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gl_rasterizer: Implement primitive restart.
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d278f25bda
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@ -751,7 +751,14 @@ public:
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};
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} draw;
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INSERT_PADDING_WORDS(0x6B);
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INSERT_PADDING_WORDS(0xA);
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struct {
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u32 enabled;
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u32 index;
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} primitive_restart;
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INSERT_PADDING_WORDS(0x5F);
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struct {
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u32 start_addr_high;
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@ -1082,6 +1089,7 @@ ASSERT_REG_POSITION(stencil_back_func_func, 0x569);
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ASSERT_REG_POSITION(point_coord_replace, 0x581);
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ASSERT_REG_POSITION(code_address, 0x582);
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ASSERT_REG_POSITION(draw, 0x585);
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ASSERT_REG_POSITION(primitive_restart, 0x591);
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ASSERT_REG_POSITION(index_array, 0x5F2);
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ASSERT_REG_POSITION(instanced_arrays, 0x620);
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ASSERT_REG_POSITION(cull, 0x646);
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@ -570,6 +570,7 @@ void RasterizerOpenGL::DrawArrays() {
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SyncBlendState();
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SyncLogicOpState();
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SyncCullMode();
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SyncPrimitiveRestart();
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SyncDepthRange();
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SyncScissorTest();
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// Alpha Testing is synced on shaders.
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@ -924,6 +925,13 @@ void RasterizerOpenGL::SyncCullMode() {
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}
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}
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void RasterizerOpenGL::SyncPrimitiveRestart() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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state.primitive_restart.enabled = regs.primitive_restart.enabled;
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state.primitive_restart.index = regs.primitive_restart.index;
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}
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void RasterizerOpenGL::SyncDepthRange() {
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const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
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@ -144,6 +144,9 @@ private:
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/// Syncs the cull mode to match the guest state
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void SyncCullMode();
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/// Syncs the primitve restart to match the guest state
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void SyncPrimitiveRestart();
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/// Syncs the depth range to match the guest state
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void SyncDepthRange();
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@ -24,6 +24,9 @@ OpenGLState::OpenGLState() {
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depth.depth_range_near = 0.0f;
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depth.depth_range_far = 1.0f;
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primitive_restart.enabled = false;
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primitive_restart.index = 0;
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color_mask.red_enabled = GL_TRUE;
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color_mask.green_enabled = GL_TRUE;
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color_mask.blue_enabled = GL_TRUE;
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@ -127,6 +130,18 @@ void OpenGLState::Apply() const {
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glDepthRange(depth.depth_range_near, depth.depth_range_far);
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}
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// Primitive restart
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if (primitive_restart.enabled != cur_state.primitive_restart.enabled) {
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if (primitive_restart.enabled) {
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glEnable(GL_PRIMITIVE_RESTART);
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} else {
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glDisable(GL_PRIMITIVE_RESTART);
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}
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}
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if (primitive_restart.index != cur_state.primitive_restart.index) {
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glPrimitiveRestartIndex(primitive_restart.index);
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}
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// Color mask
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if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
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color_mask.green_enabled != cur_state.color_mask.green_enabled ||
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@ -49,6 +49,11 @@ public:
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GLfloat depth_range_far; // GL_DEPTH_RANGE
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} depth;
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struct {
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bool enabled;
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GLuint index;
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} primitive_restart; // GL_PRIMITIVE_RESTART
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struct {
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GLboolean red_enabled;
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GLboolean green_enabled;
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