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Vulkan: Fix Blit Depth Stencil
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@ -374,7 +374,7 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, VkImageView
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};
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const VkPipelineLayout layout = *one_texture_pipeline_layout;
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const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
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const VkPipeline pipeline = FindOrEmplacePipeline(key);
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const VkPipeline pipeline = FindOrEmplaceColorPipeline(key);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
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src_view](vk::CommandBuffer cmdbuf) {
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@ -397,10 +397,13 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
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Tegra::Engines::Fermi2D::Operation operation) {
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ASSERT(filter == Tegra::Engines::Fermi2D::Filter::Point);
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ASSERT(operation == Tegra::Engines::Fermi2D::Operation::SrcCopy);
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const BlitImagePipelineKey key{
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.renderpass = dst_framebuffer->RenderPass(),
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.operation = operation,
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};
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const VkPipelineLayout layout = *two_textures_pipeline_layout;
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const VkSampler sampler = *nearest_sampler;
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const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
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const VkPipeline pipeline = FindOrEmplaceDepthStencilPipeline(key);
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scheduler.RequestRenderpass(dst_framebuffer);
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scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
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src_stencil_view, this](vk::CommandBuffer cmdbuf) {
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@ -492,7 +495,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
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scheduler.InvalidateState();
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}
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VkPipeline BlitImageHelper::FindOrEmplacePipeline(const BlitImagePipelineKey& key) {
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VkPipeline BlitImageHelper::FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key) {
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const auto it = std::ranges::find(blit_color_keys, key);
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if (it != blit_color_keys.end()) {
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return *blit_color_pipelines[std::distance(blit_color_keys.begin(), it)];
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@ -546,12 +549,14 @@ VkPipeline BlitImageHelper::FindOrEmplacePipeline(const BlitImagePipelineKey& ke
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return *blit_color_pipelines.back();
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}
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VkPipeline BlitImageHelper::BlitDepthStencilPipeline(VkRenderPass renderpass) {
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if (blit_depth_stencil_pipeline) {
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return *blit_depth_stencil_pipeline;
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VkPipeline BlitImageHelper::FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key) {
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const auto it = std::ranges::find(blit_depth_stencil_keys, key);
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if (it != blit_depth_stencil_keys.end()) {
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return *blit_depth_stencil_pipelines[std::distance(blit_depth_stencil_keys.begin(), it)];
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}
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blit_depth_stencil_keys.push_back(key);
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const std::array stages = MakeStages(*full_screen_vert, *blit_depth_stencil_frag);
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blit_depth_stencil_pipeline = device.GetLogical().CreateGraphicsPipeline({
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blit_depth_stencil_pipelines.push_back(device.GetLogical().CreateGraphicsPipeline({
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.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO,
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.pNext = nullptr,
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.flags = 0,
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@ -567,12 +572,12 @@ VkPipeline BlitImageHelper::BlitDepthStencilPipeline(VkRenderPass renderpass) {
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.pColorBlendState = &PIPELINE_COLOR_BLEND_STATE_EMPTY_CREATE_INFO,
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.pDynamicState = &PIPELINE_DYNAMIC_STATE_CREATE_INFO,
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.layout = *two_textures_pipeline_layout,
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.renderPass = renderpass,
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.renderPass = key.renderpass,
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.subpass = 0,
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.basePipelineHandle = VK_NULL_HANDLE,
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.basePipelineIndex = 0,
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});
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return *blit_depth_stencil_pipeline;
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}));
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return *blit_depth_stencil_pipelines.back();
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}
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void BlitImageHelper::ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass) {
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@ -60,9 +60,9 @@ private:
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void Convert(VkPipeline pipeline, const Framebuffer* dst_framebuffer,
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const ImageView& src_image_view, u32 up_scale, u32 down_shift);
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[[nodiscard]] VkPipeline FindOrEmplacePipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline FindOrEmplaceColorPipeline(const BlitImagePipelineKey& key);
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[[nodiscard]] VkPipeline BlitDepthStencilPipeline(VkRenderPass renderpass);
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[[nodiscard]] VkPipeline FindOrEmplaceDepthStencilPipeline(const BlitImagePipelineKey& key);
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void ConvertDepthToColorPipeline(vk::Pipeline& pipeline, VkRenderPass renderpass);
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@ -88,7 +88,8 @@ private:
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std::vector<BlitImagePipelineKey> blit_color_keys;
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std::vector<vk::Pipeline> blit_color_pipelines;
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vk::Pipeline blit_depth_stencil_pipeline;
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std::vector<BlitImagePipelineKey> blit_depth_stencil_keys;
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std::vector<vk::Pipeline> blit_depth_stencil_pipelines;
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vk::Pipeline convert_d32_to_r32_pipeline;
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vk::Pipeline convert_r32_to_d32_pipeline;
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vk::Pipeline convert_d16_to_r16_pipeline;
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