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vk_device: Add entry to catch device losses
VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan queue and then query it even after a device loss. This allows us to push the current pipeline object and see what was the call that killed the device.
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@ -3,12 +3,15 @@
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// Refer to the license.txt file included.
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#include <bitset>
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#include <chrono>
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#include <cstdlib>
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#include <optional>
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#include <set>
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#include <string_view>
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#include <thread>
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#include <vector>
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#include "common/assert.h"
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#include "core/settings.h"
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#include "video_core/renderer_vulkan/declarations.h"
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#include "video_core/renderer_vulkan/vk_device.h"
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@ -201,6 +204,22 @@ vk::Format VKDevice::GetSupportedFormat(vk::Format wanted_format,
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return wanted_format;
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}
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void VKDevice::ReportLoss() const {
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LOG_CRITICAL(Render_Vulkan, "Device loss occured!");
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// Wait some time to let the log flush
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std::this_thread::sleep_for(std::chrono::seconds{1});
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if (!nv_device_diagnostic_checkpoints) {
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return;
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}
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[[maybe_unused]] const std::vector data = graphics_queue.getCheckpointDataNV(dld);
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// Catch here in debug builds (or with optimizations disabled) the last graphics pipeline to be
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// executed. It can be done on a debugger by evaluating the expression:
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// *(VKGraphicsPipeline*)data[0]
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}
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bool VKDevice::IsOptimalAstcSupported(const vk::PhysicalDeviceFeatures& features,
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const vk::DispatchLoaderDynamic& dldi) const {
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// Disable for now to avoid converting ASTC twice.
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@ -381,6 +400,8 @@ std::vector<const char*> VKDevice::LoadExtensions(const vk::DispatchLoaderDynami
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VK_EXT_SHADER_VIEWPORT_INDEX_LAYER_EXTENSION_NAME, true);
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Test(extension, ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME,
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false);
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Test(extension, nv_device_diagnostic_checkpoints,
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VK_NV_DEVICE_DIAGNOSTIC_CHECKPOINTS_EXTENSION_NAME, true);
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}
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if (khr_shader_float16_int8) {
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@ -39,6 +39,9 @@ public:
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vk::Format GetSupportedFormat(vk::Format wanted_format, vk::FormatFeatureFlags wanted_usage,
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FormatType format_type) const;
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/// Reports a device loss.
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void ReportLoss() const;
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/// Returns the dispatch loader with direct function pointers of the device.
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const vk::DispatchLoaderDynamic& GetDispatchLoader() const {
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return dld;
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@ -159,6 +162,11 @@ public:
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return ext_shader_viewport_index_layer;
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}
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/// Returns true if the device supports VK_NV_device_diagnostic_checkpoints.
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bool IsNvDeviceDiagnosticCheckpoints() const {
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return nv_device_diagnostic_checkpoints;
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}
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/// Returns the vendor name reported from Vulkan.
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std::string_view GetVendorName() const {
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return vendor_name;
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@ -218,6 +226,7 @@ private:
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bool ext_index_type_uint8{}; ///< Support for VK_EXT_index_type_uint8.
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bool ext_depth_range_unrestricted{}; ///< Support for VK_EXT_depth_range_unrestricted.
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bool ext_shader_viewport_index_layer{}; ///< Support for VK_EXT_shader_viewport_index_layer.
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bool nv_device_diagnostic_checkpoints{}; ///< Support for VK_NV_device_diagnostic_checkpoints.
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// Telemetry parameters
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std::string vendor_name; ///< Device's driver name.
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@ -72,9 +72,18 @@ VKFence::VKFence(const VKDevice& device, UniqueFence handle)
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VKFence::~VKFence() = default;
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void VKFence::Wait() {
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static constexpr u64 timeout = std::numeric_limits<u64>::max();
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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dev.waitForFences({*handle}, true, std::numeric_limits<u64>::max(), dld);
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switch (const auto result = dev.waitForFences(1, &*handle, true, timeout, dld)) {
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case vk::Result::eSuccess:
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return;
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case vk::Result::eErrorDeviceLost:
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device.ReportLoss();
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[[fallthrough]];
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default:
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vk::throwResultException(result, "vk::waitForFences");
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}
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}
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void VKFence::Release() {
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