mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-27 05:50:06 +00:00
Shader Compiler: avoid overflowed indices on indixed samplers.
This commit is contained in:
parent
d702b393a4
commit
3f4444b552
@ -492,7 +492,8 @@ void TexturePass(Environment& env, IR::Program& program) {
|
||||
const auto insert_point{IR::Block::InstructionList::s_iterator_to(*inst)};
|
||||
IR::IREmitter ir{*texture_inst.block, insert_point};
|
||||
const IR::U32 shift{ir.Imm32(std::countr_zero(DESCRIPTOR_SIZE))};
|
||||
inst->SetArg(0, ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift));
|
||||
inst->SetArg(0, ir.SMin(ir.ShiftRightArithmetic(cbuf.dynamic_offset, shift),
|
||||
ir.Imm32(DESCRIPTOR_SIZE - 1)));
|
||||
} else {
|
||||
inst->SetArg(0, IR::Value{});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user