mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 10:20:05 +00:00
Merge pull request #7472 from Morph1984/post-kraken-cleanup
core: hid: Post kraken cleanup
This commit is contained in:
commit
46e3ed5a48
@ -78,9 +78,9 @@ struct ConsoleUpdateCallback {
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class EmulatedConsole {
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class EmulatedConsole {
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public:
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public:
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/**
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/**
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* Contains all input data related to the console like motion and touch input
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* Contains all input data within the emulated switch console tablet such as touch and motion
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*/
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*/
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EmulatedConsole();
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explicit EmulatedConsole();
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~EmulatedConsole();
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~EmulatedConsole();
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YUZU_NON_COPYABLE(EmulatedConsole);
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YUZU_NON_COPYABLE(EmulatedConsole);
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@ -89,14 +89,16 @@ public:
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/// Removes all callbacks created from input devices
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/// Removes all callbacks created from input devices
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/**
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/// moddified
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* Sets the emulated console into configuring mode
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* This prevents the modification of the HID state of the emulated console by input commands
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*/
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated console into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated console is on configuring mode
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/// Returns true if the emulated console is in configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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/// Reload all input devices
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@ -116,7 +118,7 @@ public:
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/**
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/**
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* Updates the current mapped motion device
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetMotionParam(Common::ParamPackage param);
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void SetMotionParam(Common::ParamPackage param);
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@ -134,14 +136,14 @@ public:
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/**
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/**
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* Adds a callback to the list of events
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* Adds a callback to the list of events
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* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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* @return an unique key corresponding to the callback index in the list
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*/
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*/
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int SetCallback(ConsoleUpdateCallback update_callback);
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int SetCallback(ConsoleUpdateCallback update_callback);
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/**
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/**
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* Removes a callback from the list stopping any future events to this object
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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@ -151,20 +153,20 @@ private:
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/**
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/**
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* Updates the motion status of the console
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* Updates the motion status of the console
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* @param A CallbackStatus containing gyro and accelerometer data
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* @param callback A CallbackStatus containing gyro and accelerometer data
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*/
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*/
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void SetMotion(Common::Input::CallbackStatus callback);
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void SetMotion(Common::Input::CallbackStatus callback);
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/**
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/**
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* Updates the touch status of the console
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* Updates the touch status of the console
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* @param callback: A CallbackStatus containing the touch position
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* @param callback A CallbackStatus containing the touch position
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* @param index: Finger ID to be updated
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* @param index Finger ID to be updated
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*/
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*/
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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void SetTouch(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Triggers a callback that something has changed on the console status
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* Triggers a callback that something has changed on the console status
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* @param Input type of the event to trigger
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* @param type Input type of the event to trigger
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*/
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*/
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void TriggerOnChange(ConsoleTriggerType type);
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void TriggerOnChange(ConsoleTriggerType type);
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@ -132,8 +132,8 @@ struct ControllerUpdateCallback {
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class EmulatedController {
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class EmulatedController {
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public:
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public:
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/**
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/**
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* Contains all input data related to this controller. Like buttons, joysticks, motion.
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* Contains all input data (buttons, joysticks, vibration, and motion) within this controller.
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* @param Npad id type for this specific controller
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* @param npad_id_type npad id type for this specific controller
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*/
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*/
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explicit EmulatedController(NpadIdType npad_id_type_);
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explicit EmulatedController(NpadIdType npad_id_type_);
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~EmulatedController();
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~EmulatedController();
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@ -155,7 +155,7 @@ public:
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/**
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/**
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* Gets the NpadStyleIndex for this controller
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* Gets the NpadStyleIndex for this controller
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* @param If true tmp_npad_type will be returned
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* @param get_temporary_value If true tmp_npad_type will be returned
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* @return NpadStyleIndex set on the controller
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* @return NpadStyleIndex set on the controller
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*/
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*/
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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NpadStyleIndex GetNpadStyleIndex(bool get_temporary_value = false) const;
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@ -168,7 +168,7 @@ public:
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/**
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/**
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* Is the emulated connected
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* Is the emulated connected
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* @param If true tmp_is_connected will be returned
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* @param get_temporary_value If true tmp_is_connected will be returned
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* @return true if the controller has the connected status
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* @return true if the controller has the connected status
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*/
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*/
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bool IsConnected(bool get_temporary_value = false) const;
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bool IsConnected(bool get_temporary_value = false) const;
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@ -179,14 +179,16 @@ public:
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/// Removes all callbacks created from input devices
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/// Removes all callbacks created from input devices
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void UnloadInput();
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void UnloadInput();
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/// Sets the emulated console into configuring mode. Locking all HID service events from being
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/**
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/// moddified
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* Sets the emulated controller into configuring mode
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* This prevents the modification of the HID state of the emulated controller by input commands
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*/
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void EnableConfiguration();
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void EnableConfiguration();
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/// Returns the emulated console to the normal behaivour
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/// Returns the emulated controller into normal mode, allowing the modification of the HID state
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void DisableConfiguration();
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void DisableConfiguration();
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/// Returns true if the emulated device is on configuring mode
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/// Returns true if the emulated controller is in configuring mode
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bool IsConfiguring() const;
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bool IsConfiguring() const;
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/// Reload all input devices
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/// Reload all input devices
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@ -215,19 +217,19 @@ public:
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/**
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/**
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* Updates the current mapped button device
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* Updates the current mapped button device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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void SetButtonParam(std::size_t index, Common::ParamPackage param);
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/**
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/**
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* Updates the current mapped stick device
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* Updates the current mapped stick device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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void SetStickParam(std::size_t index, Common::ParamPackage param);
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/**
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/**
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* Updates the current mapped motion device
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* Updates the current mapped motion device
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* @param ParamPackage with controller data to be mapped
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* @param param ParamPackage with controller data to be mapped
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*/
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*/
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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void SetMotionParam(std::size_t index, Common::ParamPackage param);
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@ -270,13 +272,13 @@ public:
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/// Returns the latest battery status from the controller
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/// Returns the latest battery status from the controller
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BatteryLevelState GetBattery() const;
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BatteryLevelState GetBattery() const;
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/*
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/**
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* Sends a specific vibration to the output device
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* Sends a specific vibration to the output device
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* @return returns true if vibration had no errors
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* @return returns true if vibration had no errors
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*/
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*/
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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bool SetVibration(std::size_t device_index, VibrationValue vibration);
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/*
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/**
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* Sends a small vibration to the output device
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* Sends a small vibration to the output device
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* @return returns true if SetVibration was successfull
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* @return returns true if SetVibration was successfull
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*/
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*/
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@ -290,14 +292,14 @@ public:
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/**
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/**
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* Adds a callback to the list of events
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* Adds a callback to the list of events
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||||||
* @param ConsoleUpdateCallback that will be triggered
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* @param update_callback A ConsoleUpdateCallback that will be triggered
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* @return an unique key corresponding to the callback index in the list
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* @return an unique key corresponding to the callback index in the list
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*/
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*/
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int SetCallback(ControllerUpdateCallback update_callback);
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int SetCallback(ControllerUpdateCallback update_callback);
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/**
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/**
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* Removes a callback from the list stopping any future events to this object
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* Removes a callback from the list stopping any future events to this object
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* @param Key corresponding to the callback index in the list
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* @param key Key corresponding to the callback index in the list
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*/
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*/
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void DeleteCallback(int key);
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void DeleteCallback(int key);
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@ -310,43 +312,43 @@ private:
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/**
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/**
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* Updates the button status of the controller
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* Updates the button status of the controller
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* @param callback: A CallbackStatus containing the button status
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* @param callback A CallbackStatus containing the button status
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* @param index: Button ID of the to be updated
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* @param index Button ID of the to be updated
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*/
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*/
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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void SetButton(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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/**
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* Updates the analog stick status of the controller
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* Updates the analog stick status of the controller
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* @param callback: A CallbackStatus containing the analog stick status
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* @param callback A CallbackStatus containing the analog stick status
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* @param index: stick ID of the to be updated
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* @param index stick ID of the to be updated
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*/
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*/
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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void SetStick(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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/**
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* Updates the trigger status of the controller
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* Updates the trigger status of the controller
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* @param callback: A CallbackStatus containing the trigger status
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* @param callback A CallbackStatus containing the trigger status
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* @param index: trigger ID of the to be updated
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* @param index trigger ID of the to be updated
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*/
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*/
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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void SetTrigger(Common::Input::CallbackStatus callback, std::size_t index, Common::UUID uuid);
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/**
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/**
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* Updates the motion status of the controller
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* Updates the motion status of the controller
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* @param callback: A CallbackStatus containing gyro and accelerometer data
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* @param callback A CallbackStatus containing gyro and accelerometer data
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* @param index: motion ID of the to be updated
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* @param index motion ID of the to be updated
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*/
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*/
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void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
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void SetMotion(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Updates the battery status of the controller
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* Updates the battery status of the controller
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* @param callback: A CallbackStatus containing the battery status
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* @param callback A CallbackStatus containing the battery status
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* @param index: Button ID of the to be updated
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* @param index Button ID of the to be updated
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*/
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*/
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void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
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void SetBattery(Common::Input::CallbackStatus callback, std::size_t index);
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/**
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/**
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* Triggers a callback that something has changed on the controller status
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* Triggers a callback that something has changed on the controller status
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* @param type: Input type of the event to trigger
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* @param type Input type of the event to trigger
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* @param is_service_update: indicates if this event should be sended to only services
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* @param is_service_update indicates if this event should only be sent to HID services
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*/
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*/
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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void TriggerOnChange(ControllerTriggerType type, bool is_service_update);
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@ -357,7 +359,7 @@ private:
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f32 motion_sensitivity{0.01f};
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f32 motion_sensitivity{0.01f};
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bool force_update_motion{false};
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bool force_update_motion{false};
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// Temporary values to avoid doing changes while the controller is on configuration mode
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// Temporary values to avoid doing changes while the controller is in configuring mode
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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NpadStyleIndex tmp_npad_type{NpadStyleIndex::None};
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bool tmp_is_connected{false};
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bool tmp_is_connected{false};
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@ -75,9 +75,9 @@ class EmulatedDevices {
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public:
|
public:
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/**
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/**
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* Contains all input data related to external devices that aren't necesarily a controller
|
* Contains all input data related to external devices that aren't necesarily a controller
|
||||||
* like keyboard and mouse
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* This includes devices such as the keyboard or mouse
|
||||||
*/
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*/
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EmulatedDevices();
|
explicit EmulatedDevices();
|
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~EmulatedDevices();
|
~EmulatedDevices();
|
||||||
|
|
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YUZU_NON_COPYABLE(EmulatedDevices);
|
YUZU_NON_COPYABLE(EmulatedDevices);
|
||||||
@ -86,14 +86,16 @@ public:
|
|||||||
/// Removes all callbacks created from input devices
|
/// Removes all callbacks created from input devices
|
||||||
void UnloadInput();
|
void UnloadInput();
|
||||||
|
|
||||||
/// Sets the emulated console into configuring mode. Locking all HID service events from being
|
/**
|
||||||
/// moddified
|
* Sets the emulated devices into configuring mode
|
||||||
|
* This prevents the modification of the HID state of the emulated devices by input commands
|
||||||
|
*/
|
||||||
void EnableConfiguration();
|
void EnableConfiguration();
|
||||||
|
|
||||||
/// Returns the emulated console to the normal behaivour
|
/// Returns the emulated devices into normal mode, allowing the modification of the HID state
|
||||||
void DisableConfiguration();
|
void DisableConfiguration();
|
||||||
|
|
||||||
/// Returns true if the emulated device is on configuring mode
|
/// Returns true if the emulated device is in configuring mode
|
||||||
bool IsConfiguring() const;
|
bool IsConfiguring() const;
|
||||||
|
|
||||||
/// Reload all input devices
|
/// Reload all input devices
|
||||||
@ -134,14 +136,14 @@ public:
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Adds a callback to the list of events
|
* Adds a callback to the list of events
|
||||||
* @param InterfaceUpdateCallback that will be triggered
|
* @param update_callback InterfaceUpdateCallback that will be triggered
|
||||||
* @return an unique key corresponding to the callback index in the list
|
* @return an unique key corresponding to the callback index in the list
|
||||||
*/
|
*/
|
||||||
int SetCallback(InterfaceUpdateCallback update_callback);
|
int SetCallback(InterfaceUpdateCallback update_callback);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Removes a callback from the list stopping any future events to this object
|
* Removes a callback from the list stopping any future events to this object
|
||||||
* @param Key corresponding to the callback index in the list
|
* @param key Key corresponding to the callback index in the list
|
||||||
*/
|
*/
|
||||||
void DeleteCallback(int key);
|
void DeleteCallback(int key);
|
||||||
|
|
||||||
@ -151,42 +153,42 @@ private:
|
|||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the touch status of the keyboard device
|
* Updates the touch status of the keyboard device
|
||||||
* @param callback: A CallbackStatus containing the key status
|
* @param callback A CallbackStatus containing the key status
|
||||||
* @param index: key ID to be updated
|
* @param index key ID to be updated
|
||||||
*/
|
*/
|
||||||
void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetKeyboardButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the keyboard status of the keyboard device
|
* Updates the keyboard status of the keyboard device
|
||||||
* @param callback: A CallbackStatus containing the modifier key status
|
* @param callback A CallbackStatus containing the modifier key status
|
||||||
* @param index: modifier key ID to be updated
|
* @param index modifier key ID to be updated
|
||||||
*/
|
*/
|
||||||
void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetKeyboardModifier(Common::Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the mouse button status of the mouse device
|
* Updates the mouse button status of the mouse device
|
||||||
* @param callback: A CallbackStatus containing the button status
|
* @param callback A CallbackStatus containing the button status
|
||||||
* @param index: Button ID to be updated
|
* @param index Button ID to be updated
|
||||||
*/
|
*/
|
||||||
void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetMouseButton(Common::Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the mouse wheel status of the mouse device
|
* Updates the mouse wheel status of the mouse device
|
||||||
* @param callback: A CallbackStatus containing the wheel status
|
* @param callback A CallbackStatus containing the wheel status
|
||||||
* @param index: wheel ID to be updated
|
* @param index wheel ID to be updated
|
||||||
*/
|
*/
|
||||||
void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
|
void SetMouseAnalog(Common::Input::CallbackStatus callback, std::size_t index);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Updates the mouse position status of the mouse device
|
* Updates the mouse position status of the mouse device
|
||||||
* @param callback: A CallbackStatus containing the position status
|
* @param callback A CallbackStatus containing the position status
|
||||||
* @param index: stick ID to be updated
|
* @param index stick ID to be updated
|
||||||
*/
|
*/
|
||||||
void SetMouseStick(Common::Input::CallbackStatus callback);
|
void SetMouseStick(Common::Input::CallbackStatus callback);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Triggers a callback that something has changed on the device status
|
* Triggers a callback that something has changed on the device status
|
||||||
* @param Input type of the event to trigger
|
* @param type Input type of the event to trigger
|
||||||
*/
|
*/
|
||||||
void TriggerOnChange(DeviceTriggerType type);
|
void TriggerOnChange(DeviceTriggerType type);
|
||||||
|
|
||||||
|
@ -135,6 +135,32 @@ NpadIdType HIDCore::GetFirstNpadId() const {
|
|||||||
return NpadIdType::Player1;
|
return NpadIdType::Player1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void HIDCore::EnableAllControllerConfiguration() {
|
||||||
|
player_1->EnableConfiguration();
|
||||||
|
player_2->EnableConfiguration();
|
||||||
|
player_3->EnableConfiguration();
|
||||||
|
player_4->EnableConfiguration();
|
||||||
|
player_5->EnableConfiguration();
|
||||||
|
player_6->EnableConfiguration();
|
||||||
|
player_7->EnableConfiguration();
|
||||||
|
player_8->EnableConfiguration();
|
||||||
|
other->EnableConfiguration();
|
||||||
|
handheld->EnableConfiguration();
|
||||||
|
}
|
||||||
|
|
||||||
|
void HIDCore::DisableAllControllerConfiguration() {
|
||||||
|
player_1->DisableConfiguration();
|
||||||
|
player_2->DisableConfiguration();
|
||||||
|
player_3->DisableConfiguration();
|
||||||
|
player_4->DisableConfiguration();
|
||||||
|
player_5->DisableConfiguration();
|
||||||
|
player_6->DisableConfiguration();
|
||||||
|
player_7->DisableConfiguration();
|
||||||
|
player_8->DisableConfiguration();
|
||||||
|
other->DisableConfiguration();
|
||||||
|
handheld->DisableConfiguration();
|
||||||
|
}
|
||||||
|
|
||||||
void HIDCore::ReloadInputDevices() {
|
void HIDCore::ReloadInputDevices() {
|
||||||
player_1->ReloadFromSettings();
|
player_1->ReloadFromSettings();
|
||||||
player_2->ReloadFromSettings();
|
player_2->ReloadFromSettings();
|
||||||
|
@ -45,6 +45,12 @@ public:
|
|||||||
/// Returns the first connected npad id
|
/// Returns the first connected npad id
|
||||||
NpadIdType GetFirstNpadId() const;
|
NpadIdType GetFirstNpadId() const;
|
||||||
|
|
||||||
|
/// Sets all emulated controllers into configuring mode.
|
||||||
|
void EnableAllControllerConfiguration();
|
||||||
|
|
||||||
|
/// Sets all emulated controllers into normal mode.
|
||||||
|
void DisableAllControllerConfiguration();
|
||||||
|
|
||||||
/// Reloads all input devices from settings
|
/// Reloads all input devices from settings
|
||||||
void ReloadInputDevices();
|
void ReloadInputDevices();
|
||||||
|
|
||||||
|
@ -63,6 +63,8 @@ enum class NpadButton : u64 {
|
|||||||
LagonCUp = 1ULL << 32,
|
LagonCUp = 1ULL << 32,
|
||||||
LagonCRight = 1ULL << 33,
|
LagonCRight = 1ULL << 33,
|
||||||
LagonCDown = 1ULL << 34,
|
LagonCDown = 1ULL << 34,
|
||||||
|
|
||||||
|
All = 0xFFFFFFFFFFFFFFFFULL,
|
||||||
};
|
};
|
||||||
DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
|
DECLARE_ENUM_FLAG_OPERATORS(NpadButton);
|
||||||
|
|
||||||
|
@ -21,7 +21,7 @@ namespace Core::HID {
|
|||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid battery status.
|
* Converts raw input data into a valid battery status.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog, Battery, Trigger.
|
* @param callback Supported callbacks: Analog, Battery, Trigger.
|
||||||
* @return A valid BatteryStatus object.
|
* @return A valid BatteryStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
|
Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackStatus& callback);
|
||||||
@ -29,7 +29,7 @@ Common::Input::BatteryStatus TransformToBattery(const Common::Input::CallbackSta
|
|||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid button status. Applies invert properties to the output.
|
* Converts raw input data into a valid button status. Applies invert properties to the output.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog, Button, Trigger.
|
* @param callback Supported callbacks: Analog, Button, Trigger.
|
||||||
* @return A valid TouchStatus object.
|
* @return A valid TouchStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
|
Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatus& callback);
|
||||||
@ -37,7 +37,7 @@ Common::Input::ButtonStatus TransformToButton(const Common::Input::CallbackStatu
|
|||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid motion status.
|
* Converts raw input data into a valid motion status.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Motion.
|
* @param callback Supported callbacks: Motion.
|
||||||
* @return A valid TouchStatus object.
|
* @return A valid TouchStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
|
Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatus& callback);
|
||||||
@ -46,7 +46,7 @@ Common::Input::MotionStatus TransformToMotion(const Common::Input::CallbackStatu
|
|||||||
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
|
* Converts raw input data into a valid stick status. Applies offset, deadzone, range and invert
|
||||||
* properties to the output.
|
* properties to the output.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Stick.
|
* @param callback Supported callbacks: Stick.
|
||||||
* @return A valid StickStatus object.
|
* @return A valid StickStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
|
Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus& callback);
|
||||||
@ -54,7 +54,7 @@ Common::Input::StickStatus TransformToStick(const Common::Input::CallbackStatus&
|
|||||||
/**
|
/**
|
||||||
* Converts raw input data into a valid touch status.
|
* Converts raw input data into a valid touch status.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Touch.
|
* @param callback Supported callbacks: Touch.
|
||||||
* @return A valid TouchStatus object.
|
* @return A valid TouchStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
|
Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus& callback);
|
||||||
@ -63,7 +63,7 @@ Common::Input::TouchStatus TransformToTouch(const Common::Input::CallbackStatus&
|
|||||||
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
|
* Converts raw input data into a valid trigger status. Applies offset, deadzone, range and
|
||||||
* invert properties to the output. Button status uses the threshold property if necessary.
|
* invert properties to the output. Button status uses the threshold property if necessary.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog, Button, Trigger.
|
* @param callback Supported callbacks: Analog, Button, Trigger.
|
||||||
* @return A valid TriggerStatus object.
|
* @return A valid TriggerStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackStatus& callback);
|
||||||
@ -72,22 +72,23 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
|
|||||||
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
|
* Converts raw input data into a valid analog status. Applies offset, deadzone, range and
|
||||||
* invert properties to the output.
|
* invert properties to the output.
|
||||||
*
|
*
|
||||||
* @param Supported callbacks: Analog.
|
* @param callback Supported callbacks: Analog.
|
||||||
* @return A valid AnalogStatus object.
|
* @return A valid AnalogStatus object.
|
||||||
*/
|
*/
|
||||||
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
|
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts raw analog data into a valid analog value
|
* Converts raw analog data into a valid analog value
|
||||||
* @param An analog object containing raw data and properties, bool that determines if the value
|
* @param analog An analog object containing raw data and properties
|
||||||
* needs to be clamped between -1.0f and 1.0f.
|
* @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f.
|
||||||
*/
|
*/
|
||||||
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Converts raw stick data into a valid stick value
|
* Converts raw stick data into a valid stick value
|
||||||
* @param Two analog objects containing raw data and properties, bool that determines if the value
|
* @param analog_x raw analog data and properties for the x-axis
|
||||||
* needs to be clamped into the unit circle.
|
* @param analog_y raw analog data and properties for the y-axis
|
||||||
|
* @param clamp_value bool that determines if the value needs to be clamped into the unit circle.
|
||||||
*/
|
*/
|
||||||
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
void SanitizeStick(Common::Input::AnalogStatus& analog_x, Common::Input::AnalogStatus& analog_y,
|
||||||
bool clamp_value);
|
bool clamp_value);
|
||||||
|
@ -20,7 +20,7 @@ InputInterpreter::InputInterpreter(Core::System& system)
|
|||||||
InputInterpreter::~InputInterpreter() = default;
|
InputInterpreter::~InputInterpreter() = default;
|
||||||
|
|
||||||
void InputInterpreter::PollInput() {
|
void InputInterpreter::PollInput() {
|
||||||
const u64 button_state = npad.GetAndResetPressState();
|
const auto button_state = npad.GetAndResetPressState();
|
||||||
|
|
||||||
previous_index = current_index;
|
previous_index = current_index;
|
||||||
current_index = (current_index + 1) % button_states.size();
|
current_index = (current_index + 1) % button_states.size();
|
||||||
@ -32,30 +32,30 @@ void InputInterpreter::ResetButtonStates() {
|
|||||||
previous_index = 0;
|
previous_index = 0;
|
||||||
current_index = 0;
|
current_index = 0;
|
||||||
|
|
||||||
button_states[0] = 0xFFFFFFFFFFFFFFFF;
|
button_states[0] = Core::HID::NpadButton::All;
|
||||||
|
|
||||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||||
button_states[i] = 0;
|
button_states[i] = Core::HID::NpadButton::None;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
|
bool InputInterpreter::IsButtonPressed(Core::HID::NpadButton button) const {
|
||||||
return (button_states[current_index] & static_cast<u64>(button)) != 0;
|
return True(button_states[current_index] & button);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
|
bool InputInterpreter::IsButtonPressedOnce(Core::HID::NpadButton button) const {
|
||||||
const bool current_press = (button_states[current_index] & static_cast<u64>(button)) != 0;
|
const bool current_press = True(button_states[current_index] & button);
|
||||||
const bool previous_press = (button_states[previous_index] & static_cast<u64>(button)) != 0;
|
const bool previous_press = True(button_states[previous_index] & button);
|
||||||
|
|
||||||
return current_press && !previous_press;
|
return current_press && !previous_press;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
|
bool InputInterpreter::IsButtonHeld(Core::HID::NpadButton button) const {
|
||||||
u64 held_buttons{button_states[0]};
|
Core::HID::NpadButton held_buttons{button_states[0]};
|
||||||
|
|
||||||
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
for (std::size_t i = 1; i < button_states.size(); ++i) {
|
||||||
held_buttons &= button_states[i];
|
held_buttons &= button_states[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
return (held_buttons & static_cast<u64>(button)) != 0;
|
return True(held_buttons & button);
|
||||||
}
|
}
|
||||||
|
@ -105,7 +105,7 @@ private:
|
|||||||
Service::HID::Controller_NPad& npad;
|
Service::HID::Controller_NPad& npad;
|
||||||
|
|
||||||
/// Stores 9 consecutive button states polled from HID.
|
/// Stores 9 consecutive button states polled from HID.
|
||||||
std::array<u64, 9> button_states{};
|
std::array<Core::HID::NpadButton, 9> button_states{};
|
||||||
|
|
||||||
std::size_t previous_index{};
|
std::size_t previous_index{};
|
||||||
std::size_t current_index{};
|
std::size_t current_index{};
|
||||||
|
@ -510,7 +510,7 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
|
|||||||
libnx_state.r_stick = pad_state.r_stick;
|
libnx_state.r_stick = pad_state.r_stick;
|
||||||
npad.system_ext_lifo.WriteNextEntry(pad_state);
|
npad.system_ext_lifo.WriteNextEntry(pad_state);
|
||||||
|
|
||||||
press_state |= static_cast<u32>(pad_state.npad_buttons.raw);
|
press_state |= static_cast<u64>(pad_state.npad_buttons.raw);
|
||||||
|
|
||||||
std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
|
std::memcpy(data + NPAD_OFFSET + (i * sizeof(NpadInternalState)),
|
||||||
&controller.shared_memory_entry, sizeof(NpadInternalState));
|
&controller.shared_memory_entry, sizeof(NpadInternalState));
|
||||||
@ -635,7 +635,7 @@ void Controller_NPad::OnMotionUpdate(const Core::Timing::CoreTiming& core_timing
|
|||||||
// This buffer only is updated on handheld on HW
|
// This buffer only is updated on handheld on HW
|
||||||
npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
|
npad.sixaxis_handheld_lifo.WriteNextEntry(sixaxis_handheld_state);
|
||||||
} else {
|
} else {
|
||||||
// Hanheld doesn't update this buffer on HW
|
// Handheld doesn't update this buffer on HW
|
||||||
npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
|
npad.sixaxis_fullkey_lifo.WriteNextEntry(sixaxis_fullkey_state);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1149,8 +1149,8 @@ void Controller_NPad::ClearAllControllers() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 Controller_NPad::GetAndResetPressState() {
|
Core::HID::NpadButton Controller_NPad::GetAndResetPressState() {
|
||||||
return press_state.exchange(0);
|
return static_cast<Core::HID::NpadButton>(press_state.exchange(0));
|
||||||
}
|
}
|
||||||
|
|
||||||
bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const {
|
bool Controller_NPad::IsControllerSupported(Core::HID::NpadStyleIndex controller) const {
|
||||||
|
@ -179,7 +179,7 @@ public:
|
|||||||
|
|
||||||
// Logical OR for all buttons presses on all controllers
|
// Logical OR for all buttons presses on all controllers
|
||||||
// Specifically for cheat engine and other features.
|
// Specifically for cheat engine and other features.
|
||||||
u32 GetAndResetPressState();
|
Core::HID::NpadButton GetAndResetPressState();
|
||||||
|
|
||||||
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
|
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
|
||||||
static bool IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle);
|
static bool IsDeviceHandleValid(const Core::HID::SixAxisSensorHandle& device_handle);
|
||||||
@ -503,7 +503,7 @@ private:
|
|||||||
NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id);
|
NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id);
|
||||||
const NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id) const;
|
const NpadControllerData& GetControllerFromNpadIdType(Core::HID::NpadIdType npad_id) const;
|
||||||
|
|
||||||
std::atomic<u32> press_state{};
|
std::atomic<u64> press_state{};
|
||||||
|
|
||||||
std::array<NpadControllerData, 10> controller_data{};
|
std::array<NpadControllerData, 10> controller_data{};
|
||||||
KernelHelpers::ServiceContext& service_context;
|
KernelHelpers::ServiceContext& service_context;
|
||||||
|
@ -19,7 +19,6 @@
|
|||||||
namespace Core::Memory {
|
namespace Core::Memory {
|
||||||
namespace {
|
namespace {
|
||||||
constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
|
constexpr auto CHEAT_ENGINE_NS = std::chrono::nanoseconds{1000000000 / 12};
|
||||||
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
|
|
||||||
|
|
||||||
std::string_view ExtractName(std::string_view data, std::size_t start_index, char match) {
|
std::string_view ExtractName(std::string_view data, std::size_t start_index, char match) {
|
||||||
auto end_index = start_index;
|
auto end_index = start_index;
|
||||||
@ -61,7 +60,7 @@ u64 StandardVmCallbacks::HidKeysDown() {
|
|||||||
applet_resource
|
applet_resource
|
||||||
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
|
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
|
||||||
.GetAndResetPressState();
|
.GetAndResetPressState();
|
||||||
return press_state & KEYPAD_BITMASK;
|
return static_cast<u64>(press_state & HID::NpadButton::All);
|
||||||
}
|
}
|
||||||
|
|
||||||
void StandardVmCallbacks::DebugLog(u8 id, u64 value) {
|
void StandardVmCallbacks::DebugLog(u8 id, u64 value) {
|
||||||
|
@ -139,7 +139,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
|||||||
DisableUnsupportedPlayers();
|
DisableUnsupportedPlayers();
|
||||||
|
|
||||||
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
||||||
system.HIDCore().GetEmulatedControllerByIndex(player_index)->EnableConfiguration();
|
|
||||||
SetEmulatedControllers(player_index);
|
SetEmulatedControllers(player_index);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -205,9 +204,6 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
|||||||
// If all the parameters are met AND only allows a single player,
|
// If all the parameters are met AND only allows a single player,
|
||||||
// stop the constructor here as we do not need to continue.
|
// stop the constructor here as we do not need to continue.
|
||||||
if (CheckIfParametersMet() && parameters.enable_single_mode) {
|
if (CheckIfParametersMet() && parameters.enable_single_mode) {
|
||||||
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
|
||||||
system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
|
|
||||||
}
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -221,7 +217,9 @@ QtControllerSelectorDialog::QtControllerSelectorDialog(
|
|||||||
resize(0, 0);
|
resize(0, 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
QtControllerSelectorDialog::~QtControllerSelectorDialog() = default;
|
QtControllerSelectorDialog::~QtControllerSelectorDialog() {
|
||||||
|
system.HIDCore().DisableAllControllerConfiguration();
|
||||||
|
}
|
||||||
|
|
||||||
int QtControllerSelectorDialog::exec() {
|
int QtControllerSelectorDialog::exec() {
|
||||||
if (parameters_met && parameters.enable_single_mode) {
|
if (parameters_met && parameters.enable_single_mode) {
|
||||||
@ -237,12 +235,11 @@ void QtControllerSelectorDialog::ApplyConfiguration() {
|
|||||||
|
|
||||||
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
Settings::values.vibration_enabled.SetValue(ui->vibrationGroup->isChecked());
|
||||||
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
Settings::values.motion_enabled.SetValue(ui->motionGroup->isChecked());
|
||||||
for (std::size_t player_index = 0; player_index < NUM_PLAYERS; ++player_index) {
|
|
||||||
system.HIDCore().GetEmulatedControllerByIndex(player_index)->DisableConfiguration();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void QtControllerSelectorDialog::LoadConfiguration() {
|
void QtControllerSelectorDialog::LoadConfiguration() {
|
||||||
|
system.HIDCore().EnableAllControllerConfiguration();
|
||||||
|
|
||||||
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
const auto* handheld = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
|
for (std::size_t index = 0; index < NUM_PLAYERS; ++index) {
|
||||||
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
|
const auto* controller = system.HIDCore().GetEmulatedControllerByIndex(index);
|
||||||
|
@ -246,15 +246,15 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||||||
if (player_index == 0) {
|
if (player_index == 0) {
|
||||||
auto* emulated_controller_p1 =
|
auto* emulated_controller_p1 =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
auto* emulated_controller_hanheld =
|
auto* emulated_controller_handheld =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
emulated_controller_p1->SaveCurrentConfig();
|
emulated_controller_p1->SaveCurrentConfig();
|
||||||
emulated_controller_p1->EnableConfiguration();
|
emulated_controller_p1->EnableConfiguration();
|
||||||
emulated_controller_hanheld->SaveCurrentConfig();
|
emulated_controller_handheld->SaveCurrentConfig();
|
||||||
emulated_controller_hanheld->EnableConfiguration();
|
emulated_controller_handheld->EnableConfiguration();
|
||||||
if (emulated_controller_hanheld->IsConnected(true)) {
|
if (emulated_controller_handheld->IsConnected(true)) {
|
||||||
emulated_controller_p1->Disconnect();
|
emulated_controller_p1->Disconnect();
|
||||||
emulated_controller = emulated_controller_hanheld;
|
emulated_controller = emulated_controller_handheld;
|
||||||
} else {
|
} else {
|
||||||
emulated_controller = emulated_controller_p1;
|
emulated_controller = emulated_controller_p1;
|
||||||
}
|
}
|
||||||
@ -590,19 +590,19 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
|
|||||||
if (player_index == 0) {
|
if (player_index == 0) {
|
||||||
auto* emulated_controller_p1 =
|
auto* emulated_controller_p1 =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
auto* emulated_controller_hanheld =
|
auto* emulated_controller_handheld =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
bool is_connected = emulated_controller->IsConnected(true);
|
bool is_connected = emulated_controller->IsConnected(true);
|
||||||
|
|
||||||
emulated_controller_p1->SetNpadStyleIndex(type);
|
emulated_controller_p1->SetNpadStyleIndex(type);
|
||||||
emulated_controller_hanheld->SetNpadStyleIndex(type);
|
emulated_controller_handheld->SetNpadStyleIndex(type);
|
||||||
if (is_connected) {
|
if (is_connected) {
|
||||||
if (type == Core::HID::NpadStyleIndex::Handheld) {
|
if (type == Core::HID::NpadStyleIndex::Handheld) {
|
||||||
emulated_controller_p1->Disconnect();
|
emulated_controller_p1->Disconnect();
|
||||||
emulated_controller_hanheld->Connect();
|
emulated_controller_handheld->Connect();
|
||||||
emulated_controller = emulated_controller_hanheld;
|
emulated_controller = emulated_controller_handheld;
|
||||||
} else {
|
} else {
|
||||||
emulated_controller_hanheld->Disconnect();
|
emulated_controller_handheld->Disconnect();
|
||||||
emulated_controller_p1->Connect();
|
emulated_controller_p1->Connect();
|
||||||
emulated_controller = emulated_controller_p1;
|
emulated_controller = emulated_controller_p1;
|
||||||
}
|
}
|
||||||
@ -650,10 +650,10 @@ ConfigureInputPlayer::~ConfigureInputPlayer() {
|
|||||||
if (player_index == 0) {
|
if (player_index == 0) {
|
||||||
auto* emulated_controller_p1 =
|
auto* emulated_controller_p1 =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
auto* emulated_controller_hanheld =
|
auto* emulated_controller_handheld =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
emulated_controller_p1->DisableConfiguration();
|
emulated_controller_p1->DisableConfiguration();
|
||||||
emulated_controller_hanheld->DisableConfiguration();
|
emulated_controller_handheld->DisableConfiguration();
|
||||||
} else {
|
} else {
|
||||||
emulated_controller->DisableConfiguration();
|
emulated_controller->DisableConfiguration();
|
||||||
}
|
}
|
||||||
@ -663,14 +663,14 @@ void ConfigureInputPlayer::ApplyConfiguration() {
|
|||||||
if (player_index == 0) {
|
if (player_index == 0) {
|
||||||
auto* emulated_controller_p1 =
|
auto* emulated_controller_p1 =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
|
||||||
auto* emulated_controller_hanheld =
|
auto* emulated_controller_handheld =
|
||||||
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
|
||||||
emulated_controller_p1->DisableConfiguration();
|
emulated_controller_p1->DisableConfiguration();
|
||||||
emulated_controller_p1->SaveCurrentConfig();
|
emulated_controller_p1->SaveCurrentConfig();
|
||||||
emulated_controller_p1->EnableConfiguration();
|
emulated_controller_p1->EnableConfiguration();
|
||||||
emulated_controller_hanheld->DisableConfiguration();
|
emulated_controller_handheld->DisableConfiguration();
|
||||||
emulated_controller_hanheld->SaveCurrentConfig();
|
emulated_controller_handheld->SaveCurrentConfig();
|
||||||
emulated_controller_hanheld->EnableConfiguration();
|
emulated_controller_handheld->EnableConfiguration();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
emulated_controller->DisableConfiguration();
|
emulated_controller->DisableConfiguration();
|
||||||
|
Loading…
Reference in New Issue
Block a user