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https://github.com/yuzu-emu/yuzu.git
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shader: Remove atomic flags and use mutex + cond variable for pipelines
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0b26f2b90e
commit
5ed68e83db
@ -55,8 +55,9 @@ ComputePipeline::ComputePipeline(const Device& device, VKDescriptorPool& descrip
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.basePipelineHandle = 0,
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.basePipelineIndex = 0,
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});
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building_flag.test_and_set();
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building_flag.notify_all();
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std::lock_guard lock{build_mutex};
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is_built = true;
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build_condvar.notify_one();
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}};
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if (thread_worker) {
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thread_worker->QueueWork(std::move(func));
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@ -75,7 +76,8 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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size_t ssbo_index{};
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for (const auto& desc : info.storage_buffers_descriptors) {
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ASSERT(desc.count == 1);
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buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset, desc.is_written);
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buffer_cache.BindComputeStorageBuffer(ssbo_index, desc.cbuf_index, desc.cbuf_offset,
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desc.is_written);
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++ssbo_index;
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}
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buffer_cache.UpdateComputeBuffers();
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@ -112,9 +114,12 @@ void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
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PushImageDescriptors(info, samplers.data(), image_view_ids.data(), texture_cache,
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update_descriptor_queue, image_index);
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if (!building_flag.test()) {
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if (!is_built.load(std::memory_order::relaxed)) {
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// Wait for the pipeline to be built
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scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
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scheduler.Record([this](vk::CommandBuffer) {
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std::unique_lock lock{build_mutex};
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build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
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});
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}
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scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
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@ -4,6 +4,8 @@
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#pragma once
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#include <mutex>
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#include <condition_variable>
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#include <atomic>
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#include "common/common_types.h"
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@ -47,7 +49,10 @@ private:
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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vk::Pipeline pipeline;
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std::atomic_flag building_flag{};
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std::condition_variable build_condvar;
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std::mutex build_mutex;
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std::atomic_bool is_built{false};
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};
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} // namespace Vulkan
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@ -135,8 +135,10 @@ GraphicsPipeline::GraphicsPipeline(Tegra::Engines::Maxwell3D& maxwell3d_,
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const VkRenderPass render_pass{render_pass_cache.Get(MakeRenderPassKey(state))};
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MakePipeline(device, render_pass);
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building_flag.test_and_set();
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building_flag.notify_all();
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std::lock_guard lock{build_mutex};
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is_built = true;
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build_condvar.notify_one();
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}};
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if (worker_thread) {
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worker_thread->QueueWork(std::move(func));
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@ -196,8 +198,12 @@ void GraphicsPipeline::Configure(bool is_indexed) {
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texture_cache.UpdateRenderTargets(false);
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scheduler.RequestRenderpass(texture_cache.GetFramebuffer());
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if (!building_flag.test()) {
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scheduler.Record([this](vk::CommandBuffer) { building_flag.wait(false); });
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if (!is_built.load(std::memory_order::relaxed)) {
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// Wait for the pipeline to be built
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scheduler.Record([this](vk::CommandBuffer) {
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std::unique_lock lock{build_mutex};
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build_condvar.wait(lock, [this] { return is_built.load(std::memory_order::relaxed); });
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});
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}
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if (scheduler.UpdateGraphicsPipeline(this)) {
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scheduler.Record([this](vk::CommandBuffer cmdbuf) {
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@ -6,6 +6,8 @@
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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@ -63,7 +65,10 @@ private:
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vk::PipelineLayout pipeline_layout;
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vk::DescriptorUpdateTemplateKHR descriptor_update_template;
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vk::Pipeline pipeline;
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std::atomic_flag building_flag{};
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std::condition_variable build_condvar;
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std::mutex build_mutex;
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std::atomic_bool is_built{false};
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};
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} // namespace Vulkan
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