diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index 152e56db80..d1473dbab4 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -24,7 +24,7 @@
 #include <SDL.h>
 #include <SDL_syswm.h>
 
-EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
+EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
     : EmuWindow_SDL2{input_subsystem} {
     const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
                                                  Common::g_scm_branch, Common::g_scm_desc);
@@ -42,6 +42,10 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
 
     SetWindowIcon();
 
+    if (fullscreen) {
+        Fullscreen();
+    }
+
     switch (wm.subsystem) {
 #ifdef SDL_VIDEO_DRIVER_WINDOWS
     case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
index bdfdc3c6f8..de53844f05 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.h
@@ -19,7 +19,7 @@ class InputSubsystem;
 
 class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
 public:
-    explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
+    explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
     ~EmuWindow_SDL2_VK() override;
 
     std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 9607cdcb12..ac4ea88d3d 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -175,7 +175,7 @@ int main(int argc, char** argv) {
         emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
         break;
     case Settings::RendererBackend::Vulkan:
-        emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
+        emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem, fullscreen);
         break;
     }