mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 05:10:07 +00:00
input_common: Rewrite SDL
This commit is contained in:
parent
10241886dd
commit
59b995a9e5
@ -5,6 +5,8 @@ add_library(input_common STATIC
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drivers/keyboard.h
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drivers/mouse.cpp
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drivers/mouse.h
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drivers/sdl_driver.cpp
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drivers/sdl_driver.h
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drivers/tas_input.cpp
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drivers/tas_input.h
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drivers/touch_screen.cpp
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@ -29,8 +31,6 @@ add_library(input_common STATIC
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motion_from_button.h
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motion_input.cpp
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motion_input.h
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sdl/sdl.cpp
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sdl/sdl.h
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)
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if (MSVC)
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@ -57,8 +57,8 @@ endif()
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if (ENABLE_SDL2)
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target_sources(input_common PRIVATE
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sdl/sdl_impl.cpp
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sdl/sdl_impl.h
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drivers/sdl_driver.cpp
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drivers/sdl_driver.h
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)
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target_link_libraries(input_common PRIVATE SDL2)
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target_compile_definitions(input_common PRIVATE HAVE_SDL2)
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src/input_common/drivers/sdl_driver.cpp
Normal file
915
src/input_common/drivers/sdl_driver.cpp
Normal file
@ -0,0 +1,915 @@
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// Copyright 2018 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/logging/log.h"
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#include "common/math_util.h"
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#include "common/param_package.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "common/vector_math.h"
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#include "input_common/drivers/sdl_driver.h"
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namespace InputCommon {
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namespace {
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std::string GetGUID(SDL_Joystick* joystick) {
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const SDL_JoystickGUID guid = SDL_JoystickGetGUID(joystick);
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char guid_str[33];
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SDL_JoystickGetGUIDString(guid, guid_str, sizeof(guid_str));
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return guid_str;
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}
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} // Anonymous namespace
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static int SDLEventWatcher(void* user_data, SDL_Event* event) {
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auto* const sdl_state = static_cast<SDLDriver*>(user_data);
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sdl_state->HandleGameControllerEvent(*event);
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return 0;
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}
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class SDLJoystick {
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public:
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SDLJoystick(std::string guid_, int port_, SDL_Joystick* joystick,
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SDL_GameController* game_controller)
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: guid{std::move(guid_)}, port{port_}, sdl_joystick{joystick, &SDL_JoystickClose},
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sdl_controller{game_controller, &SDL_GameControllerClose} {
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EnableMotion();
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}
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void EnableMotion() {
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if (sdl_controller) {
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SDL_GameController* controller = sdl_controller.get();
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if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_ACCEL) && !has_accel) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_ACCEL, SDL_TRUE);
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has_accel = true;
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}
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if (SDL_GameControllerHasSensor(controller, SDL_SENSOR_GYRO) && !has_gyro) {
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SDL_GameControllerSetSensorEnabled(controller, SDL_SENSOR_GYRO, SDL_TRUE);
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has_gyro = true;
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}
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}
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}
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bool HasGyro() const {
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return has_gyro;
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}
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bool HasAccel() const {
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return has_accel;
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}
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bool UpdateMotion(SDL_ControllerSensorEvent event) {
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constexpr float gravity_constant = 9.80665f;
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std::lock_guard lock{mutex};
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const u64 time_difference = event.timestamp - last_motion_update;
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last_motion_update = event.timestamp;
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switch (event.sensor) {
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case SDL_SENSOR_ACCEL: {
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motion.accel_x = -event.data[0] / gravity_constant;
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motion.accel_y = event.data[2] / gravity_constant;
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motion.accel_z = -event.data[1] / gravity_constant;
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break;
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}
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case SDL_SENSOR_GYRO: {
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motion.gyro_x = event.data[0] / (Common::PI * 2);
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motion.gyro_y = -event.data[2] / (Common::PI * 2);
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motion.gyro_z = event.data[1] / (Common::PI * 2);
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break;
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}
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}
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// Ignore duplicated timestamps
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if (time_difference == 0) {
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return false;
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}
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motion.delta_timestamp = time_difference * 1000;
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return true;
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}
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BasicMotion GetMotion() {
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return motion;
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}
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bool RumblePlay(const Input::VibrationStatus vibration) {
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constexpr u32 rumble_max_duration_ms = 1000;
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if (sdl_controller) {
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return SDL_GameControllerRumble(
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sdl_controller.get(), static_cast<u16>(vibration.low_amplitude),
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static_cast<u16>(vibration.high_amplitude), rumble_max_duration_ms) != -1;
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} else if (sdl_joystick) {
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return SDL_JoystickRumble(sdl_joystick.get(), static_cast<u16>(vibration.low_amplitude),
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static_cast<u16>(vibration.high_amplitude),
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rumble_max_duration_ms) != -1;
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}
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return false;
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}
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/**
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* The Pad identifier of the joystick
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*/
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const PadIdentifier GetPadIdentifier() const {
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return {
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.guid = Common::UUID{guid},
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.port = static_cast<std::size_t>(port),
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.pad = 0,
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};
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}
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/**
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* The guid of the joystick
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*/
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const std::string& GetGUID() const {
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return guid;
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}
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/**
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* The number of joystick from the same type that were connected before this joystick
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*/
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int GetPort() const {
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return port;
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}
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SDL_Joystick* GetSDLJoystick() const {
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return sdl_joystick.get();
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}
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SDL_GameController* GetSDLGameController() const {
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return sdl_controller.get();
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}
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void SetSDLJoystick(SDL_Joystick* joystick, SDL_GameController* controller) {
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sdl_joystick.reset(joystick);
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sdl_controller.reset(controller);
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}
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bool IsJoyconLeft() const {
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Left") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (L)") != nullptr) {
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return true;
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}
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return false;
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}
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bool IsJoyconRight() const {
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const std::string controller_name = GetControllerName();
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if (std::strstr(controller_name.c_str(), "Joy-Con Right") != nullptr) {
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return true;
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}
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if (std::strstr(controller_name.c_str(), "Joy-Con (R)") != nullptr) {
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return true;
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}
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return false;
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}
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BatteryLevel GetBatteryLevel() {
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const auto level = SDL_JoystickCurrentPowerLevel(sdl_joystick.get());
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switch (level) {
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case SDL_JOYSTICK_POWER_EMPTY:
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return BatteryLevel::Empty;
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case SDL_JOYSTICK_POWER_LOW:
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return BatteryLevel::Critical;
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case SDL_JOYSTICK_POWER_MEDIUM:
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return BatteryLevel::Low;
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case SDL_JOYSTICK_POWER_FULL:
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return BatteryLevel::Medium;
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case SDL_JOYSTICK_POWER_MAX:
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return BatteryLevel::Full;
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case SDL_JOYSTICK_POWER_UNKNOWN:
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case SDL_JOYSTICK_POWER_WIRED:
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default:
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return BatteryLevel::Charging;
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}
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}
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std::string GetControllerName() const {
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if (sdl_controller) {
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switch (SDL_GameControllerGetType(sdl_controller.get())) {
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case SDL_CONTROLLER_TYPE_XBOX360:
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return "XBox 360 Controller";
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case SDL_CONTROLLER_TYPE_XBOXONE:
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return "XBox One Controller";
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default:
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break;
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}
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const auto name = SDL_GameControllerName(sdl_controller.get());
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if (name) {
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return name;
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}
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}
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if (sdl_joystick) {
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const auto name = SDL_JoystickName(sdl_joystick.get());
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if (name) {
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return name;
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}
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}
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return "Unknown";
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}
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bool IsYAxis(u8 index) {
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if (!sdl_controller) {
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return false;
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}
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const auto& binding_left_y =
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SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_LEFTY);
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const auto& binding_right_y =
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SDL_GameControllerGetBindForAxis(sdl_controller.get(), SDL_CONTROLLER_AXIS_RIGHTY);
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if (index == binding_left_y.value.axis) {
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return true;
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}
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if (index == binding_right_y.value.axis) {
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return true;
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}
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return false;
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}
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private:
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std::string guid;
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int port;
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std::unique_ptr<SDL_Joystick, decltype(&SDL_JoystickClose)> sdl_joystick;
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std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
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mutable std::mutex mutex;
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u64 last_motion_update{};
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bool has_gyro{false};
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bool has_accel{false};
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BasicMotion motion;
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};
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickByGUID(const std::string& guid, int port) {
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std::lock_guard lock{joystick_map_mutex};
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const auto it = joystick_map.find(guid);
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if (it != joystick_map.end()) {
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while (it->second.size() <= static_cast<std::size_t>(port)) {
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auto joystick = std::make_shared<SDLJoystick>(guid, static_cast<int>(it->second.size()),
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nullptr, nullptr);
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it->second.emplace_back(std::move(joystick));
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}
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return it->second[static_cast<std::size_t>(port)];
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}
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, nullptr, nullptr);
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return joystick_map[guid].emplace_back(std::move(joystick));
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}
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std::shared_ptr<SDLJoystick> SDLDriver::GetSDLJoystickBySDLID(SDL_JoystickID sdl_id) {
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auto sdl_joystick = SDL_JoystickFromInstanceID(sdl_id);
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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const auto map_it = joystick_map.find(guid);
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if (map_it == joystick_map.end()) {
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return nullptr;
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}
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const auto vec_it = std::find_if(map_it->second.begin(), map_it->second.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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if (vec_it == map_it->second.end()) {
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return nullptr;
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}
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return *vec_it;
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}
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void SDLDriver::InitJoystick(int joystick_index) {
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SDL_Joystick* sdl_joystick = SDL_JoystickOpen(joystick_index);
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SDL_GameController* sdl_gamecontroller = nullptr;
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if (SDL_IsGameController(joystick_index)) {
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sdl_gamecontroller = SDL_GameControllerOpen(joystick_index);
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}
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if (!sdl_joystick) {
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LOG_ERROR(Input, "Failed to open joystick {}", joystick_index);
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return;
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}
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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if (joystick_map.find(guid) == joystick_map.end()) {
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auto joystick = std::make_shared<SDLJoystick>(guid, 0, sdl_joystick, sdl_gamecontroller);
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PreSetController(joystick->GetPadIdentifier());
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joystick_map[guid].emplace_back(std::move(joystick));
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return;
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}
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auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it =
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std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[](const auto& joystick) { return !joystick->GetSDLJoystick(); });
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if (joystick_it != joystick_guid_list.end()) {
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(*joystick_it)->SetSDLJoystick(sdl_joystick, sdl_gamecontroller);
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return;
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}
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const int port = static_cast<int>(joystick_guid_list.size());
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auto joystick = std::make_shared<SDLJoystick>(guid, port, sdl_joystick, sdl_gamecontroller);
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PreSetController(joystick->GetPadIdentifier());
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joystick_guid_list.emplace_back(std::move(joystick));
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}
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void SDLDriver::CloseJoystick(SDL_Joystick* sdl_joystick) {
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const std::string guid = GetGUID(sdl_joystick);
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std::lock_guard lock{joystick_map_mutex};
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// This call to guid is safe since the joystick is guaranteed to be in the map
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const auto& joystick_guid_list = joystick_map[guid];
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const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
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[&sdl_joystick](const auto& joystick) {
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return joystick->GetSDLJoystick() == sdl_joystick;
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});
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if (joystick_it != joystick_guid_list.end()) {
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(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
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}
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}
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void SDLDriver::HandleGameControllerEvent(const SDL_Event& event) {
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switch (event.type) {
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case SDL_JOYBUTTONUP: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetButton(identifier, event.jbutton.button, false);
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}
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break;
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}
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case SDL_JOYBUTTONDOWN: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jbutton.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetButton(identifier, event.jbutton.button, true);
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}
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break;
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}
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case SDL_JOYHATMOTION: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jhat.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetHatButton(identifier, event.jhat.hat, event.jhat.value);
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}
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break;
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}
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case SDL_JOYAXISMOTION: {
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if (const auto joystick = GetSDLJoystickBySDLID(event.jaxis.which)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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// Vertical axis is inverted on nintendo compared to SDL
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if (joystick->IsYAxis(event.jaxis.axis)) {
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SetAxis(identifier, event.jaxis.axis, -event.jaxis.value / 32767.0f);
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break;
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}
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SetAxis(identifier, event.jaxis.axis, event.jaxis.value / 32767.0f);
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}
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break;
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}
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case SDL_CONTROLLERSENSORUPDATE: {
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if (auto joystick = GetSDLJoystickBySDLID(event.csensor.which)) {
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if (joystick->UpdateMotion(event.csensor)) {
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const PadIdentifier identifier = joystick->GetPadIdentifier();
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SetMotion(identifier, 0, joystick->GetMotion());
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};
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}
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break;
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}
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case SDL_JOYDEVICEREMOVED:
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LOG_DEBUG(Input, "Controller removed with Instance_ID {}", event.jdevice.which);
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CloseJoystick(SDL_JoystickFromInstanceID(event.jdevice.which));
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break;
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case SDL_JOYDEVICEADDED:
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LOG_DEBUG(Input, "Controller connected with device index {}", event.jdevice.which);
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InitJoystick(event.jdevice.which);
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break;
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}
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}
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void SDLDriver::CloseJoysticks() {
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std::lock_guard lock{joystick_map_mutex};
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joystick_map.clear();
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}
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SDLDriver::SDLDriver(const std::string& input_engine_) : InputEngine(input_engine_) {
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Common::SetCurrentThreadName("yuzu:input:SDL");
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if (!Settings::values.enable_raw_input) {
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// Disable raw input. When enabled this setting causes SDL to die when a web applet opens
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SDL_SetHint(SDL_HINT_JOYSTICK_RAWINPUT, "0");
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}
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// Prevent SDL from adding undesired axis
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SDL_SetHint(SDL_HINT_ACCELEROMETER_AS_JOYSTICK, "0");
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// Enable HIDAPI rumble. This prevents SDL from disabling motion on PS4 and PS5 controllers
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, "1");
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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// Use hidapi driver for joycons. This will allow joycons to be detected as a GameController and
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// not a generic one
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_JOY_CONS", "1");
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// Turn off Pro controller home led
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SDL_SetHint("SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED", "0");
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// If the frontend is going to manage the event loop, then we don't start one here
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start_thread = SDL_WasInit(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) == 0;
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if (start_thread && SDL_Init(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Input, "SDL_Init failed with: {}", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_AddEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = true;
|
||||
if (start_thread) {
|
||||
poll_thread = std::thread([this] {
|
||||
using namespace std::chrono_literals;
|
||||
while (initialized) {
|
||||
SDL_PumpEvents();
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
});
|
||||
}
|
||||
// Because the events for joystick connection happens before we have our event watcher added, we
|
||||
// can just open all the joysticks right here
|
||||
for (int i = 0; i < SDL_NumJoysticks(); ++i) {
|
||||
InitJoystick(i);
|
||||
}
|
||||
}
|
||||
|
||||
SDLDriver::~SDLDriver() {
|
||||
CloseJoysticks();
|
||||
SDL_DelEventWatch(&SDLEventWatcher, this);
|
||||
|
||||
initialized = false;
|
||||
if (start_thread) {
|
||||
poll_thread.join();
|
||||
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Common::ParamPackage> SDLDriver::GetInputDevices() const {
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (!joystick->GetSDLJoystick()) {
|
||||
continue;
|
||||
}
|
||||
const std::string name =
|
||||
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
if (!joycon_pairs.contains(joystick->GetPort())) {
|
||||
continue;
|
||||
}
|
||||
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
||||
|
||||
const std::string name =
|
||||
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"engine", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
bool SDLDriver::SetRumble(const PadIdentifier& identifier, const Input::VibrationStatus vibration) {
|
||||
const auto joystick =
|
||||
GetSDLJoystickByGUID(identifier.guid.Format(), static_cast<int>(identifier.port));
|
||||
const auto process_amplitude = [](f32 amplitude) {
|
||||
return (amplitude + std::pow(amplitude, 0.3f)) * 0.5f * 0xFFFF;
|
||||
};
|
||||
const Input::VibrationStatus new_vibration{
|
||||
.low_amplitude = process_amplitude(vibration.low_amplitude),
|
||||
.low_frequency = vibration.low_frequency,
|
||||
.high_amplitude = process_amplitude(vibration.high_amplitude),
|
||||
.high_frequency = vibration.high_frequency,
|
||||
};
|
||||
|
||||
return joystick->RumblePlay(new_vibration);
|
||||
}
|
||||
Common::ParamPackage SDLDriver::BuildAnalogParamPackageForButton(int port, std::string guid,
|
||||
s32 axis, float value) const {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("axis", axis);
|
||||
params.Set("threshold", "0.5");
|
||||
params.Set("invert", value < 0 ? "-" : "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("button", button);
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const {
|
||||
Common::ParamPackage params({{"engine", "sdl"}});
|
||||
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
params.Set("hat", hat);
|
||||
params.Set("direction", GetHatButtonName(value));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildMotionParam(int port, std::string guid) const {
|
||||
Common::ParamPackage params({{"engine", "sdl"}, {"motion", "0"}});
|
||||
params.Set("port", port);
|
||||
params.Set("guid", std::move(guid));
|
||||
return params;
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const {
|
||||
switch (binding.bindType) {
|
||||
case SDL_CONTROLLER_BINDTYPE_NONE:
|
||||
break;
|
||||
case SDL_CONTROLLER_BINDTYPE_AXIS:
|
||||
return BuildAnalogParamPackageForButton(port, guid, binding.value.axis);
|
||||
case SDL_CONTROLLER_BINDTYPE_BUTTON:
|
||||
return BuildButtonParamPackageForButton(port, guid, binding.value.button);
|
||||
case SDL_CONTROLLER_BINDTYPE_HAT:
|
||||
return BuildHatParamPackageForButton(port, guid, binding.value.hat.hat,
|
||||
static_cast<u8>(binding.value.hat.hat_mask));
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
Common::ParamPackage SDLDriver::BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const {
|
||||
Common::ParamPackage params;
|
||||
params.Set("engine", "sdl");
|
||||
params.Set("port", static_cast<int>(identifier.port));
|
||||
params.Set("guid", identifier.guid.Format());
|
||||
params.Set("axis_x", axis_x);
|
||||
params.Set("axis_y", axis_y);
|
||||
params.Set("offset_x", offset_x);
|
||||
params.Set("offset_y", offset_y);
|
||||
params.Set("invert_x", "+");
|
||||
params.Set("invert_y", "+");
|
||||
return params;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetButtonMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
|
||||
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
|
||||
} else {
|
||||
switch_to_sdl_button = GetDefaultButtonBinding();
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
}
|
||||
|
||||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetDefaultButtonBinding() const {
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonBindings SDLDriver::GetNintendoButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for pro controllers
|
||||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, sl_button},
|
||||
{Settings::NativeButton::SR, sr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetSingleControllerMapping(
|
||||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ButtonMapping SDLDriver::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
bool SDLDriver::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
||||
switch (button) {
|
||||
case Settings::NativeButton::DDown:
|
||||
case Settings::NativeButton::DLeft:
|
||||
case Settings::NativeButton::DRight:
|
||||
case Settings::NativeButton::DUp:
|
||||
case Settings::NativeButton::L:
|
||||
case Settings::NativeButton::LStick:
|
||||
case Settings::NativeButton::Minus:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
case Settings::NativeButton::ZL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AnalogMapping SDLDriver::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
AnalogMapping mapping = {};
|
||||
const auto& binding_left_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (params.Has("guid2")) {
|
||||
const auto identifier = joystick2->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
} else {
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_left_x.value.axis);
|
||||
PreSetAxis(identifier, binding_left_y.value.axis);
|
||||
const auto left_offset_x = -GetAxis(identifier, binding_left_x.value.axis);
|
||||
const auto left_offset_y = -GetAxis(identifier, binding_left_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_left_x.value.axis,
|
||||
binding_left_y.value.axis,
|
||||
left_offset_x, left_offset_y));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTY);
|
||||
const auto identifier = joystick->GetPadIdentifier();
|
||||
PreSetController(identifier);
|
||||
PreSetAxis(identifier, binding_right_x.value.axis);
|
||||
PreSetAxis(identifier, binding_right_y.value.axis);
|
||||
const auto right_offset_x = -GetAxis(identifier, binding_right_x.value.axis);
|
||||
const auto right_offset_y = -GetAxis(identifier, binding_right_y.value.axis);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::RStick,
|
||||
BuildParamPackageForAnalog(identifier, binding_right_x.value.axis,
|
||||
binding_right_y.value.axis, right_offset_x,
|
||||
right_offset_y));
|
||||
return mapping;
|
||||
}
|
||||
|
||||
MotionMapping SDLDriver::GetMotionMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
joystick->EnableMotion();
|
||||
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
if (params.Has("guid2")) {
|
||||
joystick2->EnableMotion();
|
||||
if (joystick2->HasGyro() || joystick2->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
||||
}
|
||||
} else {
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetUIName(const Common::ParamPackage& params) const {
|
||||
if (params.Has("button")) {
|
||||
// TODO(German77): Find how to substitue the values for real button names
|
||||
return fmt::format("Button {}", params.Get("button", 0));
|
||||
}
|
||||
if (params.Has("hat")) {
|
||||
return fmt::format("Hat {}", params.Get("direction", ""));
|
||||
}
|
||||
if (params.Has("axis")) {
|
||||
return fmt::format("Axis {}", params.Get("axis", ""));
|
||||
}
|
||||
if (params.Has("axis_x") && params.Has("axis_y") && params.Has("axis_z")) {
|
||||
return fmt::format("Axis {},{},{}", params.Get("axis_x", ""), params.Get("axis_y", ""),
|
||||
params.Get("axis_z", ""));
|
||||
}
|
||||
if (params.Has("motion")) {
|
||||
return "SDL motion";
|
||||
}
|
||||
|
||||
return "Bad SDL";
|
||||
}
|
||||
|
||||
std::string SDLDriver::GetHatButtonName(u8 direction_value) const {
|
||||
switch (direction_value) {
|
||||
case SDL_HAT_UP:
|
||||
return "up";
|
||||
case SDL_HAT_DOWN:
|
||||
return "down";
|
||||
case SDL_HAT_LEFT:
|
||||
return "left";
|
||||
case SDL_HAT_RIGHT:
|
||||
return "right";
|
||||
default:
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
u8 SDLDriver::GetHatButtonId(const std::string direction_name) const {
|
||||
Uint8 direction;
|
||||
if (direction_name == "up") {
|
||||
direction = SDL_HAT_UP;
|
||||
} else if (direction_name == "down") {
|
||||
direction = SDL_HAT_DOWN;
|
||||
} else if (direction_name == "left") {
|
||||
direction = SDL_HAT_LEFT;
|
||||
} else if (direction_name == "right") {
|
||||
direction = SDL_HAT_RIGHT;
|
||||
} else {
|
||||
direction = 0;
|
||||
}
|
||||
return direction;
|
||||
}
|
||||
|
||||
} // namespace InputCommon
|
@ -5,7 +5,6 @@
|
||||
#pragma once
|
||||
|
||||
#include <atomic>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
@ -13,8 +12,7 @@
|
||||
#include <SDL.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "input_common/input_engine.h"
|
||||
|
||||
union SDL_Event;
|
||||
using SDL_GameController = struct _SDL_GameController;
|
||||
@ -26,21 +24,17 @@ using ButtonBindings =
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
namespace InputCommon {
|
||||
|
||||
class SDLAnalogFactory;
|
||||
class SDLButtonFactory;
|
||||
class SDLMotionFactory;
|
||||
class SDLVibrationFactory;
|
||||
class SDLJoystick;
|
||||
|
||||
class SDLState : public State {
|
||||
class SDLDriver : public InputCommon::InputEngine {
|
||||
public:
|
||||
/// Initializes and registers SDL device factories
|
||||
SDLState();
|
||||
SDLDriver(const std::string& input_engine_);
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
~SDLState() override;
|
||||
~SDLDriver() override;
|
||||
|
||||
/// Handle SDL_Events for joysticks from SDL_PollEvent
|
||||
void HandleGameControllerEvent(const SDL_Event& event);
|
||||
@ -54,18 +48,18 @@ public:
|
||||
*/
|
||||
std::shared_ptr<SDLJoystick> GetSDLJoystickByGUID(const std::string& guid, int port);
|
||||
|
||||
/// Get all DevicePoller that use the SDL backend for a specific device type
|
||||
Pollers GetPollers(Polling::DeviceType type) override;
|
||||
|
||||
/// Used by the Pollers during config
|
||||
std::atomic<bool> polling = false;
|
||||
Common::SPSCQueue<SDL_Event> event_queue;
|
||||
|
||||
std::vector<Common::ParamPackage> GetInputDevices() override;
|
||||
std::vector<Common::ParamPackage> GetInputDevices() const override;
|
||||
|
||||
ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) override;
|
||||
AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) override;
|
||||
MotionMapping GetMotionMappingForDevice(const Common::ParamPackage& params) override;
|
||||
std::string GetUIName(const Common::ParamPackage& params) const override;
|
||||
|
||||
std::string GetHatButtonName(u8 direction_value) const override;
|
||||
u8 GetHatButtonId(const std::string direction_name) const override;
|
||||
|
||||
bool SetRumble(const PadIdentifier& identifier,
|
||||
const Input::VibrationStatus vibration) override;
|
||||
|
||||
private:
|
||||
void InitJoystick(int joystick_index);
|
||||
@ -74,6 +68,23 @@ private:
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) const;
|
||||
Common::ParamPackage BuildButtonParamPackageForButton(int port, std::string guid,
|
||||
s32 button) const;
|
||||
|
||||
Common::ParamPackage BuildHatParamPackageForButton(int port, std::string guid, s32 hat,
|
||||
u8 value) const;
|
||||
|
||||
Common::ParamPackage BuildMotionParam(int port, std::string guid) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForBinding(
|
||||
int port, const std::string& guid, const SDL_GameControllerButtonBind& binding) const;
|
||||
|
||||
Common::ParamPackage BuildParamPackageForAnalog(PadIdentifier identifier, int axis_x,
|
||||
int axis_y, float offset_x,
|
||||
float offset_y) const;
|
||||
|
||||
/// Returns the default button bindings list for generic controllers
|
||||
ButtonBindings GetDefaultButtonBinding() const;
|
||||
|
||||
@ -101,14 +112,9 @@ private:
|
||||
std::unordered_map<std::string, std::vector<std::shared_ptr<SDLJoystick>>> joystick_map;
|
||||
std::mutex joystick_map_mutex;
|
||||
|
||||
std::shared_ptr<SDLButtonFactory> button_factory;
|
||||
std::shared_ptr<SDLAnalogFactory> analog_factory;
|
||||
std::shared_ptr<SDLVibrationFactory> vibration_factory;
|
||||
std::shared_ptr<SDLMotionFactory> motion_factory;
|
||||
|
||||
bool start_thread = false;
|
||||
std::atomic<bool> initialized = false;
|
||||
|
||||
std::thread poll_thread;
|
||||
};
|
||||
} // namespace InputCommon::SDL
|
||||
} // namespace InputCommon
|
@ -1,19 +0,0 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#ifdef HAVE_SDL2
|
||||
#include "input_common/sdl/sdl_impl.h"
|
||||
#endif
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
std::unique_ptr<State> Init() {
|
||||
#ifdef HAVE_SDL2
|
||||
return std::make_unique<SDLState>();
|
||||
#else
|
||||
return std::make_unique<NullState>();
|
||||
#endif
|
||||
}
|
||||
} // namespace InputCommon::SDL
|
@ -1,51 +0,0 @@
|
||||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
#include "common/param_package.h"
|
||||
#include "input_common/main.h"
|
||||
|
||||
namespace InputCommon::Polling {
|
||||
class DevicePoller;
|
||||
enum class DeviceType;
|
||||
} // namespace InputCommon::Polling
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
class State {
|
||||
public:
|
||||
using Pollers = std::vector<std::unique_ptr<Polling::DevicePoller>>;
|
||||
|
||||
/// Unregisters SDL device factories and shut them down.
|
||||
virtual ~State() = default;
|
||||
|
||||
virtual Pollers GetPollers(Polling::DeviceType) {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual std::vector<Common::ParamPackage> GetInputDevices() {
|
||||
return {};
|
||||
}
|
||||
|
||||
virtual ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
virtual AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
virtual MotionMapping GetMotionMappingForDevice(const Common::ParamPackage&) {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
class NullState : public State {
|
||||
public:
|
||||
};
|
||||
|
||||
std::unique_ptr<State> Init();
|
||||
|
||||
} // namespace InputCommon::SDL
|
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue
Block a user