mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 17:10:06 +00:00
GPU: Perform negation after absolute value in the float shader instructions.
This commit is contained in:
parent
0e13d9cb7b
commit
38989bef43
@ -822,22 +822,25 @@ private:
|
||||
|
||||
switch (opcode->GetType()) {
|
||||
case OpCode::Type::Arithmetic: {
|
||||
std::string op_a = instr.alu.negate_a ? "-" : "";
|
||||
op_a += regs.GetRegisterAsFloat(instr.gpr8);
|
||||
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
|
||||
if (instr.alu.abs_a) {
|
||||
op_a = "abs(" + op_a + ')';
|
||||
}
|
||||
|
||||
std::string op_b = instr.alu.negate_b ? "-" : "";
|
||||
if (instr.alu.negate_a) {
|
||||
op_a = "-(" + op_a + ')';
|
||||
}
|
||||
|
||||
std::string op_b;
|
||||
|
||||
if (instr.is_b_imm) {
|
||||
op_b += GetImmediate19(instr);
|
||||
op_b = GetImmediate19(instr);
|
||||
} else {
|
||||
if (instr.is_b_gpr) {
|
||||
op_b += regs.GetRegisterAsFloat(instr.gpr20);
|
||||
op_b = regs.GetRegisterAsFloat(instr.gpr20);
|
||||
} else {
|
||||
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
|
||||
GLSLRegister::Type::Float);
|
||||
}
|
||||
}
|
||||
|
||||
@ -845,6 +848,10 @@ private:
|
||||
op_b = "abs(" + op_b + ')';
|
||||
}
|
||||
|
||||
if (instr.alu.negate_b) {
|
||||
op_b = "-(" + op_b + ')';
|
||||
}
|
||||
|
||||
switch (opcode->GetId()) {
|
||||
case OpCode::Id::MOV_C:
|
||||
case OpCode::Id::MOV_R: {
|
||||
|
Loading…
Reference in New Issue
Block a user