gl_shader_cache: std::move entries in CachedShader constructor
Avoids several reallocations of std::vector instances where applicable.
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		| @@ -313,9 +313,10 @@ std::unordered_set<GLenum> GetSupportedFormats() { | ||||
|  | ||||
| CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type, | ||||
|                            GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b) | ||||
|     : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache}, | ||||
|       device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier}, | ||||
|       shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} { | ||||
|     : RasterizerCacheObject{params.host_ptr}, system{params.system}, | ||||
|       disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr}, | ||||
|       unique_identifier{params.unique_identifier}, shader_type{shader_type}, | ||||
|       entries{std::move(entries)}, code{std::move(code)}, code_b{std::move(code_b)} { | ||||
|     if (!params.precompiled_variants) { | ||||
|         return; | ||||
|     } | ||||
|   | ||||
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