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service: mii: Retrieve the correct default miis.
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
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@ -20,6 +20,7 @@ namespace {
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constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
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constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
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constexpr std::size_t BaseMiiCount{2};
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constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
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constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
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constexpr MiiStoreData::Name DefaultMiiName{u'y', u'u', u'z', u'u'};
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constexpr MiiStoreData::Name DefaultMiiName{u'y', u'u', u'z', u'u'};
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@ -415,7 +416,7 @@ u32 MiiManager::GetCount(SourceFlag source_flag) const {
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count += 0;
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count += 0;
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}
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}
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if ((source_flag & SourceFlag::Default) != SourceFlag::None) {
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if ((source_flag & SourceFlag::Default) != SourceFlag::None) {
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count += DefaultMiiCount;
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count += (DefaultMiiCount - BaseMiiCount);
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}
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}
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return static_cast<u32>(count);
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return static_cast<u32>(count);
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}
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}
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@ -445,7 +446,7 @@ ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_
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return MakeResult(std::move(result));
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return MakeResult(std::move(result));
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}
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}
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for (std::size_t index = 0; index < DefaultMiiCount; index++) {
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for (std::size_t index = BaseMiiCount; index < DefaultMiiCount; index++) {
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result.emplace_back(BuildDefault(index), Source::Default);
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result.emplace_back(BuildDefault(index), Source::Default);
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}
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}
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