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Merge pull request #1640 from DarkLordZach/game-list-reload
game_list: Only reload game list after relevant settings changed
This commit is contained in:
commit
3e93c30630
@ -36,6 +36,16 @@ ConfigureGameList::ConfigureGameList(QWidget* parent)
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InitializeRowComboBoxes();
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InitializeRowComboBoxes();
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this->setConfiguration();
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this->setConfiguration();
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// Force game list reload if any of the relevant settings are changed.
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connect(ui->show_unknown, &QCheckBox::stateChanged, this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->row_1_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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connect(ui->row_2_text_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
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&ConfigureGameList::RequestGameListUpdate);
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}
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}
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ConfigureGameList::~ConfigureGameList() = default;
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ConfigureGameList::~ConfigureGameList() = default;
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@ -49,6 +59,10 @@ void ConfigureGameList::applyConfiguration() {
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Settings::Apply();
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Settings::Apply();
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}
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}
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void ConfigureGameList::RequestGameListUpdate() {
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UISettings::values.is_game_list_reload_pending.exchange(true);
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}
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void ConfigureGameList::setConfiguration() {
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void ConfigureGameList::setConfiguration() {
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_unknown->setChecked(UISettings::values.show_unknown);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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ui->show_add_ons->setChecked(UISettings::values.show_add_ons);
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@ -21,6 +21,8 @@ public:
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void applyConfiguration();
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void applyConfiguration();
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private:
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private:
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void RequestGameListUpdate();
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void setConfiguration();
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void setConfiguration();
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void changeEvent(QEvent*) override;
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void changeEvent(QEvent*) override;
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@ -23,6 +23,9 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
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this->setConfiguration();
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this->setConfiguration();
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connect(ui->toggle_deepscan, &QCheckBox::stateChanged, this,
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[] { UISettings::values.is_game_list_reload_pending.exchange(true); });
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ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
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}
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}
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@ -1341,7 +1341,13 @@ void GMainWindow::OnConfigure() {
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UpdateUITheme();
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UpdateUITheme();
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if (UISettings::values.enable_discord_presence != old_discord_presence)
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if (UISettings::values.enable_discord_presence != old_discord_presence)
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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SetDiscordEnabled(UISettings::values.enable_discord_presence);
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
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if (reload) {
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game_list->PopulateAsync(UISettings::values.gamedir,
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UISettings::values.gamedir_deepscan);
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}
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config->Save();
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config->Save();
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}
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}
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}
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}
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@ -5,6 +5,7 @@
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#pragma once
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#pragma once
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#include <array>
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#include <array>
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#include <atomic>
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#include <vector>
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#include <vector>
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#include <QByteArray>
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#include <QByteArray>
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#include <QString>
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#include <QString>
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@ -63,6 +64,7 @@ struct Values {
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uint32_t icon_size;
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uint32_t icon_size;
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uint8_t row_1_text_id;
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uint8_t row_1_text_id;
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uint8_t row_2_text_id;
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uint8_t row_2_text_id;
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std::atomic_bool is_game_list_reload_pending{false};
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};
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};
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extern Values values;
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extern Values values;
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