Merge pull request #2251 from bunnei/skip-zero-flush

gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.
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bunnei 2019-03-17 01:40:32 -04:00 committed by GitHub
commit 41566c615b
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@ -749,11 +749,17 @@ void RasterizerOpenGL::FlushAll() {}
void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) { void RasterizerOpenGL::FlushRegion(CacheAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement); MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (!addr || !size) {
return;
}
res_cache.FlushRegion(addr, size); res_cache.FlushRegion(addr, size);
} }
void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) { void RasterizerOpenGL::InvalidateRegion(CacheAddr addr, u64 size) {
MICROPROFILE_SCOPE(OpenGL_CacheManagement); MICROPROFILE_SCOPE(OpenGL_CacheManagement);
if (!addr || !size) {
return;
}
res_cache.InvalidateRegion(addr, size); res_cache.InvalidateRegion(addr, size);
shader_cache.InvalidateRegion(addr, size); shader_cache.InvalidateRegion(addr, size);
global_cache.InvalidateRegion(addr, size); global_cache.InvalidateRegion(addr, size);