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https://github.com/yuzu-emu/yuzu.git
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Remove "super lame/broken" file_search compilation unit that was leftover from Dolphin
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961f65d1fe
commit
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@ -4,7 +4,6 @@ configure_file("${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in" "${CMAKE_CURRENT_SOU
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set(SRCS
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set(SRCS
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break_points.cpp
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break_points.cpp
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emu_window.cpp
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emu_window.cpp
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file_search.cpp
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file_util.cpp
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file_util.cpp
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hash.cpp
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hash.cpp
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key_map.cpp
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key_map.cpp
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@ -36,7 +35,6 @@ set(HEADERS
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debug_interface.h
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debug_interface.h
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emu_window.h
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emu_window.h
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fifo_queue.h
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fifo_queue.h
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file_search.h
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file_util.h
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file_util.h
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hash.h
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hash.h
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key_map.h
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key_map.h
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@ -1,103 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/common.h"
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#ifndef _WIN32
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#include <dirent.h>
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#else
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#include <windows.h>
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#endif
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#include <algorithm>
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#include "common/file_search.h"
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#include "common/string_util.h"
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CFileSearch::CFileSearch(const CFileSearch::XStringVector& _rSearchStrings, const CFileSearch::XStringVector& _rDirectories)
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{
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// Reverse the loop order for speed?
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for (size_t j = 0; j < _rSearchStrings.size(); j++)
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{
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for (size_t i = 0; i < _rDirectories.size(); i++)
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{
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FindFiles(_rSearchStrings[j], _rDirectories[i]);
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}
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}
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}
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void CFileSearch::FindFiles(const std::string& _searchString, const std::string& _strPath)
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{
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std::string GCMSearchPath;
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Common::BuildCompleteFilename(GCMSearchPath, _strPath, _searchString);
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#ifdef _WIN32
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WIN32_FIND_DATA findData;
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HANDLE FindFirst = FindFirstFile(Common::UTF8ToTStr(GCMSearchPath).c_str(), &findData);
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if (FindFirst != INVALID_HANDLE_VALUE)
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{
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bool bkeepLooping = true;
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while (bkeepLooping)
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{
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if (findData.cFileName[0] != '.')
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{
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std::string strFilename;
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Common::BuildCompleteFilename(strFilename, _strPath, Common::TStrToUTF8(findData.cFileName));
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m_FileNames.push_back(strFilename);
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}
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bkeepLooping = FindNextFile(FindFirst, &findData) ? true : false;
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}
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}
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FindClose(FindFirst);
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#else
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// TODO: super lame/broken
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auto end_match(_searchString);
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// assuming we have a "*.blah"-like pattern
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if (!end_match.empty() && end_match[0] == '*')
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end_match.erase(0, 1);
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// ugly
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if (end_match == ".*")
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end_match.clear();
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DIR* dir = opendir(_strPath.c_str());
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if (!dir)
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return;
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while (auto const dp = readdir(dir))
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{
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std::string found(dp->d_name);
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if ((found != ".") && (found != "..")
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&& (found.size() >= end_match.size())
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&& std::equal(end_match.rbegin(), end_match.rend(), found.rbegin()))
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{
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std::string full_name;
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if (_strPath.c_str()[_strPath.size()-1] == DIR_SEP_CHR)
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full_name = _strPath + found;
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else
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full_name = _strPath + DIR_SEP + found;
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m_FileNames.push_back(full_name);
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}
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}
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closedir(dir);
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#endif
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}
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const CFileSearch::XStringVector& CFileSearch::GetFileNames() const
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{
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return m_FileNames;
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}
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@ -1,23 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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class CFileSearch
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{
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public:
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typedef std::vector<std::string>XStringVector;
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CFileSearch(const XStringVector& _rSearchStrings, const XStringVector& _rDirectories);
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const XStringVector& GetFileNames() const;
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private:
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void FindFiles(const std::string& _searchString, const std::string& _strPath);
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XStringVector m_FileNames;
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};
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