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yuzu/main: Ensure NCAs are registered in content provider when launching from CLI
Fixes updates and DLC not being loaded when launching yuzu from the command line. Similar to https://github.com/yuzu-emu/yuzu/pull/11357. Fixes https://github.com/yuzu-emu/yuzu/issues/8352,
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7d89f2c146
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@ -1811,6 +1811,43 @@ bool GMainWindow::SelectAndSetCurrentUser(
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return true;
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return true;
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}
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}
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void GMainWindow::ConfigureFilesystemProvider(const std::string& filepath) {
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// Ensure all NCAs are registered before launching the game
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const auto file = vfs->OpenFile(filepath, FileSys::Mode::Read);
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if (!file) {
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return;
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}
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auto loader = Loader::GetLoader(*system, file);
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if (!loader) {
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return;
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}
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const auto file_type = loader->GetFileType();
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if (file_type == Loader::FileType::Unknown || file_type == Loader::FileType::Error) {
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return;
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}
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u64 program_id = 0;
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const auto res2 = loader->ReadProgramId(program_id);
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if (res2 == Loader::ResultStatus::Success && file_type == Loader::FileType::NCA) {
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provider->AddEntry(FileSys::TitleType::Application,
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FileSys::GetCRTypeFromNCAType(FileSys::NCA{file}.GetType()), program_id,
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file);
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} else if (res2 == Loader::ResultStatus::Success &&
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(file_type == Loader::FileType::XCI || file_type == Loader::FileType::NSP)) {
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const auto nsp = file_type == Loader::FileType::NSP
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? std::make_shared<FileSys::NSP>(file)
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: FileSys::XCI{file}.GetSecurePartitionNSP();
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for (const auto& title : nsp->GetNCAs()) {
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for (const auto& entry : title.second) {
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provider->AddEntry(entry.first.first, entry.first.second, title.first,
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entry.second->GetBaseFile());
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}
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}
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}
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}
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void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
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void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
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StartGameType type) {
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StartGameType type) {
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LOG_INFO(Frontend, "yuzu starting...");
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LOG_INFO(Frontend, "yuzu starting...");
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@ -1825,6 +1862,7 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
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last_filename_booted = filename;
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last_filename_booted = filename;
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ConfigureFilesystemProvider(filename.toStdString());
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const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
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const auto v_file = Core::GetGameFileFromPath(vfs, filename.toUtf8().constData());
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const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
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const auto loader = Loader::GetLoader(*system, v_file, program_id, program_index);
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@ -399,6 +399,7 @@ private:
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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void OpenPerGameConfiguration(u64 title_id, const std::string& file_name);
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bool CheckDarkMode();
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bool CheckDarkMode();
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bool CheckSystemArchiveDecryption();
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bool CheckSystemArchiveDecryption();
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void ConfigureFilesystemProvider(const std::string& filepath);
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QString GetTasStateDescription() const;
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QString GetTasStateDescription() const;
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bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
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bool CreateShortcut(const std::string& shortcut_path, const std::string& title,
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