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https://github.com/yuzu-emu/yuzu.git
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gl_rasterizer: Use DSA for textures
This commit is contained in:
parent
92b18345a8
commit
4b676e7786
@ -18,7 +18,6 @@
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#include "video_core/morton.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/surface.h"
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#include "video_core/surface.h"
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#include "video_core/textures/astc.h"
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#include "video_core/textures/astc.h"
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@ -44,14 +43,14 @@ struct FormatTuple {
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bool compressed;
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bool compressed;
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};
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};
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static void ApplyTextureDefaults(GLenum target, u32 max_mip_level) {
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static void ApplyTextureDefaults(GLuint texture, u32 max_mip_level) {
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glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTextureParameteri(texture, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
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glTextureParameteri(texture, GL_TEXTURE_MAX_LEVEL, max_mip_level - 1);
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if (max_mip_level == 1) {
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if (max_mip_level == 1) {
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glTexParameterf(target, GL_TEXTURE_LOD_BIAS, 1000.0);
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glTextureParameterf(texture, GL_TEXTURE_LOD_BIAS, 1000.0);
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}
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}
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}
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}
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@ -529,55 +528,41 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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CachedSurface::CachedSurface(const SurfaceParams& params)
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CachedSurface::CachedSurface(const SurfaceParams& params)
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: params(params), gl_target(SurfaceTargetToGL(params.target)),
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: params(params), gl_target(SurfaceTargetToGL(params.target)),
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cached_size_in_bytes(params.size_in_bytes) {
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cached_size_in_bytes(params.size_in_bytes) {
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texture.Create();
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texture.Create(gl_target);
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const auto& rect{params.GetRect()};
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// Keep track of previous texture bindings
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// TODO(Rodrigo): Using params.GetRect() returns a different size than using its Mip*(0)
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OpenGLState cur_state = OpenGLState::GetCurState();
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// alternatives. This signals a bug on those functions.
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const auto& old_tex = cur_state.texture_units[0];
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const auto width = static_cast<GLsizei>(params.MipWidth(0));
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SCOPE_EXIT({
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const auto height = static_cast<GLsizei>(params.MipHeight(0));
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = texture.handle;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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glActiveTexture(GL_TEXTURE0);
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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const auto& format_tuple = GetFormatTuple(params.pixel_format, params.component_type);
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gl_internal_format = format_tuple.internal_format;
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gl_internal_format = format_tuple.internal_format;
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gl_is_compressed = format_tuple.compressed;
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if (!format_tuple.compressed) {
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switch (params.target) {
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// Only pre-create the texture for non-compressed textures.
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case SurfaceTarget::Texture1D:
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switch (params.target) {
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glTextureStorage1D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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case SurfaceTarget::Texture1D:
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width);
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glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
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break;
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format_tuple.internal_format, rect.GetWidth());
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case SurfaceTarget::Texture2D:
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break;
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case SurfaceTarget::TextureCubemap:
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case SurfaceTarget::Texture2D:
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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case SurfaceTarget::TextureCubemap:
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width, height);
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glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
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break;
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
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case SurfaceTarget::Texture3D:
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::TextureCubeArray:
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case SurfaceTarget::Texture2DArray:
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glTextureStorage3D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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case SurfaceTarget::TextureCubeArray:
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width, height, params.depth);
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glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
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break;
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format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
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default:
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params.depth);
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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break;
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static_cast<u32>(params.target));
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default:
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UNREACHABLE();
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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glTextureStorage2D(texture.handle, params.max_mip_level, format_tuple.internal_format,
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static_cast<u32>(params.target));
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width, height);
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UNREACHABLE();
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glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
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rect.GetWidth(), rect.GetHeight());
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}
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}
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}
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ApplyTextureDefaults(SurfaceTargetToGL(params.target), params.max_mip_level);
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ApplyTextureDefaults(texture.handle, params.max_mip_level);
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OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
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OpenGL::LabelGLObject(GL_TEXTURE, texture.handle, params.addr, params.IdentityString());
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@ -752,63 +737,50 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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const auto& rect{params.GetRect(mip_map)};
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const auto& rect{params.GetRect(mip_map)};
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// Load data from memory to the surface
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// Load data from memory to the surface
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const GLint x0 = static_cast<GLint>(rect.left);
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const auto x0 = static_cast<GLint>(rect.left);
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const GLint y0 = static_cast<GLint>(rect.bottom);
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const auto y0 = static_cast<GLint>(rect.bottom);
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std::size_t buffer_offset =
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auto buffer_offset =
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
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static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
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static_cast<std::size_t>(x0)) *
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static_cast<std::size_t>(x0)) *
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GetBytesPerPixel(params.pixel_format);
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GetBytesPerPixel(params.pixel_format);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
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const GLuint target_tex = texture.handle;
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OpenGLState cur_state = OpenGLState::GetCurState();
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const auto& old_tex = cur_state.texture_units[0];
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SCOPE_EXIT({
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cur_state.texture_units[0] = old_tex;
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cur_state.Apply();
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});
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cur_state.texture_units[0].texture = target_tex;
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cur_state.texture_units[0].target = SurfaceTargetToGL(params.target);
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cur_state.Apply();
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
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ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
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ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
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GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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const auto image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
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glActiveTexture(GL_TEXTURE0);
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if (tuple.compressed) {
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if (tuple.compressed) {
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switch (params.target) {
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switch (params.target) {
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2D:
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glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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glCompressedTextureSubImage2D(
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
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static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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glCompressedTextureSubImage3D(
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
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static_cast<GLsizei>(params.MipDepth(mip_map)), tuple.internal_format, image_size,
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&gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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case SurfaceTarget::TextureCubeArray:
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glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
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glCompressedTextureSubImage3D(
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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texture.handle, mip_map, 0, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), static_cast<GLsizei>(params.depth),
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static_cast<GLsizei>(params.depth), 0, image_size,
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tuple.internal_format, image_size, &gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::TextureCubemap: {
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case SurfaceTarget::TextureCubemap: {
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GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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const auto layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
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for (std::size_t face = 0; face < params.depth; ++face) {
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for (std::size_t face = 0; face < params.depth; ++face) {
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glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
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glCompressedTextureSubImage3D(
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mip_map, tuple.internal_format,
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texture.handle, mip_map, 0, 0, static_cast<GLint>(face),
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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static_cast<GLsizei>(params.MipHeight(mip_map)), 1, tuple.internal_format,
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layer_size, &gl_buffer[mip_map][buffer_offset]);
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layer_size, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += layer_size;
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buffer_offset += layer_size;
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}
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}
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break;
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break;
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@ -817,46 +789,43 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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static_cast<u32>(params.target));
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UNREACHABLE();
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UNREACHABLE();
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glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
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glCompressedTextureSubImage2D(
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static_cast<GLsizei>(params.MipWidth(mip_map)),
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texture.handle, mip_map, 0, 0, static_cast<GLsizei>(params.MipWidth(mip_map)),
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static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
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static_cast<GLsizei>(params.MipHeight(mip_map)), tuple.internal_format,
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static_cast<GLsizei>(params.size_in_bytes_gl),
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static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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}
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}
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} else {
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} else {
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switch (params.target) {
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switch (params.target) {
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case SurfaceTarget::Texture1D:
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case SurfaceTarget::Texture1D:
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glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
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glTextureSubImage1D(texture.handle, mip_map, x0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture2D:
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case SurfaceTarget::Texture2D:
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glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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&gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture3D:
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case SurfaceTarget::Texture3D:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
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static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::Texture2DArray:
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case SurfaceTarget::TextureCubeArray:
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case SurfaceTarget::TextureCubeArray:
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glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, 0,
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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break;
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break;
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case SurfaceTarget::TextureCubemap: {
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case SurfaceTarget::TextureCubemap: {
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std::size_t start = buffer_offset;
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std::size_t start = buffer_offset;
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for (std::size_t face = 0; face < params.depth; ++face) {
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for (std::size_t face = 0; face < params.depth; ++face) {
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glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
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glTextureSubImage3D(texture.handle, mip_map, x0, y0, static_cast<GLint>(face),
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x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetWidth()),
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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static_cast<GLsizei>(rect.GetHeight()), 1, tuple.format,
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&gl_buffer[mip_map][buffer_offset]);
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tuple.type, &gl_buffer[mip_map][buffer_offset]);
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buffer_offset += params.LayerSizeGL(mip_map);
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buffer_offset += params.LayerSizeGL(mip_map);
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}
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}
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break;
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break;
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@ -865,9 +834,10 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
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static_cast<u32>(params.target));
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static_cast<u32>(params.target));
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UNREACHABLE();
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UNREACHABLE();
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glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
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glTextureSubImage2D(texture.handle, mip_map, x0, y0,
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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static_cast<GLsizei>(rect.GetWidth()),
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&gl_buffer[mip_map][buffer_offset]);
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
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&gl_buffer[mip_map][buffer_offset]);
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}
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}
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}
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}
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@ -877,29 +847,16 @@ void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
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void CachedSurface::EnsureTextureView() {
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void CachedSurface::EnsureTextureView() {
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if (texture_view.handle != 0)
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if (texture_view.handle != 0)
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return;
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return;
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// Compressed texture are not being created with immutable storage
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UNIMPLEMENTED_IF(gl_is_compressed);
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const GLenum target{TargetLayer()};
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const GLenum target{TargetLayer()};
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const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
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const GLuint num_layers{target == GL_TEXTURE_CUBE_MAP_ARRAY ? 6u : 1u};
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constexpr GLuint min_layer = 0;
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constexpr GLuint min_layer = 0;
|
||||||
constexpr GLuint min_level = 0;
|
constexpr GLuint min_level = 0;
|
||||||
|
|
||||||
texture_view.Create();
|
glGenTextures(1, &texture_view.handle);
|
||||||
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, min_level,
|
glTextureView(texture_view.handle, target, texture.handle, gl_internal_format, 0,
|
||||||
params.max_mip_level, min_layer, num_layers);
|
params.max_mip_level, 0, 1);
|
||||||
|
ApplyTextureDefaults(texture_view.handle, params.max_mip_level);
|
||||||
OpenGLState cur_state = OpenGLState::GetCurState();
|
|
||||||
const auto& old_tex = cur_state.texture_units[0];
|
|
||||||
SCOPE_EXIT({
|
|
||||||
cur_state.texture_units[0] = old_tex;
|
|
||||||
cur_state.Apply();
|
|
||||||
});
|
|
||||||
cur_state.texture_units[0].texture = texture_view.handle;
|
|
||||||
cur_state.texture_units[0].target = target;
|
|
||||||
cur_state.Apply();
|
|
||||||
|
|
||||||
ApplyTextureDefaults(target, params.max_mip_level);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
|
||||||
|
@ -393,7 +393,6 @@ private:
|
|||||||
SurfaceParams params{};
|
SurfaceParams params{};
|
||||||
GLenum gl_target{};
|
GLenum gl_target{};
|
||||||
GLenum gl_internal_format{};
|
GLenum gl_internal_format{};
|
||||||
bool gl_is_compressed{};
|
|
||||||
std::size_t cached_size_in_bytes{};
|
std::size_t cached_size_in_bytes{};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -15,12 +15,12 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R
|
|||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
void OGLTexture::Create() {
|
void OGLTexture::Create(GLenum target) {
|
||||||
if (handle != 0)
|
if (handle != 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
|
||||||
glGenTextures(1, &handle);
|
glCreateTextures(target, 1, &handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void OGLTexture::Release() {
|
void OGLTexture::Release() {
|
||||||
|
@ -28,7 +28,7 @@ public:
|
|||||||
}
|
}
|
||||||
|
|
||||||
/// Creates a new internal OpenGL resource and stores the handle
|
/// Creates a new internal OpenGL resource and stores the handle
|
||||||
void Create();
|
void Create(GLenum target);
|
||||||
|
|
||||||
/// Deletes the internal OpenGL resource
|
/// Deletes the internal OpenGL resource
|
||||||
void Release();
|
void Release();
|
||||||
|
@ -171,10 +171,6 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
|||||||
Memory::GetPointer(framebuffer_addr),
|
Memory::GetPointer(framebuffer_addr),
|
||||||
gl_framebuffer_data.data(), true);
|
gl_framebuffer_data.data(), true);
|
||||||
|
|
||||||
state.texture_units[0].texture = screen_info.texture.resource.handle;
|
|
||||||
state.Apply();
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
||||||
|
|
||||||
// Update existing texture
|
// Update existing texture
|
||||||
@ -182,14 +178,11 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
|||||||
// they differ from the LCD resolution.
|
// they differ from the LCD resolution.
|
||||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
||||||
// framebuffer sizes. We should make sure that this cannot happen.
|
// framebuffer sizes. We should make sure that this cannot happen.
|
||||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, framebuffer.width, framebuffer.height,
|
glTextureSubImage2D(screen_info.texture.resource.handle, 0, 0, 0, framebuffer.width,
|
||||||
screen_info.texture.gl_format, screen_info.texture.gl_type,
|
framebuffer.height, screen_info.texture.gl_format,
|
||||||
gl_framebuffer_data.data());
|
screen_info.texture.gl_type, gl_framebuffer_data.data());
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||||
|
|
||||||
state.texture_units[0].texture = 0;
|
|
||||||
state.Apply();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -199,17 +192,8 @@ void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuf
|
|||||||
*/
|
*/
|
||||||
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, u8 color_a,
|
||||||
const TextureInfo& texture) {
|
const TextureInfo& texture) {
|
||||||
state.texture_units[0].texture = texture.resource.handle;
|
const u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
||||||
state.Apply();
|
glClearTexImage(texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
u8 framebuffer_data[4] = {color_a, color_b, color_g, color_r};
|
|
||||||
|
|
||||||
// Update existing texture
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, framebuffer_data);
|
|
||||||
|
|
||||||
state.texture_units[0].texture = 0;
|
|
||||||
state.Apply();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
@ -249,26 +233,13 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||||||
sizeof(ScreenRectVertex));
|
sizeof(ScreenRectVertex));
|
||||||
|
|
||||||
// Allocate textures for the screen
|
// Allocate textures for the screen
|
||||||
screen_info.texture.resource.Create();
|
screen_info.texture.resource.Create(GL_TEXTURE_2D);
|
||||||
|
|
||||||
// Allocation of storage is deferred until the first frame, when we
|
const GLuint texture = screen_info.texture.resource.handle;
|
||||||
// know the framebuffer size.
|
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
||||||
|
|
||||||
state.texture_units[0].texture = screen_info.texture.resource.handle;
|
|
||||||
state.Apply();
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
|
|
||||||
screen_info.display_texture = screen_info.texture.resource.handle;
|
screen_info.display_texture = screen_info.texture.resource.handle;
|
||||||
|
|
||||||
state.texture_units[0].texture = 0;
|
|
||||||
state.Apply();
|
|
||||||
|
|
||||||
// Clear screen to black
|
// Clear screen to black
|
||||||
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
LoadColorToActiveGLTexture(0, 0, 0, 0, screen_info.texture);
|
||||||
}
|
}
|
||||||
@ -284,20 +255,19 @@ void RendererOpenGL::CreateRasterizer() {
|
|||||||
|
|
||||||
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
||||||
const Tegra::FramebufferConfig& framebuffer) {
|
const Tegra::FramebufferConfig& framebuffer) {
|
||||||
|
|
||||||
texture.width = framebuffer.width;
|
texture.width = framebuffer.width;
|
||||||
texture.height = framebuffer.height;
|
texture.height = framebuffer.height;
|
||||||
|
|
||||||
GLint internal_format;
|
GLint internal_format;
|
||||||
switch (framebuffer.pixel_format) {
|
switch (framebuffer.pixel_format) {
|
||||||
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
|
||||||
internal_format = GL_RGBA;
|
internal_format = GL_RGBA8;
|
||||||
texture.gl_format = GL_RGBA;
|
texture.gl_format = GL_RGBA;
|
||||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
internal_format = GL_RGBA;
|
internal_format = GL_RGBA8;
|
||||||
texture.gl_format = GL_RGBA;
|
texture.gl_format = GL_RGBA;
|
||||||
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||||
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
gl_framebuffer_data.resize(texture.width * texture.height * 4);
|
||||||
@ -306,15 +276,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
|
|||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
state.texture_units[0].texture = texture.resource.handle;
|
texture.resource.Release();
|
||||||
state.Apply();
|
texture.resource.Create(GL_TEXTURE_2D);
|
||||||
|
glTextureStorage2D(texture.resource.handle, 1, internal_format, texture.width, texture.height);
|
||||||
glActiveTexture(GL_TEXTURE0);
|
|
||||||
glTexImage2D(GL_TEXTURE_2D, 0, internal_format, texture.width, texture.height, 0,
|
|
||||||
texture.gl_format, texture.gl_type, nullptr);
|
|
||||||
|
|
||||||
state.texture_units[0].texture = 0;
|
|
||||||
state.Apply();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
|
void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x, float y, float w,
|
||||||
|
Loading…
Reference in New Issue
Block a user