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Merge pull request #3141 from ReinUsesLisp/gl-position
gl_shader_gen: Apply default value to gl_Position
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@ -32,6 +32,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
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out += R"(
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void main() {
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gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
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execute_vertex();
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)";
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if (ir_b) {
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