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Rasterizer: Fixed a warning in GetWrappedTexCoord.
Redeclaring the variable inside the switch was causing weird behavior.
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@ -266,10 +266,10 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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case Regs::TextureConfig::MirroredRepeat:
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case Regs::TextureConfig::MirroredRepeat:
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{
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{
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int val = (int)((unsigned)val % (2 * size));
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int coord = (int)((unsigned)val % (2 * size));
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if (val >= size)
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if (coord >= size)
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val = 2 * size - 1 - val;
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coord = 2 * size - 1 - coord;
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return val;
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return coord;
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}
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}
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default:
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default:
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