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input_common/main: Pass MappingData by const reference in callbacks
Avoids creating unnecessary 168 byte copies per callback invocation.
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@ -89,7 +89,7 @@ struct UpdateCallback {
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// Triggered if data changed on the controller and the engine is on configuring mode
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// Triggered if data changed on the controller and the engine is on configuring mode
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struct MappingCallback {
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struct MappingCallback {
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std::function<void(MappingData)> on_data;
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std::function<void(const MappingData&)> on_data;
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};
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};
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// Input Identifier of data source
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// Input Identifier of data source
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@ -27,7 +27,7 @@ namespace InputCommon {
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struct InputSubsystem::Impl {
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struct InputSubsystem::Impl {
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void Initialize() {
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void Initialize() {
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mapping_factory = std::make_shared<MappingFactory>();
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mapping_factory = std::make_shared<MappingFactory>();
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MappingCallback mapping_callback{[this](MappingData data) { RegisterInput(data); }};
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MappingCallback mapping_callback{[this](const MappingData& data) { RegisterInput(data); }};
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keyboard = std::make_shared<Keyboard>("keyboard");
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keyboard = std::make_shared<Keyboard>("keyboard");
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keyboard->SetMappingCallback(mapping_callback);
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keyboard->SetMappingCallback(mapping_callback);
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@ -284,7 +284,7 @@ struct InputSubsystem::Impl {
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#endif
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#endif
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}
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}
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void RegisterInput(MappingData data) {
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void RegisterInput(const MappingData& data) {
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mapping_factory->RegisterInput(data);
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mapping_factory->RegisterInput(data);
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}
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}
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