mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 07:50:06 +00:00
Merge pull request #11523 from t895/shader-workers
android: Use 1 worker for shader compilation for all devices
This commit is contained in:
commit
4d28e60694
@ -294,10 +294,11 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
|
|||||||
texture_cache{texture_cache_}, shader_notify{shader_notify_},
|
texture_cache{texture_cache_}, shader_notify{shader_notify_},
|
||||||
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
|
use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
|
||||||
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
|
use_vulkan_pipeline_cache{Settings::values.use_vulkan_driver_pipeline_cache.GetValue()},
|
||||||
workers(device.GetDriverID() == VK_DRIVER_ID_QUALCOMM_PROPRIETARY
|
#ifdef ANDROID
|
||||||
? 1
|
workers(1, "VkPipelineBuilder"),
|
||||||
: (std::max(std::thread::hardware_concurrency(), 2U) - 1),
|
#else
|
||||||
"VkPipelineBuilder"),
|
workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "VkPipelineBuilder"),
|
||||||
|
#endif
|
||||||
serialization_thread(1, "VkPipelineSerialization") {
|
serialization_thread(1, "VkPipelineSerialization") {
|
||||||
const auto& float_control{device.FloatControlProperties()};
|
const auto& float_control{device.FloatControlProperties()};
|
||||||
const VkDriverId driver_id{device.GetDriverID()};
|
const VkDriverId driver_id{device.GetDriverID()};
|
||||||
|
Loading…
Reference in New Issue
Block a user