settings,video_core: Consolidate ASTC decoding options
Just puts them all neatly into one place.
This commit is contained in:
		| @@ -82,7 +82,6 @@ void LogSettings() { | |||||||
|                 values.use_asynchronous_gpu_emulation.GetValue()); |                 values.use_asynchronous_gpu_emulation.GetValue()); | ||||||
|     log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); |     log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue()); | ||||||
|     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); |     log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue()); | ||||||
|     log_setting("Renderer_AsyncASTC", values.async_astc.GetValue()); |  | ||||||
|     log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); |     log_setting("Renderer_AstcRecompression", values.astc_recompression.GetValue()); | ||||||
|     log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); |     log_setting("Renderer_UseVsync", values.vsync_mode.GetValue()); | ||||||
|     log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); |     log_setting("Renderer_UseReactiveFlushing", values.use_reactive_flushing.GetValue()); | ||||||
| @@ -246,7 +245,6 @@ void RestoreGlobalState(bool is_powered_on) { | |||||||
|     values.use_asynchronous_gpu_emulation.SetGlobal(true); |     values.use_asynchronous_gpu_emulation.SetGlobal(true); | ||||||
|     values.nvdec_emulation.SetGlobal(true); |     values.nvdec_emulation.SetGlobal(true); | ||||||
|     values.accelerate_astc.SetGlobal(true); |     values.accelerate_astc.SetGlobal(true); | ||||||
|     values.async_astc.SetGlobal(true); |  | ||||||
|     values.astc_recompression.SetGlobal(true); |     values.astc_recompression.SetGlobal(true); | ||||||
|     values.use_reactive_flushing.SetGlobal(true); |     values.use_reactive_flushing.SetGlobal(true); | ||||||
|     values.shader_backend.SetGlobal(true); |     values.shader_backend.SetGlobal(true); | ||||||
|   | |||||||
| @@ -16,6 +16,12 @@ | |||||||
|  |  | ||||||
| namespace Settings { | namespace Settings { | ||||||
|  |  | ||||||
|  | enum class AstcDecodeMode : u32 { | ||||||
|  |     CPU = 0, | ||||||
|  |     GPU = 1, | ||||||
|  |     CPUAsynchronous = 2, | ||||||
|  | }; | ||||||
|  |  | ||||||
| enum class VSyncMode : u32 { | enum class VSyncMode : u32 { | ||||||
|     Immediate = 0, |     Immediate = 0, | ||||||
|     Mailbox = 1, |     Mailbox = 1, | ||||||
| @@ -467,8 +473,9 @@ struct Values { | |||||||
|                                                       GPUAccuracy::Extreme, "gpu_accuracy"}; |                                                       GPUAccuracy::Extreme, "gpu_accuracy"}; | ||||||
|     SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; |     SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"}; | ||||||
|     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; |     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | ||||||
|     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; |     SwitchableSetting<AstcDecodeMode, true> accelerate_astc{ | ||||||
|     SwitchableSetting<bool> async_astc{false, "async_astc"}; |         AstcDecodeMode::CPU, AstcDecodeMode::CPU, AstcDecodeMode::CPUAsynchronous, | ||||||
|  |         "accelerate_astc"}; | ||||||
|     Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, |     Setting<VSyncMode, true> vsync_mode{VSyncMode::FIFO, VSyncMode::Immediate, | ||||||
|                                         VSyncMode::FIFORelaxed, "use_vsync"}; |                                         VSyncMode::FIFORelaxed, "use_vsync"}; | ||||||
|     SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; |     SwitchableSetting<bool> use_reactive_flushing{true, "use_reactive_flushing"}; | ||||||
|   | |||||||
| @@ -99,6 +99,18 @@ static constexpr const char* TranslateVSyncMode(Settings::VSyncMode mode) { | |||||||
|     return "Unknown"; |     return "Unknown"; | ||||||
| } | } | ||||||
|  |  | ||||||
|  | static constexpr const char* TranslateASTCDecodeMode(Settings::AstcDecodeMode mode) { | ||||||
|  |     switch (mode) { | ||||||
|  |     case Settings::AstcDecodeMode::CPU: | ||||||
|  |         return "CPU"; | ||||||
|  |     case Settings::AstcDecodeMode::GPU: | ||||||
|  |         return "GPU"; | ||||||
|  |     case Settings::AstcDecodeMode::CPUAsynchronous: | ||||||
|  |         return "CPU Asynchronous"; | ||||||
|  |     } | ||||||
|  |     return "Unknown"; | ||||||
|  | } | ||||||
|  |  | ||||||
| u64 GetTelemetryId() { | u64 GetTelemetryId() { | ||||||
|     u64 telemetry_id{}; |     u64 telemetry_id{}; | ||||||
|     const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id"; |     const auto filename = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "telemetry_id"; | ||||||
| @@ -254,7 +266,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader, | |||||||
|              Settings::values.use_asynchronous_gpu_emulation.GetValue()); |              Settings::values.use_asynchronous_gpu_emulation.GetValue()); | ||||||
|     AddField(field_type, "Renderer_NvdecEmulation", |     AddField(field_type, "Renderer_NvdecEmulation", | ||||||
|              TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue())); |              TranslateNvdecEmulation(Settings::values.nvdec_emulation.GetValue())); | ||||||
|     AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue()); |     AddField(field_type, "Renderer_AccelerateASTC", | ||||||
|  |              TranslateASTCDecodeMode(Settings::values.accelerate_astc.GetValue())); | ||||||
|     AddField(field_type, "Renderer_UseVsync", |     AddField(field_type, "Renderer_UseVsync", | ||||||
|              TranslateVSyncMode(Settings::values.vsync_mode.GetValue())); |              TranslateVSyncMode(Settings::values.vsync_mode.GetValue())); | ||||||
|     AddField(field_type, "Renderer_ShaderBackend", |     AddField(field_type, "Renderer_ShaderBackend", | ||||||
|   | |||||||
| @@ -232,10 +232,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4 | |||||||
| [[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime, | [[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime, | ||||||
|                                     const VideoCommon::ImageInfo& info) { |                                     const VideoCommon::ImageInfo& info) { | ||||||
|     if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) { |     if (IsPixelFormatASTC(info.format) && info.size.depth == 1 && !runtime.HasNativeASTC()) { | ||||||
|         return Settings::values.accelerate_astc.GetValue() && |         return Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU && | ||||||
|                Settings::values.astc_recompression.GetValue() == |                Settings::values.astc_recompression.GetValue() == | ||||||
|                    Settings::AstcRecompression::Uncompressed && |                    Settings::AstcRecompression::Uncompressed; | ||||||
|                !Settings::values.async_astc.GetValue(); |  | ||||||
|     } |     } | ||||||
|     // Disable other accelerated uploads for now as they don't implement swizzled uploads |     // Disable other accelerated uploads for now as they don't implement swizzled uploads | ||||||
|     return false; |     return false; | ||||||
| @@ -267,7 +266,8 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4 | |||||||
| [[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime, | [[nodiscard]] bool CanBeDecodedAsync(const TextureCacheRuntime& runtime, | ||||||
|                                      const VideoCommon::ImageInfo& info) { |                                      const VideoCommon::ImageInfo& info) { | ||||||
|     if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) { |     if (IsPixelFormatASTC(info.format) && !runtime.HasNativeASTC()) { | ||||||
|         return Settings::values.async_astc.GetValue(); |         return Settings::values.accelerate_astc.GetValue() == | ||||||
|  |                Settings::AstcDecodeMode::CPUAsynchronous; | ||||||
|     } |     } | ||||||
|     return false; |     return false; | ||||||
| } | } | ||||||
|   | |||||||
| @@ -817,7 +817,7 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& sched | |||||||
|     : device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_}, |     : device{device_}, scheduler{scheduler_}, memory_allocator{memory_allocator_}, | ||||||
|       staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_}, |       staging_buffer_pool{staging_buffer_pool_}, blit_image_helper{blit_image_helper_}, | ||||||
|       render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} { |       render_pass_cache{render_pass_cache_}, resolution{Settings::values.resolution_info} { | ||||||
|     if (Settings::values.accelerate_astc) { |     if (Settings::values.accelerate_astc.GetValue() == Settings::AstcDecodeMode::GPU) { | ||||||
|         astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool, |         astc_decoder_pass.emplace(device, scheduler, descriptor_pool, staging_buffer_pool, | ||||||
|                                   compute_pass_descriptor_queue, memory_allocator); |                                   compute_pass_descriptor_queue, memory_allocator); | ||||||
|     } |     } | ||||||
| @@ -1301,13 +1301,20 @@ Image::Image(TextureCacheRuntime& runtime_, const ImageInfo& info_, GPUVAddr gpu | |||||||
|                                                    runtime->ViewFormats(info.format))), |                                                    runtime->ViewFormats(info.format))), | ||||||
|       aspect_mask(ImageAspectMask(info.format)) { |       aspect_mask(ImageAspectMask(info.format)) { | ||||||
|     if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { |     if (IsPixelFormatASTC(info.format) && !runtime->device.IsOptimalAstcSupported()) { | ||||||
|         if (Settings::values.async_astc.GetValue()) { |         switch (Settings::values.accelerate_astc.GetValue()) { | ||||||
|             flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; |         case Settings::AstcDecodeMode::GPU: | ||||||
|         } else if (Settings::values.astc_recompression.GetValue() == |             if (Settings::values.astc_recompression.GetValue() == | ||||||
|                     Settings::AstcRecompression::Uncompressed && |                     Settings::AstcRecompression::Uncompressed && | ||||||
|                    Settings::values.accelerate_astc.GetValue() && info.size.depth == 1) { |                 info.size.depth == 1) { | ||||||
|                 flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; |                 flags |= VideoCommon::ImageFlagBits::AcceleratedUpload; | ||||||
|             } |             } | ||||||
|  |             break; | ||||||
|  |         case Settings::AstcDecodeMode::CPUAsynchronous: | ||||||
|  |             flags |= VideoCommon::ImageFlagBits::AsynchronousDecode; | ||||||
|  |             break; | ||||||
|  |         default: | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|         flags |= VideoCommon::ImageFlagBits::Converted; |         flags |= VideoCommon::ImageFlagBits::Converted; | ||||||
|         flags |= VideoCommon::ImageFlagBits::CostlyLoad; |         flags |= VideoCommon::ImageFlagBits::CostlyLoad; | ||||||
|     } |     } | ||||||
|   | |||||||
| @@ -764,10 +764,8 @@ void Config::ReadRendererValues() { | |||||||
|     ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); |     ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation); | ||||||
|     ReadGlobalSetting(Settings::values.nvdec_emulation); |     ReadGlobalSetting(Settings::values.nvdec_emulation); | ||||||
|     ReadGlobalSetting(Settings::values.accelerate_astc); |     ReadGlobalSetting(Settings::values.accelerate_astc); | ||||||
|     ReadGlobalSetting(Settings::values.async_astc); |  | ||||||
|     ReadGlobalSetting(Settings::values.astc_recompression); |     ReadGlobalSetting(Settings::values.astc_recompression); | ||||||
|     ReadGlobalSetting(Settings::values.use_reactive_flushing); |     ReadGlobalSetting(Settings::values.use_reactive_flushing); | ||||||
|     ReadGlobalSetting(Settings::values.shader_backend); |  | ||||||
|     ReadGlobalSetting(Settings::values.use_asynchronous_shaders); |     ReadGlobalSetting(Settings::values.use_asynchronous_shaders); | ||||||
|     ReadGlobalSetting(Settings::values.use_fast_gpu_time); |     ReadGlobalSetting(Settings::values.use_fast_gpu_time); | ||||||
|     ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); |     ReadGlobalSetting(Settings::values.use_vulkan_driver_pipeline_cache); | ||||||
| @@ -1428,13 +1426,19 @@ void Config::SaveRendererValues() { | |||||||
|                  static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)), |                  static_cast<u32>(Settings::values.nvdec_emulation.GetValue(global)), | ||||||
|                  static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), |                  static_cast<u32>(Settings::values.nvdec_emulation.GetDefault()), | ||||||
|                  Settings::values.nvdec_emulation.UsingGlobal()); |                  Settings::values.nvdec_emulation.UsingGlobal()); | ||||||
|     WriteGlobalSetting(Settings::values.accelerate_astc); |     WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()), | ||||||
|     WriteGlobalSetting(Settings::values.async_astc); |                  static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)), | ||||||
|  |                  static_cast<u32>(Settings::values.accelerate_astc.GetDefault()), | ||||||
|  |                  Settings::values.accelerate_astc.UsingGlobal()); | ||||||
|     WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()), |     WriteSetting(QString::fromStdString(Settings::values.astc_recompression.GetLabel()), | ||||||
|                  static_cast<u32>(Settings::values.astc_recompression.GetValue(global)), |                  static_cast<u32>(Settings::values.astc_recompression.GetValue(global)), | ||||||
|                  static_cast<u32>(Settings::values.astc_recompression.GetDefault()), |                  static_cast<u32>(Settings::values.astc_recompression.GetDefault()), | ||||||
|                  Settings::values.astc_recompression.UsingGlobal()); |                  Settings::values.astc_recompression.UsingGlobal()); | ||||||
|     WriteGlobalSetting(Settings::values.use_reactive_flushing); |     WriteGlobalSetting(Settings::values.use_reactive_flushing); | ||||||
|  |     WriteSetting(QString::fromStdString(Settings::values.accelerate_astc.GetLabel()), | ||||||
|  |                  static_cast<u32>(Settings::values.accelerate_astc.GetValue(global)), | ||||||
|  |                  static_cast<u32>(Settings::values.accelerate_astc.GetDefault()), | ||||||
|  |                  Settings::values.shader_backend.UsingGlobal()); | ||||||
|     WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), |     WriteSetting(QString::fromStdString(Settings::values.shader_backend.GetLabel()), | ||||||
|                  static_cast<u32>(Settings::values.shader_backend.GetValue(global)), |                  static_cast<u32>(Settings::values.shader_backend.GetValue(global)), | ||||||
|                  static_cast<u32>(Settings::values.shader_backend.GetDefault()), |                  static_cast<u32>(Settings::values.shader_backend.GetDefault()), | ||||||
|   | |||||||
| @@ -218,3 +218,4 @@ Q_DECLARE_METATYPE(Settings::AntiAliasing); | |||||||
| Q_DECLARE_METATYPE(Settings::RendererBackend); | Q_DECLARE_METATYPE(Settings::RendererBackend); | ||||||
| Q_DECLARE_METATYPE(Settings::ShaderBackend); | Q_DECLARE_METATYPE(Settings::ShaderBackend); | ||||||
| Q_DECLARE_METATYPE(Settings::AstcRecompression); | Q_DECLARE_METATYPE(Settings::AstcRecompression); | ||||||
|  | Q_DECLARE_METATYPE(Settings::AstcDecodeMode); | ||||||
|   | |||||||
| @@ -194,14 +194,13 @@ void ConfigureGraphics::SetConfiguration() { | |||||||
|     ui->use_disk_shader_cache->setEnabled(runtime_lock); |     ui->use_disk_shader_cache->setEnabled(runtime_lock); | ||||||
|     ui->nvdec_emulation_widget->setEnabled(runtime_lock); |     ui->nvdec_emulation_widget->setEnabled(runtime_lock); | ||||||
|     ui->resolution_combobox->setEnabled(runtime_lock); |     ui->resolution_combobox->setEnabled(runtime_lock); | ||||||
|     ui->accelerate_astc->setEnabled(runtime_lock); |     ui->astc_decode_mode_combobox->setEnabled(runtime_lock); | ||||||
|     ui->vsync_mode_layout->setEnabled(runtime_lock || |     ui->vsync_mode_layout->setEnabled(runtime_lock || | ||||||
|                                       Settings::values.renderer_backend.GetValue() == |                                       Settings::values.renderer_backend.GetValue() == | ||||||
|                                           Settings::RendererBackend::Vulkan); |                                           Settings::RendererBackend::Vulkan); | ||||||
|     ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); |     ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue()); | ||||||
|     ui->use_asynchronous_gpu_emulation->setChecked( |     ui->use_asynchronous_gpu_emulation->setChecked( | ||||||
|         Settings::values.use_asynchronous_gpu_emulation.GetValue()); |         Settings::values.use_asynchronous_gpu_emulation.GetValue()); | ||||||
|     ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue()); |  | ||||||
|  |  | ||||||
|     if (Settings::IsConfiguringGlobal()) { |     if (Settings::IsConfiguringGlobal()) { | ||||||
|         ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); |         ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue())); | ||||||
| @@ -222,6 +221,11 @@ void ConfigureGraphics::SetConfiguration() { | |||||||
|         ConfigurationShared::SetHighlight(ui->api_widget, |         ConfigurationShared::SetHighlight(ui->api_widget, | ||||||
|                                           !Settings::values.renderer_backend.UsingGlobal()); |                                           !Settings::values.renderer_backend.UsingGlobal()); | ||||||
|  |  | ||||||
|  |         ConfigurationShared::SetPerGameSetting(ui->astc_decode_mode_combobox, | ||||||
|  |                                                &Settings::values.accelerate_astc); | ||||||
|  |         ConfigurationShared::SetHighlight(ui->astc_decode_mode_layout, | ||||||
|  |                                           !Settings::values.accelerate_astc.UsingGlobal()); | ||||||
|  |  | ||||||
|         ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation, |         ConfigurationShared::SetPerGameSetting(ui->nvdec_emulation, | ||||||
|                                                &Settings::values.nvdec_emulation); |                                                &Settings::values.nvdec_emulation); | ||||||
|         ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget, |         ConfigurationShared::SetHighlight(ui->nvdec_emulation_widget, | ||||||
| @@ -337,8 +341,8 @@ void ConfigureGraphics::ApplyConfiguration() { | |||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_gpu_emulation, | ||||||
|                                              ui->use_asynchronous_gpu_emulation, |                                              ui->use_asynchronous_gpu_emulation, | ||||||
|                                              use_asynchronous_gpu_emulation); |                                              use_asynchronous_gpu_emulation); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, | ||||||
|                                              accelerate_astc); |                                              ui->astc_decode_mode_combobox); | ||||||
|  |  | ||||||
|     if (Settings::IsConfiguringGlobal()) { |     if (Settings::IsConfiguringGlobal()) { | ||||||
|         // Guard if during game and set to game-specific value |         // Guard if during game and set to game-specific value | ||||||
| @@ -555,7 +559,7 @@ void ConfigureGraphics::SetupPerGameUI() { | |||||||
|         ui->use_asynchronous_gpu_emulation->setEnabled( |         ui->use_asynchronous_gpu_emulation->setEnabled( | ||||||
|             Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); |             Settings::values.use_asynchronous_gpu_emulation.UsingGlobal()); | ||||||
|         ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); |         ui->nvdec_emulation->setEnabled(Settings::values.nvdec_emulation.UsingGlobal()); | ||||||
|         ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal()); |         ui->astc_decode_mode_combobox->setEnabled(Settings::values.accelerate_astc.UsingGlobal()); | ||||||
|         ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); |         ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal()); | ||||||
|         ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); |         ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal()); | ||||||
|         ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal()); |         ui->fsr_slider_layout->setEnabled(Settings::values.fsr_sharpening_slider.UsingGlobal()); | ||||||
| @@ -577,8 +581,6 @@ void ConfigureGraphics::SetupPerGameUI() { | |||||||
|  |  | ||||||
|     ConfigurationShared::SetColoredTristate( |     ConfigurationShared::SetColoredTristate( | ||||||
|         ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); |         ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache); | ||||||
|     ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc, |  | ||||||
|                                             accelerate_astc); |  | ||||||
|     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, |     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation, | ||||||
|                                             Settings::values.use_asynchronous_gpu_emulation, |                                             Settings::values.use_asynchronous_gpu_emulation, | ||||||
|                                             use_asynchronous_gpu_emulation); |                                             use_asynchronous_gpu_emulation); | ||||||
| @@ -597,6 +599,9 @@ void ConfigureGraphics::SetupPerGameUI() { | |||||||
|     ConfigurationShared::SetColoredComboBox( |     ConfigurationShared::SetColoredComboBox( | ||||||
|         ui->anti_aliasing_combobox, ui->anti_aliasing_label, |         ui->anti_aliasing_combobox, ui->anti_aliasing_label, | ||||||
|         static_cast<int>(Settings::values.anti_aliasing.GetValue(true))); |         static_cast<int>(Settings::values.anti_aliasing.GetValue(true))); | ||||||
|  |     ConfigurationShared::SetColoredComboBox( | ||||||
|  |         ui->astc_decode_mode_combobox, ui->astc_decode_mode_label, | ||||||
|  |         static_cast<int>(Settings::values.accelerate_astc.GetValue(true))); | ||||||
|     ConfigurationShared::InsertGlobalItem( |     ConfigurationShared::InsertGlobalItem( | ||||||
|         ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); |         ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true))); | ||||||
|     ConfigurationShared::InsertGlobalItem( |     ConfigurationShared::InsertGlobalItem( | ||||||
|   | |||||||
| @@ -181,13 +181,6 @@ | |||||||
|           </property> |           </property> | ||||||
|          </widget> |          </widget> | ||||||
|         </item> |         </item> | ||||||
|         <item> |  | ||||||
|          <widget class="QCheckBox" name="accelerate_astc"> |  | ||||||
|           <property name="text"> |  | ||||||
|            <string>Accelerate ASTC texture decoding</string> |  | ||||||
|           </property> |  | ||||||
|          </widget> |  | ||||||
|         </item> |  | ||||||
|         <item> |         <item> | ||||||
|          <widget class="QWidget" name="vsync_mode_layout" native="true"> |          <widget class="QWidget" name="vsync_mode_layout" native="true"> | ||||||
|           <layout class="QHBoxLayout" name="horizontalLayout_4"> |           <layout class="QHBoxLayout" name="horizontalLayout_4"> | ||||||
| @@ -226,6 +219,50 @@ Immediate (no synchronization) just presents whatever is available and can exhib | |||||||
|           </layout> |           </layout> | ||||||
|          </widget> |          </widget> | ||||||
|         </item> |         </item> | ||||||
|  |         <item> | ||||||
|  |          <widget class="QWidget" name="astc_decode_mode_layout" native="true"> | ||||||
|  |           <layout class="QHBoxLayout" name="horizontalLayout_8"> | ||||||
|  |            <property name="leftMargin"> | ||||||
|  |             <number>0</number> | ||||||
|  |            </property> | ||||||
|  |            <property name="topMargin"> | ||||||
|  |             <number>0</number> | ||||||
|  |            </property> | ||||||
|  |            <property name="rightMargin"> | ||||||
|  |             <number>0</number> | ||||||
|  |            </property> | ||||||
|  |            <property name="bottomMargin"> | ||||||
|  |             <number>0</number> | ||||||
|  |            </property> | ||||||
|  |            <item> | ||||||
|  |             <widget class="QLabel" name="astc_decode_mode_label"> | ||||||
|  |              <property name="text"> | ||||||
|  |               <string>ASTC Texture Decoding Method:</string> | ||||||
|  |              </property> | ||||||
|  |             </widget> | ||||||
|  |            </item> | ||||||
|  |            <item> | ||||||
|  |             <widget class="QComboBox" name="astc_decode_mode_combobox"> | ||||||
|  |              <item> | ||||||
|  |               <property name="text"> | ||||||
|  |                <string>CPU</string> | ||||||
|  |               </property> | ||||||
|  |              </item> | ||||||
|  |              <item> | ||||||
|  |               <property name="text"> | ||||||
|  |                <string>GPU Compute</string> | ||||||
|  |               </property> | ||||||
|  |              </item> | ||||||
|  |              <item> | ||||||
|  |               <property name="text"> | ||||||
|  |                <string>CPU Asynchronous (Hack)</string> | ||||||
|  |               </property> | ||||||
|  |              </item> | ||||||
|  |             </widget> | ||||||
|  |            </item> | ||||||
|  |           </layout> | ||||||
|  |          </widget> | ||||||
|  |         </item> | ||||||
|         <item> |         <item> | ||||||
|          <widget class="QWidget" name="nvdec_emulation_widget" native="true"> |          <widget class="QWidget" name="nvdec_emulation_widget" native="true"> | ||||||
|           <layout class="QHBoxLayout" name="nvdec_emulation_layout"> |           <layout class="QHBoxLayout" name="nvdec_emulation_layout"> | ||||||
|   | |||||||
| @@ -26,7 +26,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { | |||||||
|     ui->use_reactive_flushing->setEnabled(runtime_lock); |     ui->use_reactive_flushing->setEnabled(runtime_lock); | ||||||
|     ui->async_present->setEnabled(runtime_lock); |     ui->async_present->setEnabled(runtime_lock); | ||||||
|     ui->renderer_force_max_clock->setEnabled(runtime_lock); |     ui->renderer_force_max_clock->setEnabled(runtime_lock); | ||||||
|     ui->async_astc->setEnabled(runtime_lock); |  | ||||||
|     ui->astc_recompression_combobox->setEnabled(runtime_lock); |     ui->astc_recompression_combobox->setEnabled(runtime_lock); | ||||||
|     ui->use_asynchronous_shaders->setEnabled(runtime_lock); |     ui->use_asynchronous_shaders->setEnabled(runtime_lock); | ||||||
|     ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); |     ui->anisotropic_filtering_combobox->setEnabled(runtime_lock); | ||||||
| @@ -35,7 +34,6 @@ void ConfigureGraphicsAdvanced::SetConfiguration() { | |||||||
|     ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); |     ui->async_present->setChecked(Settings::values.async_presentation.GetValue()); | ||||||
|     ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); |     ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue()); | ||||||
|     ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); |     ui->use_reactive_flushing->setChecked(Settings::values.use_reactive_flushing.GetValue()); | ||||||
|     ui->async_astc->setChecked(Settings::values.async_astc.GetValue()); |  | ||||||
|     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); |     ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue()); | ||||||
|     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); |     ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue()); | ||||||
|     ui->use_vulkan_driver_pipeline_cache->setChecked( |     ui->use_vulkan_driver_pipeline_cache->setChecked( | ||||||
| @@ -79,8 +77,6 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() { | |||||||
|                                              ui->anisotropic_filtering_combobox); |                                              ui->anisotropic_filtering_combobox); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_reactive_flushing, | ||||||
|                                              ui->use_reactive_flushing, use_reactive_flushing); |                                              ui->use_reactive_flushing, use_reactive_flushing); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_astc, ui->async_astc, |  | ||||||
|                                              async_astc); |  | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.astc_recompression, | ||||||
|                                              ui->astc_recompression_combobox); |                                              ui->astc_recompression_combobox); | ||||||
|     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, |     ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders, | ||||||
| @@ -121,7 +117,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | |||||||
|         ui->renderer_force_max_clock->setEnabled( |         ui->renderer_force_max_clock->setEnabled( | ||||||
|             Settings::values.renderer_force_max_clock.UsingGlobal()); |             Settings::values.renderer_force_max_clock.UsingGlobal()); | ||||||
|         ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); |         ui->use_reactive_flushing->setEnabled(Settings::values.use_reactive_flushing.UsingGlobal()); | ||||||
|         ui->async_astc->setEnabled(Settings::values.async_astc.UsingGlobal()); |  | ||||||
|         ui->astc_recompression_combobox->setEnabled( |         ui->astc_recompression_combobox->setEnabled( | ||||||
|             Settings::values.astc_recompression.UsingGlobal()); |             Settings::values.astc_recompression.UsingGlobal()); | ||||||
|         ui->use_asynchronous_shaders->setEnabled( |         ui->use_asynchronous_shaders->setEnabled( | ||||||
| @@ -148,8 +143,6 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() { | |||||||
|                                             renderer_force_max_clock); |                                             renderer_force_max_clock); | ||||||
|     ConfigurationShared::SetColoredTristate( |     ConfigurationShared::SetColoredTristate( | ||||||
|         ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); |         ui->use_reactive_flushing, Settings::values.use_reactive_flushing, use_reactive_flushing); | ||||||
|     ConfigurationShared::SetColoredTristate(ui->async_astc, Settings::values.async_astc, |  | ||||||
|                                             async_astc); |  | ||||||
|     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, |     ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders, | ||||||
|                                             Settings::values.use_asynchronous_shaders, |                                             Settings::values.use_asynchronous_shaders, | ||||||
|                                             use_asynchronous_shaders); |                                             use_asynchronous_shaders); | ||||||
|   | |||||||
| @@ -130,16 +130,6 @@ | |||||||
|           </property> |           </property> | ||||||
|          </widget> |          </widget> | ||||||
|         </item> |         </item> | ||||||
|         <item> |  | ||||||
|          <widget class="QCheckBox" name="async_astc"> |  | ||||||
|           <property name="toolTip"> |  | ||||||
|            <string>Enables asynchronous ASTC texture decoding, which may reduce load time stutter. This feature is experimental.</string> |  | ||||||
|           </property> |  | ||||||
|           <property name="text"> |  | ||||||
|            <string>Decode ASTC textures asynchronously (Hack)</string> |  | ||||||
|           </property> |  | ||||||
|          </widget> |  | ||||||
|         </item> |  | ||||||
|         <item> |         <item> | ||||||
|          <widget class="QCheckBox" name="use_reactive_flushing"> |          <widget class="QCheckBox" name="use_reactive_flushing"> | ||||||
|           <property name="toolTip"> |           <property name="toolTip"> | ||||||
|   | |||||||
| @@ -317,9 +317,7 @@ void Config::ReadValues() { | |||||||
|     ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); |     ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); | ||||||
|     ReadSetting("Renderer", Settings::values.nvdec_emulation); |     ReadSetting("Renderer", Settings::values.nvdec_emulation); | ||||||
|     ReadSetting("Renderer", Settings::values.accelerate_astc); |     ReadSetting("Renderer", Settings::values.accelerate_astc); | ||||||
|     ReadSetting("Renderer", Settings::values.async_astc); |  | ||||||
|     ReadSetting("Renderer", Settings::values.astc_recompression); |     ReadSetting("Renderer", Settings::values.astc_recompression); | ||||||
|     ReadSetting("Renderer", Settings::values.use_fast_gpu_time); |  | ||||||
|     ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); |     ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache); | ||||||
|  |  | ||||||
|     ReadSetting("Renderer", Settings::values.bg_red); |     ReadSetting("Renderer", Settings::values.bg_red); | ||||||
|   | |||||||
		Reference in New Issue
	
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