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yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext
The default constructor will always run, even when not specified, so this is redundant. However, the context member can indeed be initialized in the constructor initializer list.
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@ -91,8 +91,8 @@ void EmuThread::run() {
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class GGLContext : public Core::Frontend::GraphicsContext {
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class GGLContext : public Core::Frontend::GraphicsContext {
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public:
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public:
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explicit GGLContext(QOpenGLContext* shared_context) : surface() {
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explicit GGLContext(QOpenGLContext* shared_context)
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context = std::make_unique<QOpenGLContext>(shared_context);
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: context{std::make_unique<QOpenGLContext>(shared_context)} {
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surface.setFormat(shared_context->format());
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surface.setFormat(shared_context->format());
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surface.create();
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surface.create();
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}
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}
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