mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 20:10:05 +00:00
yuzu: Add docked, GPU accuracy and adapting filter hotkeys
This commit is contained in:
parent
b720009dc0
commit
49eb78497b
@ -65,12 +65,14 @@ const std::array<int, 2> Config::default_stick_mod = {
|
||||
// This must be in alphabetical order according to action name as it must have the same order as
|
||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||
// clang-format off
|
||||
const std::array<UISettings::Shortcut, 20> Config::default_hotkeys{{
|
||||
const std::array<UISettings::Shortcut, 22> Config::default_hotkeys{{
|
||||
{QStringLiteral("Audio Mute/Unmute"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+M"), QStringLiteral("Home+Dpad_Right"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Audio Volume Down"), QStringLiteral("Main Window"), {QStringLiteral("-"), QStringLiteral("Home+Dpad_Down"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Audio Volume Up"), QStringLiteral("Main Window"), {QStringLiteral("+"), QStringLiteral("Home+Dpad_Up"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), QStringLiteral("Screenshot"), Qt::WidgetWithChildrenShortcut}},
|
||||
{QStringLiteral("Change Adapting Filter"), QStringLiteral("Main Window"), {QStringLiteral("F8"), QStringLiteral("Home+L"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Change Docked Mode"), QStringLiteral("Main Window"), {QStringLiteral("F10"), QStringLiteral("Home+X"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Change GPU Accuracy"), QStringLiteral("Main Window"), {QStringLiteral("F9"), QStringLiteral("Home+R"), Qt::ApplicationShortcut}},
|
||||
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), QStringLiteral("Home+Plus"), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Exit Fullscreen"), QStringLiteral("Main Window"), {QStringLiteral("Esc"), QStringLiteral(""), Qt::WindowShortcut}},
|
||||
{QStringLiteral("Exit yuzu"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Q"), QStringLiteral("Home+Minus"), Qt::WindowShortcut}},
|
||||
|
@ -46,7 +46,7 @@ public:
|
||||
default_mouse_buttons;
|
||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
|
||||
static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
|
||||
static const std::array<UISettings::Shortcut, 20> default_hotkeys;
|
||||
static const std::array<UISettings::Shortcut, 22> default_hotkeys;
|
||||
|
||||
static constexpr UISettings::Theme default_theme{
|
||||
#ifdef _WIN32
|
||||
|
@ -806,21 +806,8 @@ void GMainWindow::InitializeWidgets() {
|
||||
filter_status_button = new QPushButton();
|
||||
filter_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
filter_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(filter_status_button, &QPushButton::clicked, [&] {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
} else {
|
||||
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
||||
}
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
}
|
||||
Settings::values.scaling_filter.SetValue(filter);
|
||||
filter_status_button->setChecked(true);
|
||||
UpdateFilterText();
|
||||
});
|
||||
connect(filter_status_button, &QPushButton::clicked, this,
|
||||
&GMainWindow::OnToggleAdaptingFilter);
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
@ -835,25 +822,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
dock_status_button = new QPushButton();
|
||||
dock_status_button->setObjectName(QStringLiteral("TogglableStatusBarButton"));
|
||||
dock_status_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(dock_status_button, &QPushButton::clicked, [&] {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if (!is_docked && handheld->IsConnected()) {
|
||||
QMessageBox::warning(this, tr("Invalid config detected"),
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
handheld->Disconnect();
|
||||
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
player_1->Connect();
|
||||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
dock_status_button->setChecked(!is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked, *system);
|
||||
});
|
||||
connect(dock_status_button, &QPushButton::clicked, this, &GMainWindow::OnToggleDockedMode);
|
||||
dock_status_button->setText(tr("DOCK"));
|
||||
dock_status_button->setCheckable(true);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
@ -863,22 +832,7 @@ void GMainWindow::InitializeWidgets() {
|
||||
gpu_accuracy_button->setObjectName(QStringLiteral("GPUStatusBarButton"));
|
||||
gpu_accuracy_button->setCheckable(true);
|
||||
gpu_accuracy_button->setFocusPolicy(Qt::NoFocus);
|
||||
connect(gpu_accuracy_button, &QPushButton::clicked, [this] {
|
||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||
case Settings::GPUAccuracy::High: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
||||
break;
|
||||
}
|
||||
case Settings::GPUAccuracy::Normal:
|
||||
case Settings::GPUAccuracy::Extreme:
|
||||
default: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
||||
}
|
||||
}
|
||||
|
||||
system->ApplySettings();
|
||||
UpdateGPUAccuracyButton();
|
||||
});
|
||||
connect(gpu_accuracy_button, &QPushButton::clicked, this, &GMainWindow::OnToggleGpuAccuracy);
|
||||
UpdateGPUAccuracyButton();
|
||||
statusBar()->insertPermanentWidget(0, gpu_accuracy_button);
|
||||
|
||||
@ -1009,12 +963,10 @@ void GMainWindow::InitializeHotkeys() {
|
||||
ToggleFullscreen();
|
||||
}
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Change Docked Mode"), [&] {
|
||||
Settings::values.use_docked_mode.SetValue(!Settings::values.use_docked_mode.GetValue());
|
||||
OnDockedModeChanged(!Settings::values.use_docked_mode.GetValue(),
|
||||
Settings::values.use_docked_mode.GetValue(), *system);
|
||||
dock_status_button->setChecked(Settings::values.use_docked_mode.GetValue());
|
||||
});
|
||||
connect_shortcut(QStringLiteral("Change Adapting Filter"),
|
||||
&GMainWindow::OnToggleAdaptingFilter);
|
||||
connect_shortcut(QStringLiteral("Change Docked Mode"), &GMainWindow::OnToggleDockedMode);
|
||||
connect_shortcut(QStringLiteral("Change GPU Accuracy"), &GMainWindow::OnToggleGpuAccuracy);
|
||||
connect_shortcut(QStringLiteral("Audio Mute/Unmute"),
|
||||
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
|
||||
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
|
||||
@ -2868,6 +2820,59 @@ void GMainWindow::OnTasReset() {
|
||||
input_subsystem->GetTas()->Reset();
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleDockedMode() {
|
||||
const bool is_docked = Settings::values.use_docked_mode.GetValue();
|
||||
auto* player_1 = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||
auto* handheld = system->HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||
|
||||
if (!is_docked && handheld->IsConnected()) {
|
||||
QMessageBox::warning(this, tr("Invalid config detected"),
|
||||
tr("Handheld controller can't be used on docked mode. Pro "
|
||||
"controller will be selected."));
|
||||
handheld->Disconnect();
|
||||
player_1->SetNpadStyleIndex(Core::HID::NpadStyleIndex::ProController);
|
||||
player_1->Connect();
|
||||
controller_dialog->refreshConfiguration();
|
||||
}
|
||||
|
||||
Settings::values.use_docked_mode.SetValue(!is_docked);
|
||||
dock_status_button->setChecked(!is_docked);
|
||||
OnDockedModeChanged(is_docked, !is_docked, *system);
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleGpuAccuracy() {
|
||||
switch (Settings::values.gpu_accuracy.GetValue()) {
|
||||
case Settings::GPUAccuracy::High: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::Normal);
|
||||
break;
|
||||
}
|
||||
case Settings::GPUAccuracy::Normal:
|
||||
case Settings::GPUAccuracy::Extreme:
|
||||
default: {
|
||||
Settings::values.gpu_accuracy.SetValue(Settings::GPUAccuracy::High);
|
||||
}
|
||||
}
|
||||
|
||||
system->ApplySettings();
|
||||
UpdateGPUAccuracyButton();
|
||||
}
|
||||
|
||||
void GMainWindow::OnToggleAdaptingFilter() {
|
||||
auto filter = Settings::values.scaling_filter.GetValue();
|
||||
if (filter == Settings::ScalingFilter::LastFilter) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
} else {
|
||||
filter = static_cast<Settings::ScalingFilter>(static_cast<u32>(filter) + 1);
|
||||
}
|
||||
if (Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::OpenGL &&
|
||||
filter == Settings::ScalingFilter::Fsr) {
|
||||
filter = Settings::ScalingFilter::NearestNeighbor;
|
||||
}
|
||||
Settings::values.scaling_filter.SetValue(filter);
|
||||
filter_status_button->setChecked(true);
|
||||
UpdateFilterText();
|
||||
}
|
||||
|
||||
void GMainWindow::OnConfigurePerGame() {
|
||||
const u64 title_id = system->GetCurrentProcessProgramID();
|
||||
OpenPerGameConfiguration(title_id, game_path.toStdString());
|
||||
|
@ -284,6 +284,9 @@ private slots:
|
||||
void OnTasStartStop();
|
||||
void OnTasRecord();
|
||||
void OnTasReset();
|
||||
void OnToggleDockedMode();
|
||||
void OnToggleGpuAccuracy();
|
||||
void OnToggleAdaptingFilter();
|
||||
void OnConfigurePerGame();
|
||||
void OnLoadAmiibo();
|
||||
void OnOpenYuzuFolder();
|
||||
|
Loading…
Reference in New Issue
Block a user