mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 12:20:07 +00:00
Unnecessary feature removed
This commit is contained in:
parent
0a75519ab5
commit
4d4fe69223
@ -348,76 +348,6 @@ fs::path GetBundleDirectory() {
|
||||
|
||||
#endif
|
||||
|
||||
fs::path GetDesktopPath() {
|
||||
#if defined(_WIN32)
|
||||
PWSTR DesktopPath = nullptr;
|
||||
|
||||
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_Desktop, 0, NULL, &DesktopPath))) {
|
||||
std::wstring wideDesktopPath(DesktopPath);
|
||||
CoTaskMemFree(DesktopPath);
|
||||
|
||||
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
|
||||
// the Windows library (Filesystem converts the strings literally).
|
||||
return fs::path{Common::UTF16ToUTF8(wideDesktopPath)};
|
||||
} else {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"[GetDesktopPath] Failed to get the path to the desktop directory");
|
||||
}
|
||||
return fs::path{};
|
||||
#else
|
||||
fs::path shortcut_path{};
|
||||
|
||||
// Array of possible desktop
|
||||
std::vector<std::string> desktop_paths = {
|
||||
"Desktop", "Escritorio", "Bureau", "Skrivebord", "Plocha",
|
||||
"Skrivbord", "Desktop", "Рабочий стол", "Pulpit", "Área de Trabalho",
|
||||
"Робочий стіл", "Bureaublad", "デスクトップ", "桌面", "Pöytä",
|
||||
"바탕 화면", "바탕 화면", "سطح المكتب", "دسکتاپ", "שולחן עבודה"};
|
||||
|
||||
for (auto& path : desktop_paths) {
|
||||
if (fs::exists(GetHomeDirectory() / path)) {
|
||||
return path;
|
||||
}
|
||||
}
|
||||
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"[GetDesktopPath] Failed to get the path to the desktop directory");
|
||||
|
||||
return shortcut_path;
|
||||
#endif
|
||||
}
|
||||
|
||||
fs::path GetAppsShortcutsPath() {
|
||||
#if defined(_WIN32)
|
||||
PWSTR AppShortcutsPath = nullptr;
|
||||
|
||||
if (SUCCEEDED(SHGetKnownFolderPath(FOLDERID_CommonPrograms, 0, NULL, &AppShortcutsPath))) {
|
||||
std::wstring wideAppShortcutsPath(AppShortcutsPath);
|
||||
CoTaskMemFree(AppShortcutsPath);
|
||||
|
||||
// UTF-16 filesystem lib to UTF-8 is broken, so we need to convert to UTF-8 with the with
|
||||
// the Windows library (Filesystem converts the strings literally).
|
||||
return fs::path{Common::UTF16ToUTF8(wideAppShortcutsPath)};
|
||||
} else {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"[GetAppsShortcutsPath] Failed to get the path to the App Shortcuts directory");
|
||||
}
|
||||
|
||||
return fs::path{};
|
||||
#else
|
||||
fs::path shortcut_path = GetHomeDirectory() / ".local/share/applications";
|
||||
if (!fs::exists(shortcut_path)) {
|
||||
shortcut_path = std::filesystem::path("/usr/share/applications");
|
||||
if (!fs::exists(shortcut_path)) {
|
||||
LOG_ERROR(Common_Filesystem,
|
||||
"[GetAppsShortcutsPath] Failed to get the path to the App Shortcuts "
|
||||
"directory");
|
||||
}
|
||||
}
|
||||
return fs::path{};
|
||||
#endif
|
||||
}
|
||||
|
||||
// vvvvvvvvvv Deprecated vvvvvvvvvv //
|
||||
|
||||
std::string_view RemoveTrailingSlash(std::string_view path) {
|
||||
|
@ -244,6 +244,7 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
|
||||
* @returns The path of the current user's %APPDATA% directory.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetAppDataRoamingDirectory();
|
||||
|
||||
#else
|
||||
|
||||
/**
|
||||
@ -274,20 +275,6 @@ void SetYuzuPath(YuzuPath yuzu_path, const Path& new_path) {
|
||||
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Gets the path of the current user's desktop directory.
|
||||
*
|
||||
* @returns The path of the current user's desktop directory.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetDesktopPath();
|
||||
|
||||
/**
|
||||
* Gets the path of the current user's apps directory.
|
||||
*
|
||||
* @returns The path of the current user's apps directory.
|
||||
*/
|
||||
[[nodiscard]] std::filesystem::path GetAppsShortcutsPath();
|
||||
|
||||
// vvvvvvvvvv Deprecated vvvvvvvvvv //
|
||||
|
||||
// Removes the final '/' or '\' if one exists
|
||||
|
@ -3082,13 +3082,9 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
||||
// Shortcut path
|
||||
std::filesystem::path shortcut_path{};
|
||||
if (target == GameListShortcutTarget::Desktop) {
|
||||
shortcut_path = Common::FS::GetDesktopPath();
|
||||
if (!std::filesystem::exists(shortcut_path)) {
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
|
||||
}
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation).toStdString();
|
||||
} else if (target == GameListShortcutTarget::Applications) {
|
||||
|
||||
#if defined(_WIN32)
|
||||
HANDLE hProcess = GetCurrentProcess();
|
||||
if (!IsUserAnAdmin()) {
|
||||
@ -3098,12 +3094,8 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
|
||||
}
|
||||
CloseHandle(hProcess);
|
||||
#endif // _WIN32
|
||||
|
||||
shortcut_path = Common::FS::GetAppsShortcutsPath();
|
||||
if (!std::filesystem::exists(shortcut_path)) {
|
||||
shortcut_path = QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation)
|
||||
.toStdString();
|
||||
}
|
||||
shortcut_path =
|
||||
QStandardPaths::writableLocation(QStandardPaths::ApplicationsLocation).toStdString();
|
||||
}
|
||||
|
||||
// Icon path and title
|
||||
|
@ -8,11 +8,9 @@
|
||||
#include <QString>
|
||||
|
||||
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
|
||||
|
||||
[[nodiscard]] QFont GetMonospaceFont();
|
||||
|
||||
/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
|
||||
|
||||
[[nodiscard]] QString ReadableByteSize(qulonglong size);
|
||||
|
||||
/**
|
||||
@ -34,5 +32,4 @@
|
||||
*
|
||||
* @return bool If the operation succeeded
|
||||
*/
|
||||
|
||||
[[nodiscard]] bool SaveIconToFile(const QImage& image, const std::filesystem::path& icon_path);
|
||||
|
Loading…
Reference in New Issue
Block a user