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zstd_compression: Make use of std::span
Allows for the incoming data stream to be non-allocating.
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@ -32,7 +32,7 @@ std::vector<u8> CompressDataZSTDDefault(const u8* source, std::size_t source_siz
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
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return CompressDataZSTD(source, source_size, ZSTD_CLEVEL_DEFAULT);
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}
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}
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std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed) {
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std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed) {
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const std::size_t decompressed_size =
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const std::size_t decompressed_size =
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ZSTD_getDecompressedSize(compressed.data(), compressed.size());
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ZSTD_getDecompressedSize(compressed.data(), compressed.size());
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std::vector<u8> decompressed(decompressed_size);
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std::vector<u8> decompressed(decompressed_size);
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@ -4,6 +4,7 @@
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#pragma once
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#pragma once
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#include <span>
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#include <vector>
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#include <vector>
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#include "common/common_types.h"
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#include "common/common_types.h"
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@ -40,6 +41,6 @@ namespace Common::Compression {
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*
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*
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* @return the decompressed data.
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* @return the decompressed data.
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*/
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*/
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[[nodiscard]] std::vector<u8> DecompressDataZSTD(const std::vector<u8>& compressed);
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[[nodiscard]] std::vector<u8> DecompressDataZSTD(std::span<const u8> compressed);
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} // namespace Common::Compression
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} // namespace Common::Compression
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