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Merge pull request #10798 from vonchenplus/draw_texture_scale
video_core: drawtexture support upscale
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commit
66b8042b59
@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/settings.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/dirty_flags.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/engines/draw_manager.h"
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#include "video_core/rasterizer_interface.h"
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#include "video_core/rasterizer_interface.h"
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@ -195,8 +196,12 @@ void DrawManager::DrawTexture() {
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if (lower_left) {
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if (lower_left) {
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draw_texture_state.dst_y0 -= dst_height;
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draw_texture_state.dst_y0 -= dst_height;
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}
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}
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draw_texture_state.dst_x1 = draw_texture_state.dst_x0 + dst_width;
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draw_texture_state.dst_x1 =
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draw_texture_state.dst_y1 = draw_texture_state.dst_y0 + dst_height;
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draw_texture_state.dst_x0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_width)));
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draw_texture_state.dst_y1 =
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draw_texture_state.dst_y0 +
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static_cast<f32>(Settings::values.resolution_info.ScaleUp(static_cast<u32>(dst_height)));
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_x0 = static_cast<float>(regs.draw_texture.src_x0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_y0 = static_cast<float>(regs.draw_texture.src_y0) / 4096.f;
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draw_texture_state.src_x1 =
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draw_texture_state.src_x1 =
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@ -207,7 +212,6 @@ void DrawManager::DrawTexture() {
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draw_texture_state.src_y0;
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draw_texture_state.src_y0;
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draw_texture_state.src_sampler = regs.draw_texture.src_sampler;
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draw_texture_state.src_sampler = regs.draw_texture.src_sampler;
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draw_texture_state.src_texture = regs.draw_texture.src_texture;
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draw_texture_state.src_texture = regs.draw_texture.src_texture;
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maxwell3d->rasterizer->DrawTexture();
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maxwell3d->rasterizer->DrawTexture();
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}
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}
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