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OpenGL: Limit lmem warmup to NVIDIA
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@ -194,6 +194,7 @@ Device::Device(Core::Frontend::EmuWindow& emu_window) {
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has_bool_ref_bug = true;
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}
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}
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has_lmem_perf_bug = is_nvidia;
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strict_context_required = emu_window.StrictContextRequired();
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// Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
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@ -192,6 +192,10 @@ public:
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return supports_conditional_barriers;
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}
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bool HasLmemPerfBug() const {
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return has_lmem_perf_bug;
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}
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private:
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static bool TestVariableAoffi();
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static bool TestPreciseBug();
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@ -238,6 +242,7 @@ private:
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bool can_report_memory{};
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bool strict_context_required{};
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bool supports_conditional_barriers{};
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bool has_lmem_perf_bug{};
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std::string vendor_name;
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};
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@ -14,12 +14,15 @@ static constexpr std::array ASSEMBLY_PROGRAM_ENUMS{
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GL_GEOMETRY_PROGRAM_NV, GL_FRAGMENT_PROGRAM_NV,
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};
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ProgramManager::ProgramManager(const Device& device)
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: lmem_warmup_program(CreateProgram(HostShaders::OPENGL_LMEM_WARMUP_COMP, GL_COMPUTE_SHADER)) {
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ProgramManager::ProgramManager(const Device& device) {
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glCreateProgramPipelines(1, &pipeline.handle);
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if (device.UseAssemblyShaders()) {
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glEnable(GL_COMPUTE_PROGRAM_NV);
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}
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if (device.HasLmemPerfBug()) {
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lmem_warmup_program =
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CreateProgram(HostShaders::OPENGL_LMEM_WARMUP_COMP, GL_COMPUTE_SHADER);
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}
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}
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void ProgramManager::BindComputeProgram(GLuint program) {
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@ -102,8 +105,10 @@ void ProgramManager::BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NU
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void ProgramManager::RestoreGuestCompute() {}
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void ProgramManager::LocalMemoryWarmup() {
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BindComputeProgram(lmem_warmup_program.handle);
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glDispatchCompute(1, 1, 1);
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if (lmem_warmup_program.handle != 0) {
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BindComputeProgram(lmem_warmup_program.handle);
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glDispatchCompute(1, 1, 1);
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}
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}
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void ProgramManager::BindPipeline() {
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