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npad: Remove duplicated class member variable
ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
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@ -147,7 +147,7 @@ bool Controller_NPad::IsDeviceHandleValid(const DeviceHandle& device_handle) {
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device_handle.device_index < DeviceIndex::MaxDeviceIndex;
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device_handle.device_index < DeviceIndex::MaxDeviceIndex;
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}
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}
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Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system), system(system) {
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Controller_NPad::Controller_NPad(Core::System& system) : ControllerBase(system) {
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latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE});
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latest_vibration_values.fill({DEFAULT_VIBRATION_VALUE, DEFAULT_VIBRATION_VALUE});
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}
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}
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@ -587,6 +587,5 @@ private:
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std::array<ControllerPad, 10> npad_pad_states{};
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std::array<ControllerPad, 10> npad_pad_states{};
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std::array<TriggerState, 10> npad_trigger_states{};
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std::array<TriggerState, 10> npad_trigger_states{};
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bool is_in_lr_assignment_mode{false};
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bool is_in_lr_assignment_mode{false};
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Core::System& system;
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};
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};
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} // namespace Service::HID
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} // namespace Service::HID
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