPackage should have a `display` field used for display, a class field for
@@ -144,30 +155,42 @@ public:
     /// Retrieves the underlying udp touch handler.
     [[nodiscard]] const UDPTouchFactory* GetUDPTouch() const;
 
-    /// Retrieves the underlying GameCube button handler.
+    /// Retrieves the underlying mouse button handler.
     [[nodiscard]] MouseButtonFactory* GetMouseButtons();
 
-    /// Retrieves the underlying GameCube button handler.
+    /// Retrieves the underlying mouse button handler.
     [[nodiscard]] const MouseButtonFactory* GetMouseButtons() const;
 
-    /// Retrieves the underlying udp touch handler.
+    /// Retrieves the underlying mouse analog handler.
     [[nodiscard]] MouseAnalogFactory* GetMouseAnalogs();
 
-    /// Retrieves the underlying udp touch handler.
+    /// Retrieves the underlying mouse analog handler.
     [[nodiscard]] const MouseAnalogFactory* GetMouseAnalogs() const;
 
-    /// Retrieves the underlying udp motion handler.
+    /// Retrieves the underlying mouse motion handler.
     [[nodiscard]] MouseMotionFactory* GetMouseMotions();
 
-    /// Retrieves the underlying udp motion handler.
+    /// Retrieves the underlying mouse motion handler.
     [[nodiscard]] const MouseMotionFactory* GetMouseMotions() const;
 
-    /// Retrieves the underlying udp touch handler.
+    /// Retrieves the underlying mouse touch handler.
     [[nodiscard]] MouseTouchFactory* GetMouseTouch();
 
-    /// Retrieves the underlying udp touch handler.
+    /// Retrieves the underlying mouse touch handler.
     [[nodiscard]] const MouseTouchFactory* GetMouseTouch() const;
 
+    /// Retrieves the underlying tas button handler.
+    [[nodiscard]] TasButtonFactory* GetTasButtons();
+
+    /// Retrieves the underlying tas button handler.
+    [[nodiscard]] const TasButtonFactory* GetTasButtons() const;
+
+    /// Retrieves the underlying tas analogs handler.
+    [[nodiscard]] TasAnalogFactory* GetTasAnalogs();
+
+    /// Retrieves the underlying tas analogs handler.
+    [[nodiscard]] const TasAnalogFactory* GetTasAnalogs() const;
+
     /// Reloads the input devices
     void ReloadInputDevices();
 
diff --git a/src/input_common/tas/tas_input.cpp b/src/input_common/tas/tas_input.cpp
new file mode 100644
index 0000000000..1598092b61
--- /dev/null
+++ b/src/input_common/tas/tas_input.cpp
@@ -0,0 +1,455 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include <cstring>
+#include <regex>
+
+#include "common/fs/file.h"
+#include "common/fs/fs_types.h"
+#include "common/fs/path_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "input_common/tas/tas_input.h"
+
+namespace TasInput {
+
+// Supported keywords and buttons from a TAS file
+constexpr std::array<std::pair<std::string_view, TasButton>, 20> text_to_tas_button = {
+    std::pair{"KEY_A", TasButton::BUTTON_A},
+    {"KEY_B", TasButton::BUTTON_B},
+    {"KEY_X", TasButton::BUTTON_X},
+    {"KEY_Y", TasButton::BUTTON_Y},
+    {"KEY_LSTICK", TasButton::STICK_L},
+    {"KEY_RSTICK", TasButton::STICK_R},
+    {"KEY_L", TasButton::TRIGGER_L},
+    {"KEY_R", TasButton::TRIGGER_R},
+    {"KEY_PLUS", TasButton::BUTTON_PLUS},
+    {"KEY_MINUS", TasButton::BUTTON_MINUS},
+    {"KEY_DLEFT", TasButton::BUTTON_LEFT},
+    {"KEY_DUP", TasButton::BUTTON_UP},
+    {"KEY_DRIGHT", TasButton::BUTTON_RIGHT},
+    {"KEY_DDOWN", TasButton::BUTTON_DOWN},
+    {"KEY_SL", TasButton::BUTTON_SL},
+    {"KEY_SR", TasButton::BUTTON_SR},
+    {"KEY_CAPTURE", TasButton::BUTTON_CAPTURE},
+    {"KEY_HOME", TasButton::BUTTON_HOME},
+    {"KEY_ZL", TasButton::TRIGGER_ZL},
+    {"KEY_ZR", TasButton::TRIGGER_ZR},
+};
+
+Tas::Tas() {
+    if (!Settings::values.tas_enable) {
+        needs_reset = true;
+        return;
+    }
+    LoadTasFiles();
+}
+
+Tas::~Tas() {
+    Stop();
+};
+
+void Tas::LoadTasFiles() {
+    script_length = 0;
+    for (size_t i = 0; i < commands.size(); i++) {
+        LoadTasFile(i);
+        if (commands[i].size() > script_length) {
+            script_length = commands[i].size();
+        }
+    }
+}
+
+void Tas::LoadTasFile(size_t player_index) {
+    if (!commands[player_index].empty()) {
+        commands[player_index].clear();
+    }
+    std::string file =
+        Common::FS::ReadStringFromFile(Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) /
+                                           fmt::format("script0-{}.txt", player_index + 1),
+                                       Common::FS::FileType::BinaryFile);
+    std::stringstream command_line(file);
+    std::string line;
+    int frame_no = 0;
+    while (std::getline(command_line, line, '\n')) {
+        if (line.empty()) {
+            continue;
+        }
+        LOG_DEBUG(Input, "Loading line: {}", line);
+        std::smatch m;
+
+        std::stringstream linestream(line);
+        std::string segment;
+        std::vector<std::string> seglist;
+
+        while (std::getline(linestream, segment, ' ')) {
+            seglist.push_back(segment);
+        }
+
+        if (seglist.size() < 4) {
+            continue;
+        }
+
+        while (frame_no < std::stoi(seglist.at(0))) {
+            commands[player_index].push_back({});
+            frame_no++;
+        }
+
+        TASCommand command = {
+            .buttons = ReadCommandButtons(seglist.at(1)),
+            .l_axis = ReadCommandAxis(seglist.at(2)),
+            .r_axis = ReadCommandAxis(seglist.at(3)),
+        };
+        commands[player_index].push_back(command);
+        frame_no++;
+    }
+    LOG_INFO(Input, "TAS file loaded! {} frames", frame_no);
+}
+
+void Tas::WriteTasFile(std::u8string file_name) {
+    std::string output_text;
+    for (size_t frame = 0; frame < record_commands.size(); frame++) {
+        if (!output_text.empty()) {
+            output_text += "\n";
+        }
+        const TASCommand& line = record_commands[frame];
+        output_text += std::to_string(frame) + " " + WriteCommandButtons(line.buttons) + " " +
+                       WriteCommandAxis(line.l_axis) + " " + WriteCommandAxis(line.r_axis);
+    }
+    const auto bytes_written = Common::FS::WriteStringToFile(
+        Common::FS::GetYuzuPath(Common::FS::YuzuPath::TASDir) / file_name,
+        Common::FS::FileType::TextFile, output_text);
+    if (bytes_written == output_text.size()) {
+        LOG_INFO(Input, "TAS file written to file!");
+    } else {
+        LOG_ERROR(Input, "Writing the TAS-file has failed! {} / {} bytes written", bytes_written,
+                  output_text.size());
+    }
+}
+
+std::pair<float, float> Tas::FlipAxisY(std::pair<float, float> old) {
+    auto [x, y] = old;
+    return {x, -y};
+}
+
+void Tas::RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes) {
+    last_input = {buttons, FlipAxisY(axes[0]), FlipAxisY(axes[1])};
+}
+
+std::tuple<TasState, size_t, size_t> Tas::GetStatus() const {
+    TasState state;
+    if (is_recording) {
+        return {TasState::Recording, 0, record_commands.size()};
+    }
+
+    if (is_running) {
+        state = TasState::Running;
+    } else {
+        state = TasState::Stopped;
+    }
+
+    return {state, current_command, script_length};
+}
+
+std::string Tas::DebugButtons(u32 buttons) const {
+    return fmt::format("{{ {} }}", TasInput::Tas::ButtonsToString(buttons));
+}
+
+std::string Tas::DebugJoystick(float x, float y) const {
+    return fmt::format("[ {} , {} ]", std::to_string(x), std::to_string(y));
+}
+
+std::string Tas::DebugInput(const TasData& data) const {
+    return fmt::format("{{ {} , {} , {} }}", DebugButtons(data.buttons),
+                       DebugJoystick(data.axis[0], data.axis[1]),
+                       DebugJoystick(data.axis[2], data.axis[3]));
+}
+
+std::string Tas::DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const {
+    std::string returns = "[ ";
+    for (size_t i = 0; i < arr.size(); i++) {
+        returns += DebugInput(arr[i]);
+        if (i != arr.size() - 1) {
+            returns += " , ";
+        }
+    }
+    return returns + "]";
+}
+
+std::string Tas::ButtonsToString(u32 button) const {
+    std::string returns;
+    for (auto [text_button, tas_button] : text_to_tas_button) {
+        if ((button & static_cast<u32>(tas_button)) != 0)
+            returns += fmt::format(", {}", text_button.substr(4));
+    }
+    return returns.empty() ? "" : returns.substr(2);
+}
+
+void Tas::UpdateThread() {
+    if (!Settings::values.tas_enable) {
+        if (is_running) {
+            Stop();
+        }
+        return;
+    }
+
+    if (is_recording) {
+        record_commands.push_back(last_input);
+    }
+    if (needs_reset) {
+        current_command = 0;
+        needs_reset = false;
+        LoadTasFiles();
+        LOG_DEBUG(Input, "tas_reset done");
+    }
+
+    if (!is_running) {
+        tas_data.fill({});
+        return;
+    }
+    if (current_command < script_length) {
+        LOG_DEBUG(Input, "Playing TAS {}/{}", current_command, script_length);
+        size_t frame = current_command++;
+        for (size_t i = 0; i < commands.size(); i++) {
+            if (frame < commands[i].size()) {
+                TASCommand command = commands[i][frame];
+                tas_data[i].buttons = command.buttons;
+                auto [l_axis_x, l_axis_y] = command.l_axis;
+                tas_data[i].axis[0] = l_axis_x;
+                tas_data[i].axis[1] = l_axis_y;
+                auto [r_axis_x, r_axis_y] = command.r_axis;
+                tas_data[i].axis[2] = r_axis_x;
+                tas_data[i].axis[3] = r_axis_y;
+            } else {
+                tas_data[i] = {};
+            }
+        }
+    } else {
+        is_running = Settings::values.tas_loop.GetValue();
+        current_command = 0;
+        tas_data.fill({});
+        if (!is_running) {
+            SwapToStoredController();
+        }
+    }
+    LOG_DEBUG(Input, "TAS inputs: {}", DebugInputs(tas_data));
+}
+
+TasAnalog Tas::ReadCommandAxis(const std::string& line) const {
+    std::stringstream linestream(line);
+    std::string segment;
+    std::vector<std::string> seglist;
+
+    while (std::getline(linestream, segment, ';')) {
+        seglist.push_back(segment);
+    }
+
+    const float x = std::stof(seglist.at(0)) / 32767.0f;
+    const float y = std::stof(seglist.at(1)) / 32767.0f;
+
+    return {x, y};
+}
+
+u32 Tas::ReadCommandButtons(const std::string& data) const {
+    std::stringstream button_text(data);
+    std::string line;
+    u32 buttons = 0;
+    while (std::getline(button_text, line, ';')) {
+        for (auto [text, tas_button] : text_to_tas_button) {
+            if (text == line) {
+                buttons |= static_cast<u32>(tas_button);
+                break;
+            }
+        }
+    }
+    return buttons;
+}
+
+std::string Tas::WriteCommandAxis(TasAnalog data) const {
+    auto [x, y] = data;
+    std::string line;
+    line += std::to_string(static_cast<int>(x * 32767));
+    line += ";";
+    line += std::to_string(static_cast<int>(y * 32767));
+    return line;
+}
+
+std::string Tas::WriteCommandButtons(u32 data) const {
+    if (data == 0) {
+        return "NONE";
+    }
+
+    std::string line;
+    u32 index = 0;
+    while (data > 0) {
+        if ((data & 1) == 1) {
+            for (auto [text, tas_button] : text_to_tas_button) {
+                if (tas_button == static_cast<TasButton>(1 << index)) {
+                    if (line.size() > 0) {
+                        line += ";";
+                    }
+                    line += text;
+                    break;
+                }
+            }
+        }
+        index++;
+        data >>= 1;
+    }
+    return line;
+}
+
+void Tas::StartStop() {
+    if (!Settings::values.tas_enable) {
+        return;
+    }
+    if (is_running) {
+        Stop();
+    } else {
+        is_running = true;
+        SwapToTasController();
+    }
+}
+
+void Tas::Stop() {
+    is_running = false;
+    SwapToStoredController();
+}
+
+void Tas::SwapToTasController() {
+    if (!Settings::values.tas_swap_controllers) {
+        return;
+    }
+    auto& players = Settings::values.players.GetValue();
+    for (std::size_t index = 0; index < players.size(); index++) {
+        auto& player = players[index];
+        player_mappings[index] = player;
+
+        // Only swap active controllers
+        if (!player.connected) {
+            continue;
+        }
+
+        Common::ParamPackage tas_param;
+        tas_param.Set("pad", static_cast<u8>(index));
+        auto button_mapping = GetButtonMappingForDevice(tas_param);
+        auto analog_mapping = GetAnalogMappingForDevice(tas_param);
+        auto& buttons = player.buttons;
+        auto& analogs = player.analogs;
+
+        for (std::size_t i = 0; i < buttons.size(); ++i) {
+            buttons[i] = button_mapping[static_cast<Settings::NativeButton::Values>(i)].Serialize();
+        }
+        for (std::size_t i = 0; i < analogs.size(); ++i) {
+            analogs[i] = analog_mapping[static_cast<Settings::NativeAnalog::Values>(i)].Serialize();
+        }
+    }
+    is_old_input_saved = true;
+    Settings::values.is_device_reload_pending.store(true);
+}
+
+void Tas::SwapToStoredController() {
+    if (!is_old_input_saved) {
+        return;
+    }
+    auto& players = Settings::values.players.GetValue();
+    for (std::size_t index = 0; index < players.size(); index++) {
+        players[index] = player_mappings[index];
+    }
+    is_old_input_saved = false;
+    Settings::values.is_device_reload_pending.store(true);
+}
+
+void Tas::Reset() {
+    if (!Settings::values.tas_enable) {
+        return;
+    }
+    needs_reset = true;
+}
+
+bool Tas::Record() {
+    if (!Settings::values.tas_enable) {
+        return true;
+    }
+    is_recording = !is_recording;
+    return is_recording;
+}
+
+void Tas::SaveRecording(bool overwrite_file) {
+    if (is_recording) {
+        return;
+    }
+    if (record_commands.empty()) {
+        return;
+    }
+    WriteTasFile(u8"record.txt");
+    if (overwrite_file) {
+        WriteTasFile(u8"script0-1.txt");
+    }
+    needs_reset = true;
+    record_commands.clear();
+}
+
+InputCommon::ButtonMapping Tas::GetButtonMappingForDevice(
+    const Common::ParamPackage& params) const {
+    // This list is missing ZL/ZR since those are not considered buttons.
+    // We will add those afterwards
+    // This list also excludes any button that can't be really mapped
+    static constexpr std::array<std::pair<Settings::NativeButton::Values, TasButton>, 20>
+        switch_to_tas_button = {
+            std::pair{Settings::NativeButton::A, TasButton::BUTTON_A},
+            {Settings::NativeButton::B, TasButton::BUTTON_B},
+            {Settings::NativeButton::X, TasButton::BUTTON_X},
+            {Settings::NativeButton::Y, TasButton::BUTTON_Y},
+            {Settings::NativeButton::LStick, TasButton::STICK_L},
+            {Settings::NativeButton::RStick, TasButton::STICK_R},
+            {Settings::NativeButton::L, TasButton::TRIGGER_L},
+            {Settings::NativeButton::R, TasButton::TRIGGER_R},
+            {Settings::NativeButton::Plus, TasButton::BUTTON_PLUS},
+            {Settings::NativeButton::Minus, TasButton::BUTTON_MINUS},
+            {Settings::NativeButton::DLeft, TasButton::BUTTON_LEFT},
+            {Settings::NativeButton::DUp, TasButton::BUTTON_UP},
+            {Settings::NativeButton::DRight, TasButton::BUTTON_RIGHT},
+            {Settings::NativeButton::DDown, TasButton::BUTTON_DOWN},
+            {Settings::NativeButton::SL, TasButton::BUTTON_SL},
+            {Settings::NativeButton::SR, TasButton::BUTTON_SR},
+            {Settings::NativeButton::Screenshot, TasButton::BUTTON_CAPTURE},
+            {Settings::NativeButton::Home, TasButton::BUTTON_HOME},
+            {Settings::NativeButton::ZL, TasButton::TRIGGER_ZL},
+            {Settings::NativeButton::ZR, TasButton::TRIGGER_ZR},
+        };
+
+    InputCommon::ButtonMapping mapping{};
+    for (const auto& [switch_button, tas_button] : switch_to_tas_button) {
+        Common::ParamPackage button_params({{"engine", "tas"}});
+        button_params.Set("pad", params.Get("pad", 0));
+        button_params.Set("button", static_cast<int>(tas_button));
+        mapping.insert_or_assign(switch_button, std::move(button_params));
+    }
+
+    return mapping;
+}
+
+InputCommon::AnalogMapping Tas::GetAnalogMappingForDevice(
+    const Common::ParamPackage& params) const {
+
+    InputCommon::AnalogMapping mapping = {};
+    Common::ParamPackage left_analog_params;
+    left_analog_params.Set("engine", "tas");
+    left_analog_params.Set("pad", params.Get("pad", 0));
+    left_analog_params.Set("axis_x", static_cast<int>(TasAxes::StickX));
+    left_analog_params.Set("axis_y", static_cast<int>(TasAxes::StickY));
+    mapping.insert_or_assign(Settings::NativeAnalog::LStick, std::move(left_analog_params));
+    Common::ParamPackage right_analog_params;
+    right_analog_params.Set("engine", "tas");
+    right_analog_params.Set("pad", params.Get("pad", 0));
+    right_analog_params.Set("axis_x", static_cast<int>(TasAxes::SubstickX));
+    right_analog_params.Set("axis_y", static_cast<int>(TasAxes::SubstickY));
+    mapping.insert_or_assign(Settings::NativeAnalog::RStick, std::move(right_analog_params));
+    return mapping;
+}
+
+const TasData& Tas::GetTasState(std::size_t pad) const {
+    return tas_data[pad];
+}
+} // namespace TasInput
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h
new file mode 100644
index 0000000000..3e2db8f006
--- /dev/null
+++ b/src/input_common/tas/tas_input.h
@@ -0,0 +1,237 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/settings_input.h"
+#include "core/frontend/input.h"
+#include "input_common/main.h"
+
+/*
+To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below
+Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt
+for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players).
+
+A script file has the same format as TAS-nx uses, so final files will look like this:
+
+1 KEY_B 0;0 0;0
+6 KEY_ZL 0;0 0;0
+41 KEY_ZL;KEY_Y 0;0 0;0
+43 KEY_X;KEY_A 32767;0 0;0
+44 KEY_A 32767;0 0;0
+45 KEY_A 32767;0 0;0
+46 KEY_A 32767;0 0;0
+47 KEY_A 32767;0 0;0
+
+After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey
+CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file
+has. Playback can be started or stopped using CTRL+F5.
+
+However, for playback to actually work, the correct input device has to be selected: In the Controls
+menu, select TAS from the device list for the controller that the script should be played on.
+
+Recording a new script file is really simple: Just make sure that the proper device (not TAS) is
+connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke
+again (CTRL+F7). The new script will be saved at the location previously selected, as the filename
+record.txt.
+
+For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller
+P1).
+*/
+
+namespace TasInput {
+
+constexpr size_t PLAYER_NUMBER = 8;
+
+using TasAnalog = std::pair<float, float>;
+
+enum class TasState {
+    Running,
+    Recording,
+    Stopped,
+};
+
+enum class TasButton : u32 {
+    BUTTON_A = 1U << 0,
+    BUTTON_B = 1U << 1,
+    BUTTON_X = 1U << 2,
+    BUTTON_Y = 1U << 3,
+    STICK_L = 1U << 4,
+    STICK_R = 1U << 5,
+    TRIGGER_L = 1U << 6,
+    TRIGGER_R = 1U << 7,
+    TRIGGER_ZL = 1U << 8,
+    TRIGGER_ZR = 1U << 9,
+    BUTTON_PLUS = 1U << 10,
+    BUTTON_MINUS = 1U << 11,
+    BUTTON_LEFT = 1U << 12,
+    BUTTON_UP = 1U << 13,
+    BUTTON_RIGHT = 1U << 14,
+    BUTTON_DOWN = 1U << 15,
+    BUTTON_SL = 1U << 16,
+    BUTTON_SR = 1U << 17,
+    BUTTON_HOME = 1U << 18,
+    BUTTON_CAPTURE = 1U << 19,
+};
+
+enum class TasAxes : u8 {
+    StickX,
+    StickY,
+    SubstickX,
+    SubstickY,
+    Undefined,
+};
+
+struct TasData {
+    u32 buttons{};
+    std::array<float, 4> axis{};
+};
+
+class Tas {
+public:
+    Tas();
+    ~Tas();
+
+    // Changes the input status that will be stored in each frame
+    void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes);
+
+    // Main loop that records or executes input
+    void UpdateThread();
+
+    //  Sets the flag to start or stop the TAS command excecution and swaps controllers profiles
+    void StartStop();
+
+    //  Stop the TAS and reverts any controller profile
+    void Stop();
+
+    // Sets the flag to reload the file and start from the begining in the next update
+    void Reset();
+
+    /**
+     * Sets the flag to enable or disable recording of inputs
+     * @return Returns true if the current recording status is enabled
+     */
+    bool Record();
+
+    // Saves contents of record_commands on a file if overwrite is enabled player 1 will be
+    // overwritten with the recorded commands
+    void SaveRecording(bool overwrite_file);
+
+    /**
+     * Returns the current status values of TAS playback/recording
+     * @return Tuple of
+     * TasState indicating the current state out of Running, Recording or Stopped ;
+     * Current playback progress or amount of frames (so far) for Recording ;
+     * Total length of script file currently loaded or amount of frames (so far) for Recording
+     */
+    std::tuple<TasState, size_t, size_t> GetStatus() const;
+
+    // Retuns an array of the default button mappings
+    InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const;
+
+    // Retuns an array of the default analog mappings
+    InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const;
+    [[nodiscard]] const TasData& GetTasState(std::size_t pad) const;
+
+private:
+    struct TASCommand {
+        u32 buttons{};
+        TasAnalog l_axis{};
+        TasAnalog r_axis{};
+    };
+
+    // Loads TAS files from all players
+    void LoadTasFiles();
+
+    // Loads TAS file from the specified player
+    void LoadTasFile(size_t player_index);
+
+    // Writes a TAS file from the recorded commands
+    void WriteTasFile(std::u8string file_name);
+
+    /**
+     * Parses a string containing the axis values with the following format "x;y"
+     * X and Y have a range from -32767 to 32767
+     * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0
+     */
+    TasAnalog ReadCommandAxis(const std::string& line) const;
+
+    /**
+     * Parses a string containing the button values with the following format "a;b;c;d..."
+     * Each button is represented by it's text format specified in text_to_tas_button array
+     * @return Returns a u32 with each bit representing the status of a button
+     */
+    u32 ReadCommandButtons(const std::string& line) const;
+
+    /**
+     * Converts an u32 containing the button status into the text equivalent
+     * @return Returns a string with the name of the buttons to be written to the file
+     */
+    std::string WriteCommandButtons(u32 data) const;
+
+    /**
+     * Converts an TAS analog object containing the axis status into the text equivalent
+     * @return Returns a string with the value of the axis to be written to the file
+     */
+    std::string WriteCommandAxis(TasAnalog data) const;
+
+    // Inverts the Y axis polarity
+    std::pair<float, float> FlipAxisY(std::pair<float, float> old);
+
+    /**
+     * Converts an u32 containing the button status into the text equivalent
+     * @return Returns a string with the name of the buttons to be printed on console
+     */
+    std::string DebugButtons(u32 buttons) const;
+
+    /**
+     * Converts an TAS analog object containing the axis status into the text equivalent
+     * @return Returns a string with the value of the axis to be printed on console
+     */
+    std::string DebugJoystick(float x, float y) const;
+
+    /**
+     * Converts the given TAS status into the text equivalent
+     * @return Returns a string with the value of the TAS status to be printed on console
+     */
+    std::string DebugInput(const TasData& data) const;
+
+    /**
+     * Converts the given TAS status of multiple players into the text equivalent
+     * @return Returns a string with the value of the status of all TAS players to be printed on
+     * console
+     */
+    std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const;
+
+    /**
+     * Converts an u32 containing the button status into the text equivalent
+     * @return Returns a string with the name of the buttons
+     */
+    std::string ButtonsToString(u32 button) const;
+
+    // Stores current controller configuration and sets a TAS controller for every active controller
+    // to the current config
+    void SwapToTasController();
+
+    // Sets the stored controller configuration to the current config
+    void SwapToStoredController();
+
+    size_t script_length{0};
+    std::array<TasData, PLAYER_NUMBER> tas_data;
+    bool is_old_input_saved{false};
+    bool is_recording{false};
+    bool is_running{false};
+    bool needs_reset{false};
+    std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{};
+    std::vector<TASCommand> record_commands{};
+    size_t current_command{0};
+    TASCommand last_input{}; // only used for recording
+
+    // Old settings for swapping controllers
+    std::array<Settings::PlayerInput, 10> player_mappings;
+};
+} // namespace TasInput
diff --git a/src/input_common/tas/tas_poller.cpp b/src/input_common/tas/tas_poller.cpp
new file mode 100644
index 0000000000..15810d6b0d
--- /dev/null
+++ b/src/input_common/tas/tas_poller.cpp
@@ -0,0 +1,101 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <mutex>
+#include <utility>
+
+#include "common/settings.h"
+#include "common/threadsafe_queue.h"
+#include "input_common/tas/tas_input.h"
+#include "input_common/tas/tas_poller.h"
+
+namespace InputCommon {
+
+class TasButton final : public Input::ButtonDevice {
+public:
+    explicit TasButton(u32 button_, u32 pad_, const TasInput::Tas* tas_input_)
+        : button(button_), pad(pad_), tas_input(tas_input_) {}
+
+    bool GetStatus() const override {
+        return (tas_input->GetTasState(pad).buttons & button) != 0;
+    }
+
+private:
+    const u32 button;
+    const u32 pad;
+    const TasInput::Tas* tas_input;
+};
+
+TasButtonFactory::TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_)
+    : tas_input(std::move(tas_input_)) {}
+
+std::unique_ptr<Input::ButtonDevice> TasButtonFactory::Create(const Common::ParamPackage& params) {
+    const auto button_id = params.Get("button", 0);
+    const auto pad = params.Get("pad", 0);
+
+    return std::make_unique<TasButton>(button_id, pad, tas_input.get());
+}
+
+class TasAnalog final : public Input::AnalogDevice {
+public:
+    explicit TasAnalog(u32 pad_, u32 axis_x_, u32 axis_y_, const TasInput::Tas* tas_input_)
+        : pad(pad_), axis_x(axis_x_), axis_y(axis_y_), tas_input(tas_input_) {}
+
+    float GetAxis(u32 axis) const {
+        std::lock_guard lock{mutex};
+        return tas_input->GetTasState(pad).axis.at(axis);
+    }
+
+    std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
+        float x = GetAxis(analog_axis_x);
+        float y = GetAxis(analog_axis_y);
+
+        // Make sure the coordinates are in the unit circle,
+        // otherwise normalize it.
+        float r = x * x + y * y;
+        if (r > 1.0f) {
+            r = std::sqrt(r);
+            x /= r;
+            y /= r;
+        }
+
+        return {x, y};
+    }
+
+    std::tuple<float, float> GetStatus() const override {
+        return GetAnalog(axis_x, axis_y);
+    }
+
+    Input::AnalogProperties GetAnalogProperties() const override {
+        return {0.0f, 1.0f, 0.5f};
+    }
+
+private:
+    const u32 pad;
+    const u32 axis_x;
+    const u32 axis_y;
+    const TasInput::Tas* tas_input;
+    mutable std::mutex mutex;
+};
+
+/// An analog device factory that creates analog devices from GC Adapter
+TasAnalogFactory::TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_)
+    : tas_input(std::move(tas_input_)) {}
+
+/**
+ * Creates analog device from joystick axes
+ * @param params contains parameters for creating the device:
+ *     - "port": the nth gcpad on the adapter
+ *     - "axis_x": the index of the axis to be bind as x-axis
+ *     - "axis_y": the index of the axis to be bind as y-axis
+ */
+std::unique_ptr<Input::AnalogDevice> TasAnalogFactory::Create(const Common::ParamPackage& params) {
+    const auto pad = static_cast<u32>(params.Get("pad", 0));
+    const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
+    const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
+
+    return std::make_unique<TasAnalog>(pad, axis_x, axis_y, tas_input.get());
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/tas/tas_poller.h b/src/input_common/tas/tas_poller.h
new file mode 100644
index 0000000000..09e426cef5
--- /dev/null
+++ b/src/input_common/tas/tas_poller.h
@@ -0,0 +1,43 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include "core/frontend/input.h"
+#include "input_common/tas/tas_input.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a tas bot. It receives tas events and forward them
+ * to all button devices it created.
+ */
+class TasButtonFactory final : public Input::Factory<Input::ButtonDevice> {
+public:
+    explicit TasButtonFactory(std::shared_ptr<TasInput::Tas> tas_input_);
+
+    /**
+     * Creates a button device from a button press
+     * @param params contains parameters for creating the device:
+     *     - "code": the code of the key to bind with the button
+     */
+    std::unique_ptr<Input::ButtonDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+    std::shared_ptr<TasInput::Tas> tas_input;
+};
+
+/// An analog device factory that creates analog devices from tas
+class TasAnalogFactory final : public Input::Factory<Input::AnalogDevice> {
+public:
+    explicit TasAnalogFactory(std::shared_ptr<TasInput::Tas> tas_input_);
+
+    std::unique_ptr<Input::AnalogDevice> Create(const Common::ParamPackage& params) override;
+
+private:
+    std::shared_ptr<TasInput::Tas> tas_input;
+};
+
+} // namespace InputCommon
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 19ba0dbba1..b6dda283d1 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -108,6 +108,9 @@ add_executable(yuzu
     configuration/configure_system.cpp
     configuration/configure_system.h
     configuration/configure_system.ui
+    configuration/configure_tas.cpp
+    configuration/configure_tas.h
+    configuration/configure_tas.ui
     configuration/configure_touch_from_button.cpp
     configuration/configure_touch_from_button.h
     configuration/configure_touch_from_button.ui
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 2e0ade8158..1519a46edd 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -36,6 +36,7 @@
 #include "input_common/keyboard.h"
 #include "input_common/main.h"
 #include "input_common/mouse/mouse_input.h"
+#include "input_common/tas/tas_input.h"
 #include "video_core/renderer_base.h"
 #include "video_core/video_core.h"
 #include "yuzu/bootmanager.h"
@@ -312,6 +313,7 @@ GRenderWindow::~GRenderWindow() {
 }
 
 void GRenderWindow::OnFrameDisplayed() {
+    input_subsystem->GetTas()->UpdateThread();
     if (!first_frame) {
         first_frame = true;
         emit FirstFrameDisplayed();
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 952e967697..27b67fd9e9 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -221,7 +221,7 @@ const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> Config::default
 // This must be in alphabetical order according to action name as it must have the same order as
 // UISetting::values.shortcuts, which is alphabetically ordered.
 // clang-format off
-const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
+const std::array<UISettings::Shortcut, 21> Config::default_hotkeys{{
     {QStringLiteral("Capture Screenshot"),       QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
     {QStringLiteral("Change Docked Mode"),       QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::ApplicationShortcut}},
     {QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
@@ -235,6 +235,9 @@ const std::array<UISettings::Shortcut, 18> Config::default_hotkeys{{
     {QStringLiteral("Mute Audio"),               QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), Qt::WindowShortcut}},
     {QStringLiteral("Restart Emulation"),        QStringLiteral("Main Window"), {QStringLiteral("F6"), Qt::WindowShortcut}},
     {QStringLiteral("Stop Emulation"),           QStringLiteral("Main Window"), {QStringLiteral("F5"), Qt::WindowShortcut}},
+    {QStringLiteral("TAS Start/Stop"),           QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F5"), Qt::ApplicationShortcut}},
+    {QStringLiteral("TAS Reset"),                QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F6"), Qt::ApplicationShortcut}},
+    {QStringLiteral("TAS Record"),               QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F7"), Qt::ApplicationShortcut}},
     {QStringLiteral("Toggle Filter Bar"),        QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F"), Qt::WindowShortcut}},
     {QStringLiteral("Toggle Framerate Limit"),   QStringLiteral("Main Window"), {QStringLiteral("Ctrl+U"), Qt::ApplicationShortcut}},
     {QStringLiteral("Toggle Mouse Panning"),     QStringLiteral("Main Window"), {QStringLiteral("Ctrl+F9"), Qt::ApplicationShortcut}},
@@ -564,6 +567,11 @@ void Config::ReadControlValues() {
     Settings::values.mouse_panning = false;
     ReadBasicSetting(Settings::values.mouse_panning_sensitivity);
 
+    ReadBasicSetting(Settings::values.tas_enable);
+    ReadBasicSetting(Settings::values.tas_loop);
+    ReadBasicSetting(Settings::values.tas_swap_controllers);
+    ReadBasicSetting(Settings::values.pause_tas_on_load);
+
     ReadGlobalSetting(Settings::values.use_docked_mode);
 
     // Disable docked mode if handheld is selected
@@ -661,6 +669,13 @@ void Config::ReadDataStorageValues() {
                     QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)))
             .toString()
             .toStdString());
+    FS::SetYuzuPath(FS::YuzuPath::TASDir,
+                    qt_config
+                        ->value(QStringLiteral("tas_directory"),
+                                QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)))
+                        .toString()
+                        .toStdString());
+
     ReadBasicSetting(Settings::values.gamecard_inserted);
     ReadBasicSetting(Settings::values.gamecard_current_game);
     ReadBasicSetting(Settings::values.gamecard_path);
@@ -1188,6 +1203,11 @@ void Config::SaveControlValues() {
     WriteBasicSetting(Settings::values.emulate_analog_keyboard);
     WriteBasicSetting(Settings::values.mouse_panning_sensitivity);
 
+    WriteBasicSetting(Settings::values.tas_enable);
+    WriteBasicSetting(Settings::values.tas_loop);
+    WriteBasicSetting(Settings::values.tas_swap_controllers);
+    WriteBasicSetting(Settings::values.pause_tas_on_load);
+
     qt_config->endGroup();
 }
 
@@ -1215,6 +1235,10 @@ void Config::SaveDataStorageValues() {
     WriteSetting(QStringLiteral("dump_directory"),
                  QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)),
                  QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::DumpDir)));
+    WriteSetting(QStringLiteral("tas_directory"),
+                 QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)),
+                 QString::fromStdString(FS::GetYuzuPathString(FS::YuzuPath::TASDir)));
+
     WriteBasicSetting(Settings::values.gamecard_inserted);
     WriteBasicSetting(Settings::values.gamecard_current_game);
     WriteBasicSetting(Settings::values.gamecard_path);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index 4733227b69..3ee694e7c9 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -42,7 +42,7 @@ public:
         default_mouse_buttons;
     static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
     static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
-    static const std::array<UISettings::Shortcut, 18> default_hotkeys;
+    static const std::array<UISettings::Shortcut, 21> default_hotkeys;
 
 private:
     void Initialize(const std::string& config_name);
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 7527c068b9..88f4bf388a 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -124,6 +124,19 @@ QString ButtonToText(const Common::ParamPackage& param) {
         return GetKeyName(param.Get("code", 0));
     }
 
+    if (param.Get("engine", "") == "tas") {
+        if (param.Has("axis")) {
+            const QString axis_str = QString::fromStdString(param.Get("axis", ""));
+
+            return QObject::tr("TAS Axis %1").arg(axis_str);
+        }
+        if (param.Has("button")) {
+            const QString button_str = QString::number(int(std::log2(param.Get("button", 0))));
+            return QObject::tr("TAS Btn %1").arg(button_str);
+        }
+        return GetKeyName(param.Get("code", 0));
+    }
+
     if (param.Get("engine", "") == "cemuhookudp") {
         if (param.Has("pad_index")) {
             const QString motion_str = QString::fromStdString(param.Get("pad_index", ""));
@@ -187,7 +200,8 @@ QString AnalogToText(const Common::ParamPackage& param, const std::string& dir)
     const QString axis_y_str = QString::fromStdString(param.Get("axis_y", ""));
     const bool invert_x = param.Get("invert_x", "+") == "-";
     const bool invert_y = param.Get("invert_y", "+") == "-";
-    if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse") {
+    if (engine_str == "sdl" || engine_str == "gcpad" || engine_str == "mouse" ||
+        engine_str == "tas") {
         if (dir == "modifier") {
             return QObject::tr("[unused]");
         }
@@ -926,9 +940,9 @@ void ConfigureInputPlayer::UpdateUI() {
 
         int slider_value;
         auto& param = analogs_param[analog_id];
-        const bool is_controller = param.Get("engine", "") == "sdl" ||
-                                   param.Get("engine", "") == "gcpad" ||
-                                   param.Get("engine", "") == "mouse";
+        const bool is_controller =
+            param.Get("engine", "") == "sdl" || param.Get("engine", "") == "gcpad" ||
+            param.Get("engine", "") == "mouse" || param.Get("engine", "") == "tas";
 
         if (is_controller) {
             if (!param.Has("deadzone")) {
@@ -1045,8 +1059,12 @@ int ConfigureInputPlayer::GetIndexFromControllerType(Settings::ControllerType ty
 void ConfigureInputPlayer::UpdateInputDevices() {
     input_devices = input_subsystem->GetInputDevices();
     ui->comboDevices->clear();
-    for (auto device : input_devices) {
-        ui->comboDevices->addItem(QString::fromStdString(device.Get("display", "Unknown")), {});
+    for (auto& device : input_devices) {
+        const std::string display = device.Get("display", "Unknown");
+        ui->comboDevices->addItem(QString::fromStdString(display), {});
+        if (display == "TAS") {
+            device.Set("pad", static_cast<u8>(player_index));
+        }
     }
 }
 
diff --git a/src/yuzu/configuration/configure_input_player_widget.cpp b/src/yuzu/configuration/configure_input_player_widget.cpp
index 9c890ed5da..da328d904b 100644
--- a/src/yuzu/configuration/configure_input_player_widget.cpp
+++ b/src/yuzu/configuration/configure_input_player_widget.cpp
@@ -175,7 +175,7 @@ void PlayerControlPreview::ResetInputs() {
 }
 
 void PlayerControlPreview::UpdateInput() {
-    if (!is_enabled && !mapping_active) {
+    if (!is_enabled && !mapping_active && !Settings::values.tas_enable) {
         return;
     }
     bool input_changed = false;
@@ -222,6 +222,19 @@ void PlayerControlPreview::UpdateInput() {
 
     if (input_changed) {
         update();
+        if (controller_callback.input != nullptr) {
+            ControllerInput input{
+                .axis_values = {std::pair<float, float>{
+                                    axis_values[Settings::NativeAnalog::LStick].value.x(),
+                                    axis_values[Settings::NativeAnalog::LStick].value.y()},
+                                std::pair<float, float>{
+                                    axis_values[Settings::NativeAnalog::RStick].value.x(),
+                                    axis_values[Settings::NativeAnalog::RStick].value.y()}},
+                .button_values = button_values,
+                .changed = true,
+            };
+            controller_callback.input(std::move(input));
+        }
     }
 
     if (mapping_active) {
@@ -229,6 +242,10 @@ void PlayerControlPreview::UpdateInput() {
     }
 }
 
+void PlayerControlPreview::SetCallBack(ControllerCallback callback_) {
+    controller_callback = std::move(callback_);
+}
+
 void PlayerControlPreview::paintEvent(QPaintEvent* event) {
     QFrame::paintEvent(event);
     QPainter p(this);
diff --git a/src/yuzu/configuration/configure_input_player_widget.h b/src/yuzu/configuration/configure_input_player_widget.h
index f4a6a5e1b2..f4bbfa5281 100644
--- a/src/yuzu/configuration/configure_input_player_widget.h
+++ b/src/yuzu/configuration/configure_input_player_widget.h
@@ -9,6 +9,7 @@
 #include <QPointer>
 #include "common/settings.h"
 #include "core/frontend/input.h"
+#include "yuzu/debugger/controller.h"
 
 class QLabel;
 
@@ -33,6 +34,7 @@ public:
     void BeginMappingAnalog(std::size_t button_id);
     void EndMapping();
     void UpdateInput();
+    void SetCallBack(ControllerCallback callback_);
 
 protected:
     void paintEvent(QPaintEvent* event) override;
@@ -181,6 +183,7 @@ private:
     using StickArray =
         std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>;
 
+    ControllerCallback controller_callback;
     bool is_enabled{};
     bool mapping_active{};
     int blink_counter{};
diff --git a/src/yuzu/configuration/configure_tas.cpp b/src/yuzu/configuration/configure_tas.cpp
new file mode 100644
index 0000000000..b666b175a3
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.cpp
@@ -0,0 +1,84 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QFileDialog>
+#include <QMessageBox>
+#include "common/fs/fs.h"
+#include "common/fs/path_util.h"
+#include "common/settings.h"
+#include "ui_configure_tas.h"
+#include "yuzu/configuration/configure_tas.h"
+#include "yuzu/uisettings.h"
+
+ConfigureTasDialog::ConfigureTasDialog(QWidget* parent)
+    : QDialog(parent), ui(std::make_unique<Ui::ConfigureTas>()) {
+
+    ui->setupUi(this);
+
+    setFocusPolicy(Qt::ClickFocus);
+    setWindowTitle(tr("TAS Configuration"));
+
+    connect(ui->tas_path_button, &QToolButton::pressed, this,
+            [this] { SetDirectory(DirectoryTarget::TAS, ui->tas_path_edit); });
+
+    LoadConfiguration();
+}
+
+ConfigureTasDialog::~ConfigureTasDialog() = default;
+
+void ConfigureTasDialog::LoadConfiguration() {
+    ui->tas_path_edit->setText(
+        QString::fromStdString(Common::FS::GetYuzuPathString(Common::FS::YuzuPath::TASDir)));
+    ui->tas_enable->setChecked(Settings::values.tas_enable.GetValue());
+    ui->tas_control_swap->setChecked(Settings::values.tas_swap_controllers.GetValue());
+    ui->tas_loop_script->setChecked(Settings::values.tas_loop.GetValue());
+    ui->tas_pause_on_load->setChecked(Settings::values.pause_tas_on_load.GetValue());
+}
+
+void ConfigureTasDialog::ApplyConfiguration() {
+    Common::FS::SetYuzuPath(Common::FS::YuzuPath::TASDir, ui->tas_path_edit->text().toStdString());
+    Settings::values.tas_enable.SetValue(ui->tas_enable->isChecked());
+    Settings::values.tas_swap_controllers.SetValue(ui->tas_control_swap->isChecked());
+    Settings::values.tas_loop.SetValue(ui->tas_loop_script->isChecked());
+    Settings::values.pause_tas_on_load.SetValue(ui->tas_pause_on_load->isChecked());
+}
+
+void ConfigureTasDialog::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
+    QString caption;
+
+    switch (target) {
+    case DirectoryTarget::TAS:
+        caption = tr("Select TAS Load Directory...");
+        break;
+    }
+
+    QString str = QFileDialog::getExistingDirectory(this, caption, edit->text());
+
+    if (str.isEmpty()) {
+        return;
+    }
+
+    if (str.back() != QChar::fromLatin1('/')) {
+        str.append(QChar::fromLatin1('/'));
+    }
+
+    edit->setText(str);
+}
+
+void ConfigureTasDialog::changeEvent(QEvent* event) {
+    if (event->type() == QEvent::LanguageChange) {
+        RetranslateUI();
+    }
+
+    QDialog::changeEvent(event);
+}
+
+void ConfigureTasDialog::RetranslateUI() {
+    ui->retranslateUi(this);
+}
+
+void ConfigureTasDialog::HandleApplyButtonClicked() {
+    UISettings::values.configuration_applied = true;
+    ApplyConfiguration();
+}
diff --git a/src/yuzu/configuration/configure_tas.h b/src/yuzu/configuration/configure_tas.h
new file mode 100644
index 0000000000..1546bf16ff
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.h
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <QDialog>
+
+namespace Ui {
+class ConfigureTas;
+}
+
+class ConfigureTasDialog : public QDialog {
+    Q_OBJECT
+
+public:
+    explicit ConfigureTasDialog(QWidget* parent);
+    ~ConfigureTasDialog() override;
+
+    /// Save all button configurations to settings file
+    void ApplyConfiguration();
+
+private:
+    enum class DirectoryTarget {
+        TAS,
+    };
+
+    void LoadConfiguration();
+
+    void SetDirectory(DirectoryTarget target, QLineEdit* edit);
+
+    void changeEvent(QEvent* event) override;
+    void RetranslateUI();
+
+    void HandleApplyButtonClicked();
+
+    std::unique_ptr<Ui::ConfigureTas> ui;
+};
diff --git a/src/yuzu/configuration/configure_tas.ui b/src/yuzu/configuration/configure_tas.ui
new file mode 100644
index 0000000000..8a3ecb834a
--- /dev/null
+++ b/src/yuzu/configuration/configure_tas.ui
@@ -0,0 +1,183 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+  <class>ConfigureTas</class>
+  <widget class="QDialog" name="ConfigureTas">
+    <property name="geometry">
+      <rect>
+        <x>0</x>
+        <y>0</y>
+        <width>800</width>
+        <height>300</height>
+      </rect>
+    </property>
+    <property name="windowTitle">
+      <string>Dialog</string>
+    </property>
+    <layout class="QVBoxLayout" name="verticalLayout_1">
+      <item>
+        <layout class="QHBoxLayout" name="horizontalLayout">
+          <item>
+            <widget class="QGroupBox" name="groupBox">
+              <property name="title">
+                <string>TAS</string>
+              </property>
+              <layout class="QGridLayout" name="gridLayout">
+                <item row="0" column="0" colspan="1">
+                  <widget class="QLabel" name="label_1">
+                    <property name="text">
+                      <string>Reads controller input from scripts in the same format as TAS-nx scripts. For a more detailed explanation please consult the FAQ on the yuzu website.</string>
+                    </property>
+                    <property name="wordWrap">
+                      <bool>true</bool>
+                    </property>
+                  </widget>
+                </item>
+                <item row="1" column="0" colspan="1">
+                  <widget class="QLabel" name="label_2">
+                    <property name="text">
+                      <string>To check which hotkeys control the playback/recording, please refer to the Hotkey settings (General -> Hotkeys).</string>
+                    </property>
+                    <property name="wordWrap">
+                      <bool>true</bool>
+                    </property>
+                  </widget>
+                </item>
+                <item row="2" column="0" colspan="1">
+                  <widget class="QLabel" name="label_2">
+                    <property name="text">
+                      <string>WARNING: This is an experimental feature. It will not play back scripts frame perfectly with the current, imperfect syncing method.</string>
+                    </property>
+                    <property name="wordWrap">
+                      <bool>true</bool>
+                    </property>
+                  </widget>
+                </item>
+              </layout>
+            </widget>
+          </item>
+        </layout>
+      </item>
+      <item>
+        <layout class="QHBoxLayout" name="horizontalLayout">
+          <item>
+            <widget class="QGroupBox" name="groupBox">
+              <property name="title">
+                <string>Settings</string>
+              </property>
+              <layout class="QGridLayout" name="gridLayout">
+                <item row="0" column="0" colspan="4">
+                  <widget class="QCheckBox" name="tas_enable">
+                    <property name="text">
+                      <string>Enable TAS features</string>
+                    </property>
+                  </widget>
+                </item>
+                <item row="1" column="0" colspan="4">
+                  <widget class="QCheckBox" name="tas_control_swap">
+                    <property name="text">
+                      <string>Automatic controller profile swapping</string>
+                    </property>
+                  </widget>
+                </item>
+                <item row="2" column="0" colspan="4">
+                  <widget class="QCheckBox" name="tas_loop_script">
+                    <property name="text">
+                      <string>Loop script</string>
+                    </property>
+                  </widget>
+                </item>
+                <item row="3" column="0" colspan="4">
+                  <widget class="QCheckBox" name="tas_pause_on_load">
+                    <property name="enabled">
+                      <bool>false</bool>
+                    </property>
+                    <property name="text">
+                      <string>Pause execution during loads</string>
+                    </property>
+                  </widget>
+                </item>
+              </layout>
+            </widget>
+          </item>
+        </layout>
+      </item>
+      <item>
+        <layout class="QHBoxLayout" name="horizontalLayout">
+          <item>
+            <widget class="QGroupBox" name="groupBox">
+              <property name="title">
+                <string>Script Directory</string>
+              </property>
+              <layout class="QGridLayout" name="gridLayout">
+                <item row="0" column="0">
+                  <widget class="QLabel" name="label">
+                    <property name="text">
+                      <string>Path</string>
+                    </property>
+                  </widget>
+                </item>
+                <item row="0" column="3">
+                  <widget class="QToolButton" name="tas_path_button">
+                    <property name="text">
+                      <string>...</string>
+                    </property>
+                  </widget>
+                </item>
+                <item row="0" column="2">
+                  <widget class="QLineEdit" name="tas_path_edit"/>
+                </item>
+                <item row="0" column="1">
+                  <spacer name="horizontalSpacer">
+                    <property name="orientation">
+                      <enum>Qt::Horizontal</enum>
+                    </property>
+                    <property name="sizeType">
+                      <enum>QSizePolicy::Maximum</enum>
+                    </property>
+                    <property name="sizeHint" stdset="0">
+                      <size>
+                        <width>60</width>
+                        <height>20</height>
+                      </size>
+                    </property>
+                  </spacer>
+                </item>
+              </layout>
+            </widget>
+          </item>
+        </layout>
+      </item>
+      <item>
+        <widget class="QDialogButtonBox" name="buttonBox">
+          <property name="sizePolicy">
+            <sizepolicy hsizetype="Preferred" vsizetype="Preferred">
+              <horstretch>0</horstretch>
+              <verstretch>0</verstretch>
+            </sizepolicy>
+          </property>
+          <property name="orientation">
+            <enum>Qt::Horizontal</enum>
+          </property>
+          <property name="standardButtons">
+            <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+          </property>
+        </widget>
+      </item>
+    </layout>
+  </widget>
+  <resources/>
+  <connections>
+    <connection>
+      <sender>buttonBox</sender>
+      <signal>accepted()</signal>
+      <receiver>ConfigureTas</receiver>
+      <slot>accept()</slot>
+    </connection>
+    <connection>
+      <sender>buttonBox</sender>
+      <signal>rejected()</signal>
+      <receiver>ConfigureTas</receiver>
+      <slot>reject()</slot>
+    </connection>
+  </connections>
+</ui>
diff --git a/src/yuzu/configuration/configure_vibration.cpp b/src/yuzu/configuration/configure_vibration.cpp
index 9d92c49495..46a0f30258 100644
--- a/src/yuzu/configuration/configure_vibration.cpp
+++ b/src/yuzu/configuration/configure_vibration.cpp
@@ -99,7 +99,7 @@ void ConfigureVibration::SetVibrationDevices(std::size_t player_index) {
         const auto guid = param.Get("guid", "");
         const auto port = param.Get("port", "");
 
-        if (engine.empty() || engine == "keyboard" || engine == "mouse") {
+        if (engine.empty() || engine == "keyboard" || engine == "mouse" || engine == "tas") {
             continue;
         }
 
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index c1fc695782..5a844409b1 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -6,10 +6,13 @@
 #include <QLayout>
 #include <QString>
 #include "common/settings.h"
+#include "input_common/main.h"
+#include "input_common/tas/tas_input.h"
 #include "yuzu/configuration/configure_input_player_widget.h"
 #include "yuzu/debugger/controller.h"
 
-ControllerDialog::ControllerDialog(QWidget* parent) : QWidget(parent, Qt::Dialog) {
+ControllerDialog::ControllerDialog(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
+    : QWidget(parent, Qt::Dialog), input_subsystem{input_subsystem_} {
     setObjectName(QStringLiteral("Controller"));
     setWindowTitle(tr("Controller P1"));
     resize(500, 350);
@@ -38,6 +41,9 @@ void ControllerDialog::refreshConfiguration() {
     constexpr std::size_t player = 0;
     widget->SetPlayerInputRaw(player, players[player].buttons, players[player].analogs);
     widget->SetControllerType(players[player].controller_type);
+    ControllerCallback callback{[this](ControllerInput input) { InputController(input); }};
+    widget->SetCallBack(callback);
+    widget->repaint();
     widget->SetConnectedStatus(players[player].connected);
 }
 
@@ -67,3 +73,13 @@ void ControllerDialog::hideEvent(QHideEvent* ev) {
     widget->SetConnectedStatus(false);
     QWidget::hideEvent(ev);
 }
+
+void ControllerDialog::InputController(ControllerInput input) {
+    u32 buttons = 0;
+    int index = 0;
+    for (bool btn : input.button_values) {
+        buttons |= (btn ? 1U : 0U) << index;
+        index++;
+    }
+    input_subsystem->GetTas()->RecordInput(buttons, input.axis_values);
+}
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index c547500707..7742db58b6 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -4,18 +4,35 @@
 
 #pragma once
 
+#include <QFileSystemWatcher>
 #include <QWidget>
+#include "common/settings.h"
 
 class QAction;
 class QHideEvent;
 class QShowEvent;
 class PlayerControlPreview;
 
+namespace InputCommon {
+class InputSubsystem;
+}
+
+struct ControllerInput {
+    std::array<std::pair<float, float>, Settings::NativeAnalog::NUM_STICKS_HID> axis_values{};
+    std::array<bool, Settings::NativeButton::NumButtons> button_values{};
+    bool changed{};
+};
+
+struct ControllerCallback {
+    std::function<void(ControllerInput)> input;
+};
+
 class ControllerDialog : public QWidget {
     Q_OBJECT
 
 public:
-    explicit ControllerDialog(QWidget* parent = nullptr);
+    explicit ControllerDialog(QWidget* parent = nullptr,
+                              InputCommon::InputSubsystem* input_subsystem_ = nullptr);
 
     /// Returns a QAction that can be used to toggle visibility of this dialog.
     QAction* toggleViewAction();
@@ -26,6 +43,9 @@ protected:
     void hideEvent(QHideEvent* ev) override;
 
 private:
+    void InputController(ControllerInput input);
     QAction* toggle_view_action = nullptr;
+    QFileSystemWatcher* watcher = nullptr;
     PlayerControlPreview* widget;
+    InputCommon::InputSubsystem* input_subsystem;
 };
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index f4e49001d7..3c28243626 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -19,6 +19,7 @@
 #include "common/nvidia_flags.h"
 #include "configuration/configure_input.h"
 #include "configuration/configure_per_game.h"
+#include "configuration/configure_tas.h"
 #include "configuration/configure_vibration.h"
 #include "core/file_sys/vfs.h"
 #include "core/file_sys/vfs_real.h"
@@ -102,6 +103,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
 #include "core/perf_stats.h"
 #include "core/telemetry_session.h"
 #include "input_common/main.h"
+#include "input_common/tas/tas_input.h"
 #include "util/overlay_dialog.h"
 #include "video_core/gpu.h"
 #include "video_core/renderer_base.h"
@@ -747,6 +749,11 @@ void GMainWindow::InitializeWidgets() {
         statusBar()->addPermanentWidget(label);
     }
 
+    tas_label = new QLabel();
+    tas_label->setObjectName(QStringLiteral("TASlabel"));
+    tas_label->setFocusPolicy(Qt::NoFocus);
+    statusBar()->insertPermanentWidget(0, tas_label);
+
     // Setup Dock button
     dock_status_button = new QPushButton();
     dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
@@ -841,7 +848,7 @@ void GMainWindow::InitializeDebugWidgets() {
     waitTreeWidget->hide();
     debug_menu->addAction(waitTreeWidget->toggleViewAction());
 
-    controller_dialog = new ControllerDialog(this);
+    controller_dialog = new ControllerDialog(this, input_subsystem.get());
     controller_dialog->hide();
     debug_menu->addAction(controller_dialog->toggleViewAction());
 
@@ -1014,6 +1021,28 @@ void GMainWindow::InitializeHotkeys() {
                     render_window->setAttribute(Qt::WA_Hover, true);
                 }
             });
+    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Start/Stop"), this),
+            &QShortcut::activated, this, [&] {
+                if (!emulation_running) {
+                    return;
+                }
+                input_subsystem->GetTas()->StartStop();
+            });
+    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Reset"), this),
+            &QShortcut::activated, this, [&] { input_subsystem->GetTas()->Reset(); });
+    connect(hotkey_registry.GetHotkey(main_window, QStringLiteral("TAS Record"), this),
+            &QShortcut::activated, this, [&] {
+                if (!emulation_running) {
+                    return;
+                }
+                bool is_recording = input_subsystem->GetTas()->Record();
+                if (!is_recording) {
+                    const auto res = QMessageBox::question(this, tr("TAS Recording"),
+                                                           tr("Overwrite file of player 1?"),
+                                                           QMessageBox::Yes | QMessageBox::No);
+                    input_subsystem->GetTas()->SaveRecording(res == QMessageBox::Yes);
+                }
+            });
 }
 
 void GMainWindow::SetDefaultUIGeometry() {
@@ -1132,6 +1161,7 @@ void GMainWindow::ConnectMenuEvents() {
     connect(ui.action_Open_FAQ, &QAction::triggered, this, &GMainWindow::OnOpenFAQ);
     connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
     connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
+    connect(ui.action_Configure_Tas, &QAction::triggered, this, &GMainWindow::OnConfigureTas);
     connect(ui.action_Configure_Current_Game, &QAction::triggered, this,
             &GMainWindow::OnConfigurePerGame);
 
@@ -1464,6 +1494,8 @@ void GMainWindow::ShutdownGame() {
         game_list->show();
     }
     game_list->SetFilterFocus();
+    tas_label->clear();
+    input_subsystem->GetTas()->Stop();
 
     render_window->removeEventFilter(render_window);
     render_window->setAttribute(Qt::WA_Hover, false);
@@ -2698,6 +2730,19 @@ void GMainWindow::OnConfigure() {
     UpdateStatusButtons();
 }
 
+void GMainWindow::OnConfigureTas() {
+    const auto& system = Core::System::GetInstance();
+    ConfigureTasDialog dialog(this);
+    const auto result = dialog.exec();
+
+    if (result != QDialog::Accepted && !UISettings::values.configuration_applied) {
+        Settings::RestoreGlobalState(system.IsPoweredOn());
+        return;
+    } else if (result == QDialog::Accepted) {
+        dialog.ApplyConfiguration();
+    }
+}
+
 void GMainWindow::OnConfigurePerGame() {
     const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
     OpenPerGameConfiguration(title_id, game_path.toStdString());
@@ -2874,12 +2919,32 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
     }
 }
 
+QString GMainWindow::GetTasStateDescription() const {
+    auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+    switch (tas_status) {
+    case TasInput::TasState::Running:
+        return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+    case TasInput::TasState::Recording:
+        return tr("TAS state: Recording %1").arg(total_tas_frames);
+    case TasInput::TasState::Stopped:
+        return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+    default:
+        return tr("TAS State: Invalid");
+    }
+}
+
 void GMainWindow::UpdateStatusBar() {
     if (emu_thread == nullptr) {
         status_bar_update_timer.stop();
         return;
     }
 
+    if (Settings::values.tas_enable) {
+        tas_label->setText(GetTasStateDescription());
+    } else {
+        tas_label->clear();
+    }
+
     auto& system = Core::System::GetInstance();
     auto results = system.GetAndResetPerfStats();
     auto& shader_notify = system.GPU().ShaderNotify();
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 38e66ccd0e..36eed61030 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -259,6 +259,7 @@ private slots:
     void OnMenuInstallToNAND();
     void OnMenuRecentFile();
     void OnConfigure();
+    void OnConfigureTas();
     void OnConfigurePerGame();
     void OnLoadAmiibo();
     void OnOpenYuzuFolder();
@@ -300,6 +301,7 @@ private:
     void OpenURL(const QUrl& url);
     void LoadTranslation();
     void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
+    QString GetTasStateDescription() const;
 
     Ui::MainWindow ui;
 
@@ -318,6 +320,7 @@ private:
     QLabel* emu_speed_label = nullptr;
     QLabel* game_fps_label = nullptr;
     QLabel* emu_frametime_label = nullptr;
+    QLabel* tas_label = nullptr;
     QPushButton* gpu_accuracy_button = nullptr;
     QPushButton* renderer_status_button = nullptr;
     QPushButton* dock_status_button = nullptr;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 0488706875..653c010d82 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -100,6 +100,7 @@
     <addaction name="action_Rederive"/>
     <addaction name="separator"/>
     <addaction name="action_Capture_Screenshot"/>
+    <addaction name="action_Configure_Tas"/>
    </widget>
    <widget class="QMenu" name="menu_Help">
     <property name="title">
@@ -294,6 +295,11 @@
     <string>&amp;Capture Screenshot</string>
    </property>
   </action>
+  <action name="action_Configure_Tas">
+   <property name="text">
+    <string>Configure &amp;TAS...</string>
+   </property>
+  </action>
   <action name="action_Configure_Current_Game">
    <property name="enabled">
     <bool>false</bool>