Pica/VertexShader: Add support for MOVA, CMP and IFC.
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		@@ -771,6 +771,14 @@ struct float24 {
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        return ToFloat32() <= flt.ToFloat32();
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    }
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    bool operator == (const float24& flt) const {
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        return ToFloat32() == flt.ToFloat32();
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    }
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    bool operator != (const float24& flt) const {
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        return ToFloat32() != flt.ToFloat32();
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    }
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private:
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    // Stored as a regular float, merely for convenience
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    // TODO: Perform proper arithmetic on this!
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