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vk_texture_cache: Fix scaling blit validation errors
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parent
1672e9ba09
commit
520c4a44f6
@ -593,6 +593,82 @@ struct RangedBarrierRange {
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UNREACHABLE_MSG("Invalid image format={}", format);
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return VK_FORMAT_R32_UINT;
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}
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void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image,
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boost::container::small_vector<VkImageBlit, 4>&& blit_regions,
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VkImageAspectFlags aspect_mask) {
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, aspect_mask,
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regions = std::move(blit_regions)](vk::CommandBuffer cmdbuf) {
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const VkImageSubresourceRange subresource_range{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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};
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const std::array read_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = subresource_range,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED, // Discard contents
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = subresource_range,
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},
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};
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const std::array write_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = 0,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange = subresource_range,
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange = subresource_range,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, nullptr, nullptr, read_barriers);
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cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, dst_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions, VK_FILTER_NEAREST);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, nullptr, nullptr, write_barriers);
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});
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}
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} // Anonymous namespace
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void TextureCacheRuntime::Init() {
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@ -983,85 +1059,6 @@ void Image::DownloadMemory(const StagingBufferRef& map, std::span<const BufferIm
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}
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}
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void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image,
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boost::container::small_vector<VkImageBlit, 4>& blit_regions,
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VkImageAspectFlags aspect_mask) {
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scheduler.RequestOutsideRenderPassOperationContext();
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scheduler.Record([dst_image, src_image, aspect_mask,
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regions = std::move(blit_regions)](vk::CommandBuffer cmdbuf) {
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const std::array read_barriers{
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_READ_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = src_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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VkImageMemoryBarrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_GENERAL,
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.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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},
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};
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VkImageMemoryBarrier write_barrier{
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.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER,
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.pNext = nullptr,
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.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT,
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.dstAccessMask = VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
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VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
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VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
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.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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.newLayout = VK_IMAGE_LAYOUT_GENERAL,
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.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED,
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.image = dst_image,
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.subresourceRange{
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.aspectMask = aspect_mask,
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.baseMipLevel = 0,
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.levelCount = VK_REMAINING_MIP_LEVELS,
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.baseArrayLayer = 0,
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.layerCount = VK_REMAINING_ARRAY_LAYERS,
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},
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};
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
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0, nullptr, nullptr, read_barriers);
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const VkFilter vk_filter = VK_FILTER_NEAREST;
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cmdbuf.BlitImage(src_image, VK_IMAGE_LAYOUT_GENERAL, dst_image,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, regions, vk_filter);
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cmdbuf.PipelineBarrier(VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
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0, write_barrier);
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});
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}
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bool Image::ScaleUp(bool save_as_backup) {
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if (True(flags & ImageFlagBits::Rescaled)) {
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return false;
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@ -1155,7 +1152,7 @@ bool Image::ScaleUp(bool save_as_backup) {
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},
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});
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}
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BlitScale(*scheduler, *image, *rescaled_image, regions, aspect_mask);
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BlitScale(*scheduler, *image, *rescaled_image, std::move(regions), aspect_mask);
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return true;
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}
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@ -1239,7 +1236,7 @@ bool Image::ScaleDown(bool save_as_backup) {
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},
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});
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}
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BlitScale(*scheduler, *image, *downscaled_image, regions, aspect_mask);
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BlitScale(*scheduler, *image, *downscaled_image, std::move(regions), aspect_mask);
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if (save_as_backup) {
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backup_image = std::move(image);
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backup_commit = std::move(commit);
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