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Implement simple LoadSymbols for ELF files
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d046cfbba1
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@ -6,13 +6,10 @@
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#include "common/common.h"
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#include "common/symbols.h"
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#include "core/mem_map.h"
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#include "core/elf/elf_reader.h"
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//#include "Core/Debugger/Debugger_SymbolMap.h"
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//#include "Core/HW/Memmap.h"
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//#include "Core/PowerPC/PPCSymbolDB.h"
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//void bswap(Elf32_Word &w) {w = Common::swap32(w);}
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//void bswap(Elf32_Half &w) {w = Common::swap16(w);}
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@ -71,16 +68,9 @@ ElfReader::ElfReader(void *ptr)
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segments = (Elf32_Phdr *)(base + header->e_phoff);
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sections = (Elf32_Shdr *)(base + header->e_shoff);
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//for (int i = 0; i < GetNumSegments(); i++)
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//{
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// byteswapSegment(segments[i]);
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//}
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//for (int i = 0; i < GetNumSections(); i++)
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//{
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// byteswapSection(sections[i]);
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//}
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entryPoint = header->e_entry;
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LoadSymbols();
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}
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const char *ElfReader::GetSectionName(int section) const
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@ -101,9 +91,6 @@ bool ElfReader::LoadInto(u32 vaddr)
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{
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DEBUG_LOG(MASTER_LOG,"String section: %i", header->e_shstrndx);
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// sectionOffsets = new u32[GetNumSections()];
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// sectionAddrs = new u32[GetNumSections()];
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// Should we relocate?
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bRelocate = (header->e_type != ET_EXEC);
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@ -153,29 +140,7 @@ bool ElfReader::LoadInto(u32 vaddr)
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}
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}
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/*
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LOG(MASTER_LOG,"%i sections:", header->e_shnum);
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for (int i=0; i<GetNumSections(); i++)
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{
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Elf32_Shdr *s = §ions[i];
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const char *name = GetSectionName(i);
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u32 writeAddr = s->sh_addr + baseAddress;
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sectionOffsets[i] = writeAddr - vaddr;
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sectionAddrs[i] = writeAddr;
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if (s->sh_flags & SHF_ALLOC)
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{
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LOG(MASTER_LOG,"Data Section found: %s Sitting at %08x, size %08x", name, writeAddr, s->sh_size);
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}
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else
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{
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LOG(MASTER_LOG,"NonData Section found: %s Ignoring (size=%08x) (flags=%08x)", name, s->sh_size, s->sh_flags);
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}
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}
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*/
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INFO_LOG(MASTER_LOG,"Done loading.");
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return true;
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}
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@ -192,8 +157,6 @@ SectionID ElfReader::GetSectionByName(const char *name, int firstSection) const
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return -1;
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}
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/* TODO(bunnei): The following is verbatim from Dolphin - needs to be updated for this project:
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bool ElfReader::LoadSymbols()
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{
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bool hasSymbols = false;
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@ -208,33 +171,20 @@ bool ElfReader::LoadSymbols()
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int numSymbols = sections[sec].sh_size / sizeof(Elf32_Sym);
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for (int sym = 0; sym < numSymbols; sym++)
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{
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int size = Common::swap32(symtab[sym].st_size);
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int size = symtab[sym].st_size;
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if (size == 0)
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continue;
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// int bind = symtab[sym].st_info >> 4;
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int type = symtab[sym].st_info & 0xF;
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int sectionIndex = Common::swap16(symtab[sym].st_shndx);
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int value = Common::swap32(symtab[sym].st_value);
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const char *name = stringBase + Common::swap32(symtab[sym].st_name);
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if (bRelocate)
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value += sectionAddrs[sectionIndex];
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int symtype = Symbol::SYMBOL_DATA;
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switch (type)
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{
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case STT_OBJECT:
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symtype = Symbol::SYMBOL_DATA; break;
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case STT_FUNC:
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symtype = Symbol::SYMBOL_FUNCTION; break;
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default:
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continue;
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}
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g_symbolDB.AddKnownSymbol(value, size, name, symtype);
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const char *name = stringBase + symtab[sym].st_name;
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Symbols::Add(symtab[sym].st_value, name, size, type);
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hasSymbols = true;
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}
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}
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g_symbolDB.Index();
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return hasSymbols;
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}
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*/
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