texture_cache: Drop abstracted ComponentType

Abstracted ComponentType was not being used in a meaningful way.
This commit drops its usage.

There is one place where it was being used to test compatibility between
two cached surfaces, but this one is implied in the pixel format.
Removing the component type test doesn't change the behaviour.
This commit is contained in:
ReinUsesLisp 2019-11-08 22:38:26 -03:00
parent 790a482bb4
commit 48a1687f51
No known key found for this signature in database
GPG Key ID: 2DFC508897B39CFE
8 changed files with 158 additions and 294 deletions

View File

@ -23,7 +23,6 @@ namespace OpenGL {
using Tegra::Texture::SwizzleSource; using Tegra::Texture::SwizzleSource;
using VideoCore::MortonSwizzleMode; using VideoCore::MortonSwizzleMode;
using VideoCore::Surface::ComponentType;
using VideoCore::Surface::PixelFormat; using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::SurfaceCompression; using VideoCore::Surface::SurfaceCompression;
using VideoCore::Surface::SurfaceTarget; using VideoCore::Surface::SurfaceTarget;
@ -40,114 +39,95 @@ struct FormatTuple {
GLint internal_format; GLint internal_format;
GLenum format; GLenum format;
GLenum type; GLenum type;
ComponentType component_type;
bool compressed; bool compressed;
}; };
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U {GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S {GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI {GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U {GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm, {GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
false}, // A2B10G10R10U {GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U {GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U {GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI {GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F {GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U {GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI {GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float, {GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
false}, // R11FG11FB10F {GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI {GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
true}, // DXT1 {GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
true}, // DXT23 {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
true}, // DXT45 {GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1 {GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
true}, // DXN2UNORM {GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM {GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
true}, // BC7U {GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, {GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
true}, // BC6H_UF16 {GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float, {GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
true}, // BC6H_SF16 {GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4 {GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8 {GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F {GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F {GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F {GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F {GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U {GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI {GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I {GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16 {GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F {GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI {GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, {GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
false}, // RGBA8_SRGB
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
// Compressed sRGB formats // Compressed sRGB formats
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
true}, // DXT1_SRGB {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
true}, // DXT23_SRGB {GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
true}, // DXT45_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
true}, // BC7U_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12 {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6 {GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
// Depth formats // Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F {GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm, {GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
false}, // Z16
// DepthStencil formats // DepthStencil formats
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
false}, // Z24S8 {GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm, {GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
false}, // S8Z24
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
ComponentType::Float, false}, // Z32FS8
}}; }};
const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) { const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]}; const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
return format; return format;
@ -249,7 +229,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params) CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
: VideoCommon::SurfaceBase<View>(gpu_addr, params) { : VideoCommon::SurfaceBase<View>(gpu_addr, params) {
const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)}; const auto& tuple{GetFormatTuple(params.pixel_format)};
internal_format = tuple.internal_format; internal_format = tuple.internal_format;
format = tuple.format; format = tuple.format;
type = tuple.type; type = tuple.type;
@ -451,8 +431,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
texture_view.Create(); texture_view.Create();
const GLuint handle{texture_view.handle}; const GLuint handle{texture_view.handle};
const FormatTuple& tuple{ const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)};
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level, glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
params.num_levels, params.base_layer, params.num_layers); params.num_levels, params.base_layer, params.num_layers);
@ -562,8 +541,8 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
const auto& dst_params = dst_surface->GetSurfaceParams(); const auto& dst_params = dst_surface->GetSurfaceParams();
UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1); UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type); const auto source_format = GetFormatTuple(src_params.pixel_format);
const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type); const auto dest_format = GetFormatTuple(dst_params.pixel_format);
const std::size_t source_size = src_surface->GetHostSizeInBytes(); const std::size_t source_size = src_surface->GetHostSizeInBytes();
const std::size_t dest_size = dst_surface->GetHostSizeInBytes(); const std::size_t dest_size = dst_surface->GetHostSizeInBytes();

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@ -95,83 +95,82 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler } // namespace Sampler
struct FormatTuple { struct FormatTuple {
vk::Format format; ///< Vulkan format vk::Format format; ///< Vulkan format
ComponentType component_type; ///< Abstracted component type bool attachable; ///< True when this format can be used as an attachment
bool attachable; ///< True when this format can be used as an attachment
}; };
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{ static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{vk::Format::eA8B8G8R8UnormPack32, ComponentType::UNorm, true}, // ABGR8U {vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8S {vk::Format::eUndefined, false}, // ABGR8S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8UI {vk::Format::eUndefined, false}, // ABGR8UI
{vk::Format::eB5G6R5UnormPack16, ComponentType::UNorm, false}, // B5G6R5U {vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
{vk::Format::eA2B10G10R10UnormPack32, ComponentType::UNorm, true}, // A2B10G10R10U {vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // A1B5G5R5U {vk::Format::eUndefined, false}, // A1B5G5R5U
{vk::Format::eR8Unorm, ComponentType::UNorm, true}, // R8U {vk::Format::eR8Unorm, true}, // R8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R8UI {vk::Format::eUndefined, false}, // R8UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16F {vk::Format::eUndefined, false}, // RGBA16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16U {vk::Format::eUndefined, false}, // RGBA16U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16UI {vk::Format::eUndefined, false}, // RGBA16UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R11FG11FB10F {vk::Format::eUndefined, false}, // R11FG11FB10F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32UI {vk::Format::eUndefined, false}, // RGBA32UI
{vk::Format::eBc1RgbaUnormBlock, ComponentType::UNorm, false}, // DXT1 {vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
{vk::Format::eBc2UnormBlock, ComponentType::UNorm, false}, // DXT23 {vk::Format::eBc2UnormBlock, false}, // DXT23
{vk::Format::eBc3UnormBlock, ComponentType::UNorm, false}, // DXT45 {vk::Format::eBc3UnormBlock, false}, // DXT45
{vk::Format::eBc4UnormBlock, ComponentType::UNorm, false}, // DXN1 {vk::Format::eBc4UnormBlock, false}, // DXN1
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2UNORM {vk::Format::eUndefined, false}, // DXN2UNORM
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2SNORM {vk::Format::eUndefined, false}, // DXN2SNORM
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U {vk::Format::eUndefined, false}, // BC7U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_UF16 {vk::Format::eUndefined, false}, // BC6H_UF16
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_SF16 {vk::Format::eUndefined, false}, // BC6H_SF16
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4 {vk::Format::eUndefined, false}, // ASTC_2D_4X4
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8 {vk::Format::eUndefined, false}, // BGRA8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32F {vk::Format::eUndefined, false}, // RGBA32F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32F {vk::Format::eUndefined, false}, // RG32F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32F {vk::Format::eUndefined, false}, // R32F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16F {vk::Format::eUndefined, false}, // R16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16U {vk::Format::eUndefined, false}, // R16U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16S {vk::Format::eUndefined, false}, // R16S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16UI {vk::Format::eUndefined, false}, // R16UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16I {vk::Format::eUndefined, false}, // R16I
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16 {vk::Format::eUndefined, false}, // RG16
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16F {vk::Format::eUndefined, false}, // RG16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16UI {vk::Format::eUndefined, false}, // RG16UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16I {vk::Format::eUndefined, false}, // RG16I
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16S {vk::Format::eUndefined, false}, // RG16S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGB32F {vk::Format::eUndefined, false}, // RGB32F
{vk::Format::eA8B8G8R8SrgbPack32, ComponentType::UNorm, true}, // RGBA8_SRGB {vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U {vk::Format::eUndefined, false}, // RG8U
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S {vk::Format::eUndefined, false}, // RG8S
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI {vk::Format::eUndefined, false}, // RG32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F {vk::Format::eUndefined, false}, // RGBX16F
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI {vk::Format::eUndefined, false}, // R32UI
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8 {vk::Format::eUndefined, false}, // ASTC_2D_8X8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5 {vk::Format::eUndefined, false}, // ASTC_2D_8X5
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4 {vk::Format::eUndefined, false}, // ASTC_2D_5X4
// Compressed sRGB formats // Compressed sRGB formats
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8_SRGB {vk::Format::eUndefined, false}, // BGRA8_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT1_SRGB {vk::Format::eUndefined, false}, // DXT1_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT23_SRGB {vk::Format::eUndefined, false}, // DXT23_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT45_SRGB {vk::Format::eUndefined, false}, // DXT45_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U_SRGB {vk::Format::eUndefined, false}, // BC7U_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4_SRGB {vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8_SRGB {vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5_SRGB {vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4_SRGB {vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5 {vk::Format::eUndefined, false}, // ASTC_2D_5X5
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5_SRGB {vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8 {vk::Format::eUndefined, false}, // ASTC_2D_10X8
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8_SRGB {vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
// Depth formats // Depth formats
{vk::Format::eD32Sfloat, ComponentType::Float, true}, // Z32F {vk::Format::eD32Sfloat, true}, // Z32F
{vk::Format::eD16Unorm, ComponentType::UNorm, true}, // Z16 {vk::Format::eD16Unorm, true}, // Z16
// DepthStencil formats // DepthStencil formats
{vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // Z24S8 {vk::Format::eD24UnormS8Uint, true}, // Z24S8
{vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // S8Z24 (emulated) {vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
{vk::Format::eUndefined, ComponentType::Invalid, false}, // Z32FS8 {vk::Format::eUndefined, false}, // Z32FS8
}}; }};
static constexpr bool IsZetaFormat(PixelFormat pixel_format) { static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
@ -180,14 +179,13 @@ static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
} }
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type, std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format, ComponentType component_type) { PixelFormat pixel_format) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size()); ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)]; const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined, UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
"Unimplemented texture format with pixel format={} and component type={}", "Unimplemented texture format with pixel format={}",
static_cast<u32>(pixel_format), static_cast<u32>(component_type)); static_cast<u32>(pixel_format));
ASSERT_MSG(component_type == tuple.component_type, "Component type mismatch");
auto usage = vk::FormatFeatureFlagBits::eSampledImage | auto usage = vk::FormatFeatureFlagBits::eSampledImage |
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc; vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;

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@ -16,7 +16,6 @@ namespace Vulkan::MaxwellToVK {
using Maxwell = Tegra::Engines::Maxwell3D::Regs; using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using PixelFormat = VideoCore::Surface::PixelFormat; using PixelFormat = VideoCore::Surface::PixelFormat;
using ComponentType = VideoCore::Surface::ComponentType;
namespace Sampler { namespace Sampler {
@ -31,7 +30,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
} // namespace Sampler } // namespace Sampler
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type, std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format, ComponentType component_type); PixelFormat pixel_format);
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage); vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);

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@ -404,75 +404,6 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
return PixelFormat::ABGR8U; return PixelFormat::ABGR8U;
} }
ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
// TODO(Subv): Implement more component types
switch (type) {
case Tegra::Texture::ComponentType::UNORM:
return ComponentType::UNorm;
case Tegra::Texture::ComponentType::FLOAT:
return ComponentType::Float;
case Tegra::Texture::ComponentType::SNORM:
return ComponentType::SNorm;
case Tegra::Texture::ComponentType::UINT:
return ComponentType::UInt;
case Tegra::Texture::ComponentType::SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
UNREACHABLE();
return ComponentType::UNorm;
}
}
ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
// TODO(Subv): Implement more render targets
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
case Tegra::RenderTargetFormat::RGBA8_SRGB:
case Tegra::RenderTargetFormat::BGRA8_UNORM:
case Tegra::RenderTargetFormat::BGRA8_SRGB:
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
case Tegra::RenderTargetFormat::R8_UNORM:
case Tegra::RenderTargetFormat::RG16_UNORM:
case Tegra::RenderTargetFormat::R16_UNORM:
case Tegra::RenderTargetFormat::B5G6R5_UNORM:
case Tegra::RenderTargetFormat::BGR5A1_UNORM:
case Tegra::RenderTargetFormat::RG8_UNORM:
case Tegra::RenderTargetFormat::RGBA16_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RGBA8_SNORM:
case Tegra::RenderTargetFormat::RG16_SNORM:
case Tegra::RenderTargetFormat::R16_SNORM:
case Tegra::RenderTargetFormat::RG8_SNORM:
return ComponentType::SNorm;
case Tegra::RenderTargetFormat::RGBA16_FLOAT:
case Tegra::RenderTargetFormat::RGBX16_FLOAT:
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
case Tegra::RenderTargetFormat::RGBA32_FLOAT:
case Tegra::RenderTargetFormat::RG32_FLOAT:
case Tegra::RenderTargetFormat::RG16_FLOAT:
case Tegra::RenderTargetFormat::R16_FLOAT:
case Tegra::RenderTargetFormat::R32_FLOAT:
return ComponentType::Float;
case Tegra::RenderTargetFormat::RGBA32_UINT:
case Tegra::RenderTargetFormat::RGBA16_UINT:
case Tegra::RenderTargetFormat::RG16_UINT:
case Tegra::RenderTargetFormat::R8_UINT:
case Tegra::RenderTargetFormat::R16_UINT:
case Tegra::RenderTargetFormat::RG32_UINT:
case Tegra::RenderTargetFormat::R32_UINT:
case Tegra::RenderTargetFormat::RGBA8_UINT:
return ComponentType::UInt;
case Tegra::RenderTargetFormat::RG16_SINT:
case Tegra::RenderTargetFormat::R16_SINT:
return ComponentType::SInt;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return ComponentType::UNorm;
}
}
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) { PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
switch (format) { switch (format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8: case Tegra::FramebufferConfig::PixelFormat::ABGR8:
@ -487,22 +418,6 @@ PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat
} }
} }
ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
switch (format) {
case Tegra::DepthFormat::Z16_UNORM:
case Tegra::DepthFormat::S8_Z24_UNORM:
case Tegra::DepthFormat::Z24_S8_UNORM:
return ComponentType::UNorm;
case Tegra::DepthFormat::Z32_FLOAT:
case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
return ComponentType::Float;
default:
LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();
return ComponentType::UNorm;
}
}
SurfaceType GetFormatType(PixelFormat pixel_format) { SurfaceType GetFormatType(PixelFormat pixel_format) {
if (static_cast<std::size_t>(pixel_format) < if (static_cast<std::size_t>(pixel_format) <
static_cast<std::size_t>(PixelFormat::MaxColorFormat)) { static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {

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@ -109,15 +109,6 @@ enum class PixelFormat {
static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max); static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
enum class ComponentType {
Invalid = 0,
SNorm = 1,
UNorm = 2,
SInt = 3,
UInt = 4,
Float = 5,
};
enum class SurfaceType { enum class SurfaceType {
ColorTexture = 0, ColorTexture = 0,
Depth = 1, Depth = 1,
@ -613,14 +604,8 @@ PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
Tegra::Texture::ComponentType component_type, Tegra::Texture::ComponentType component_type,
bool is_srgb); bool is_srgb);
ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type);
ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format);
PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format); PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format);
SurfaceType GetFormatType(PixelFormat pixel_format); SurfaceType GetFormatType(PixelFormat pixel_format);
bool IsPixelFormatASTC(PixelFormat format); bool IsPixelFormatASTC(PixelFormat format);

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@ -13,9 +13,6 @@
namespace VideoCommon { namespace VideoCommon {
using VideoCore::Surface::ComponentTypeFromDepthFormat;
using VideoCore::Surface::ComponentTypeFromRenderTarget;
using VideoCore::Surface::ComponentTypeFromTexture;
using VideoCore::Surface::PixelFormat; using VideoCore::Surface::PixelFormat;
using VideoCore::Surface::PixelFormatFromDepthFormat; using VideoCore::Surface::PixelFormatFromDepthFormat;
using VideoCore::Surface::PixelFormatFromRenderTargetFormat; using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
@ -99,7 +96,6 @@ SurfaceParams SurfaceParams::CreateForTexture(const Tegra::Texture::TICEntry& ti
} }
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
} }
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
// TODO: on 1DBuffer we should use the tic info. // TODO: on 1DBuffer we should use the tic info.
if (tic.IsBuffer()) { if (tic.IsBuffer()) {
@ -140,7 +136,6 @@ SurfaceParams SurfaceParams::CreateForImage(const Tegra::Texture::TICEntry& tic,
params.pixel_format = params.pixel_format =
PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion); PixelFormatFromTextureFormat(tic.format, tic.r_type.Value(), params.srgb_conversion);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
params.component_type = ComponentTypeFromTexture(tic.r_type.Value());
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
params.target = ImageTypeToSurfaceTarget(entry.GetType()); params.target = ImageTypeToSurfaceTarget(entry.GetType());
// TODO: on 1DBuffer we should use the tic info. // TODO: on 1DBuffer we should use the tic info.
@ -181,7 +176,6 @@ SurfaceParams SurfaceParams::CreateForDepthBuffer(
params.block_depth = std::min(block_depth, 5U); params.block_depth = std::min(block_depth, 5U);
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromDepthFormat(format); params.pixel_format = PixelFormatFromDepthFormat(format);
params.component_type = ComponentTypeFromDepthFormat(format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
params.width = zeta_width; params.width = zeta_width;
params.height = zeta_height; params.height = zeta_height;
@ -206,7 +200,6 @@ SurfaceParams SurfaceParams::CreateForFramebuffer(Core::System& system, std::siz
params.block_depth = config.memory_layout.block_depth; params.block_depth = config.memory_layout.block_depth;
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
if (params.is_tiled) { if (params.is_tiled) {
params.pitch = 0; params.pitch = 0;
@ -236,7 +229,6 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0, params.block_depth = params.is_tiled ? std::min(config.BlockDepth(), 5U) : 0,
params.tile_width_spacing = 1; params.tile_width_spacing = 1;
params.pixel_format = PixelFormatFromRenderTargetFormat(config.format); params.pixel_format = PixelFormatFromRenderTargetFormat(config.format);
params.component_type = ComponentTypeFromRenderTarget(config.format);
params.type = GetFormatType(params.pixel_format); params.type = GetFormatType(params.pixel_format);
params.width = config.width; params.width = config.width;
params.height = config.height; params.height = config.height;
@ -355,10 +347,10 @@ std::size_t SurfaceParams::GetInnerMipmapMemorySize(u32 level, bool as_host_size
bool SurfaceParams::operator==(const SurfaceParams& rhs) const { bool SurfaceParams::operator==(const SurfaceParams& rhs) const {
return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width, return std::tie(is_tiled, block_width, block_height, block_depth, tile_width_spacing, width,
height, depth, pitch, num_levels, pixel_format, component_type, type, target) == height, depth, pitch, num_levels, pixel_format, type, target) ==
std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth, std::tie(rhs.is_tiled, rhs.block_width, rhs.block_height, rhs.block_depth,
rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch, rhs.tile_width_spacing, rhs.width, rhs.height, rhs.depth, rhs.pitch,
rhs.num_levels, rhs.pixel_format, rhs.component_type, rhs.type, rhs.target); rhs.num_levels, rhs.pixel_format, rhs.type, rhs.target);
} }
std::string SurfaceParams::TargetName() const { std::string SurfaceParams::TargetName() const {

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@ -248,7 +248,6 @@ public:
u32 num_levels; u32 num_levels;
u32 emulated_levels; u32 emulated_levels;
VideoCore::Surface::PixelFormat pixel_format; VideoCore::Surface::PixelFormat pixel_format;
VideoCore::Surface::ComponentType component_type;
VideoCore::Surface::SurfaceType type; VideoCore::Surface::SurfaceType type;
VideoCore::Surface::SurfaceTarget target; VideoCore::Surface::SurfaceTarget target;

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@ -485,15 +485,13 @@ private:
GetSiblingFormat(cr_params.pixel_format) == params.pixel_format) { GetSiblingFormat(cr_params.pixel_format) == params.pixel_format) {
SurfaceParams new_params = params; SurfaceParams new_params = params;
new_params.pixel_format = cr_params.pixel_format; new_params.pixel_format = cr_params.pixel_format;
new_params.component_type = cr_params.component_type;
new_params.type = cr_params.type; new_params.type = cr_params.type;
new_surface = GetUncachedSurface(gpu_addr, new_params); new_surface = GetUncachedSurface(gpu_addr, new_params);
} else { } else {
new_surface = GetUncachedSurface(gpu_addr, params); new_surface = GetUncachedSurface(gpu_addr, params);
} }
const auto& final_params = new_surface->GetSurfaceParams(); const auto& final_params = new_surface->GetSurfaceParams();
if (cr_params.type != final_params.type || if (cr_params.type != final_params.type) {
(cr_params.component_type != final_params.component_type)) {
BufferCopy(current_surface, new_surface); BufferCopy(current_surface, new_surface);
} else { } else {
std::vector<CopyParams> bricks = current_surface->BreakDown(final_params); std::vector<CopyParams> bricks = current_surface->BreakDown(final_params);
@ -835,12 +833,11 @@ private:
} }
} }
const auto inherit_format = ([](SurfaceParams& to, TSurface from) { const auto inherit_format = [](SurfaceParams& to, TSurface from) {
const SurfaceParams& params = from->GetSurfaceParams(); const SurfaceParams& params = from->GetSurfaceParams();
to.pixel_format = params.pixel_format; to.pixel_format = params.pixel_format;
to.component_type = params.component_type;
to.type = params.type; to.type = params.type;
}); };
// Now we got the cases where one or both is Depth and the other is not known // Now we got the cases where one or both is Depth and the other is not known
if (!incomplete_src) { if (!incomplete_src) {
inherit_format(src_params, deduced_src.surface); inherit_format(src_params, deduced_src.surface);