shader/texture: Implement AOFFI for TLD4S
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		| @@ -107,41 +107,46 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::TLD4S: { | ||||
|         const bool uses_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI); | ||||
|         UNIMPLEMENTED_IF_MSG(uses_aoffi, "AOFFI is not implemented"); | ||||
|  | ||||
|         const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); | ||||
|         constexpr std::size_t num_coords = 2; | ||||
|         const bool is_aoffi = instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI); | ||||
|         const bool is_depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); | ||||
|         const Node op_a = GetRegister(instr.gpr8); | ||||
|         const Node op_b = GetRegister(instr.gpr20); | ||||
|  | ||||
|         // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction. | ||||
|         std::vector<Node> coords; | ||||
|         Node dc_reg; | ||||
|         if (depth_compare) { | ||||
|         std::vector<Node> aoffi; | ||||
|         Node depth_compare; | ||||
|         if (is_depth_compare) { | ||||
|             // Note: TLD4S coordinate encoding works just like TEXS's | ||||
|             const Node op_y = GetRegister(instr.gpr8.Value() + 1); | ||||
|             coords.push_back(op_a); | ||||
|             coords.push_back(op_y); | ||||
|             dc_reg = uses_aoffi ? GetRegister(instr.gpr20.Value() + 1) : op_b; | ||||
|             if (is_aoffi) { | ||||
|                 aoffi = GetAoffiCoordinates(op_b, num_coords, true); | ||||
|                 depth_compare = GetRegister(instr.gpr20.Value() + 1); | ||||
|             } else { | ||||
|                 depth_compare = op_b; | ||||
|             } | ||||
|         } else { | ||||
|             // There's no depth compare | ||||
|             coords.push_back(op_a); | ||||
|             if (uses_aoffi) { | ||||
|                 const Node op_y = GetRegister(instr.gpr8.Value() + 1); | ||||
|                 coords.push_back(op_y); | ||||
|             if (is_aoffi) { | ||||
|                 coords.push_back(GetRegister(instr.gpr8.Value() + 1)); | ||||
|                 aoffi = GetAoffiCoordinates(op_b, num_coords, true); | ||||
|             } else { | ||||
|                 coords.push_back(op_b); | ||||
|             } | ||||
|             dc_reg = {}; | ||||
|         } | ||||
|         const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); | ||||
|  | ||||
|         const SamplerInfo info{TextureType::Texture2D, false, depth_compare}; | ||||
|         const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare}; | ||||
|         const Sampler& sampler = *GetSampler(instr.sampler, info); | ||||
|  | ||||
|         Node4 values; | ||||
|         for (u32 element = 0; element < values.size(); ++element) { | ||||
|             auto coords_copy = coords; | ||||
|             MetaTexture meta{sampler, {}, dc_reg, {}, {}, {}, {}, component, element}; | ||||
|             MetaTexture meta{sampler, {}, depth_compare, aoffi, {}, {}, {}, component, element}; | ||||
|             values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); | ||||
|         } | ||||
|  | ||||
|   | ||||
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