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Texture Cache: Fix blitting.
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@ -1157,10 +1157,10 @@ void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase*
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if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
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dst_info.format = dst->info.format;
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}
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if (!dst && src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
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if (src && GetFormatType(src->info.format) != SurfaceType::ColorTexture) {
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dst_info.format = src->info.format;
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}
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if (!src && dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
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if (dst && GetFormatType(dst->info.format) != SurfaceType::ColorTexture) {
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src_info.format = dst->info.format;
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}
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}
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