configure_per_game: Eliminate variable shadowing
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		| @@ -35,10 +35,10 @@ | |||||||
| #include "yuzu/uisettings.h" | #include "yuzu/uisettings.h" | ||||||
| #include "yuzu/util/util.h" | #include "yuzu/util/util.h" | ||||||
|  |  | ||||||
| ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name, | ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, | ||||||
|                                    Core::System& system_) |                                    Core::System& system_) | ||||||
|     : QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), |     : QDialog(parent), | ||||||
|       title_id(title_id), system{system_} { |       ui(std::make_unique<Ui::ConfigurePerGame>()), title_id{title_id_}, system{system_} { | ||||||
|     const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); |     const auto file_path = std::filesystem::path(Common::FS::ToU8String(file_name)); | ||||||
|     const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) |     const auto config_file_name = title_id == 0 ? Common::FS::PathToUTF8String(file_path.filename()) | ||||||
|                                                 : fmt::format("{:016X}", title_id); |                                                 : fmt::format("{:016X}", title_id); | ||||||
|   | |||||||
| @@ -39,7 +39,7 @@ class ConfigurePerGame : public QDialog { | |||||||
|  |  | ||||||
| public: | public: | ||||||
|     // Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263 |     // Cannot use std::filesystem::path due to https://bugreports.qt.io/browse/QTBUG-73263 | ||||||
|     explicit ConfigurePerGame(QWidget* parent, u64 title_id, const std::string& file_name, |     explicit ConfigurePerGame(QWidget* parent, u64 title_id_, const std::string& file_name, | ||||||
|                               Core::System& system_); |                               Core::System& system_); | ||||||
|     ~ConfigurePerGame() override; |     ~ConfigurePerGame() override; | ||||||
|  |  | ||||||
|   | |||||||
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