mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-25 07:10:04 +00:00
configure_audio: Use u8 for volume value
This commit is contained in:
parent
5edc96f4a4
commit
386cd45f07
@ -103,7 +103,7 @@ float Volume() {
|
|||||||
if (values.audio_muted) {
|
if (values.audio_muted) {
|
||||||
return 0.0f;
|
return 0.0f;
|
||||||
}
|
}
|
||||||
return values.volume.GetValue();
|
return values.volume.GetValue() / 100.0f;
|
||||||
}
|
}
|
||||||
|
|
||||||
void RestoreGlobalState(bool is_powered_on) {
|
void RestoreGlobalState(bool is_powered_on) {
|
||||||
|
@ -278,7 +278,7 @@ struct Values {
|
|||||||
BasicSetting<std::string> sink_id{"auto", "output_engine"};
|
BasicSetting<std::string> sink_id{"auto", "output_engine"};
|
||||||
BasicSetting<bool> audio_muted{false, "audio_muted"};
|
BasicSetting<bool> audio_muted{false, "audio_muted"};
|
||||||
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
|
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
|
||||||
Setting<float> volume{1.0f, "volume"};
|
Setting<u8> volume{100, "volume"};
|
||||||
|
|
||||||
// Core
|
// Core
|
||||||
Setting<bool> use_multi_core{true, "use_multi_core"};
|
Setting<bool> use_multi_core{true, "use_multi_core"};
|
||||||
|
@ -47,7 +47,8 @@ void ConfigureAudio::SetConfiguration() {
|
|||||||
|
|
||||||
SetAudioDeviceFromDeviceID();
|
SetAudioDeviceFromDeviceID();
|
||||||
|
|
||||||
ui->volume_slider->setValue(Settings::values.volume.GetValue() * ui->volume_slider->maximum());
|
const auto volume_value = Settings::values.volume.GetValue() * ui->volume_slider->maximum();
|
||||||
|
ui->volume_slider->setValue(volume_value / 100);
|
||||||
|
|
||||||
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
ui->toggle_audio_stretching->setChecked(Settings::values.enable_audio_stretching.GetValue());
|
||||||
|
|
||||||
@ -112,18 +113,16 @@ void ConfigureAudio::ApplyConfiguration() {
|
|||||||
|
|
||||||
// Guard if during game and set to game-specific value
|
// Guard if during game and set to game-specific value
|
||||||
if (Settings::values.volume.UsingGlobal()) {
|
if (Settings::values.volume.UsingGlobal()) {
|
||||||
Settings::values.volume.SetValue(
|
const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
|
||||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
|
||||||
ui->volume_slider->maximum());
|
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
if (ui->volume_combo_box->currentIndex() == 0) {
|
if (ui->volume_combo_box->currentIndex() == 0) {
|
||||||
Settings::values.volume.SetGlobal(true);
|
Settings::values.volume.SetGlobal(true);
|
||||||
} else {
|
} else {
|
||||||
Settings::values.volume.SetGlobal(false);
|
Settings::values.volume.SetGlobal(false);
|
||||||
Settings::values.volume.SetValue(
|
const s32 volume = ui->volume_slider->sliderPosition() / ui->volume_slider->maximum();
|
||||||
static_cast<float>(ui->volume_slider->sliderPosition()) /
|
Settings::values.volume.SetValue(static_cast<u8>(100 * volume));
|
||||||
ui->volume_slider->maximum());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -281,7 +281,7 @@ enable_audio_stretching =
|
|||||||
output_device =
|
output_device =
|
||||||
|
|
||||||
# Output volume.
|
# Output volume.
|
||||||
# 1.0 (default): 100%, 0.0; mute
|
# 100 (default): 100%, 0; mute
|
||||||
volume =
|
volume =
|
||||||
|
|
||||||
[Data Storage]
|
[Data Storage]
|
||||||
|
Loading…
Reference in New Issue
Block a user