From 382722b9c4b64475121a796171ba11bc38c7e9f7 Mon Sep 17 00:00:00 2001
From: FreddyFunk <FreddyFunk@users.noreply.github.com>
Date: Fri, 12 Apr 2019 16:40:35 +0200
Subject: [PATCH] Fix Clang Format

---
 src/yuzu/game_list.cpp |  3 ++-
 src/yuzu/main.cpp      | 12 ++++++++----
 2 files changed, 10 insertions(+), 5 deletions(-)

diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f186ef722d..b0ca766ec1 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -470,6 +470,7 @@ void GameList::RefreshGameDirectory() {
     if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
         LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
         search_field->clear();
-        PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        PopulateAsync(UISettings::values.game_directory_path,
+                      UISettings::values.game_directory_deepscan);
     }
 }
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 4ca5b9a86f..588f538603 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -213,7 +213,8 @@ GMainWindow::GMainWindow()
     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 
     game_list->LoadCompatibilityList();
-    game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+    game_list->PopulateAsync(UISettings::values.game_directory_path,
+                             UISettings::values.game_directory_deepscan);
 
     // Show one-time "callout" messages to the user
     ShowTelemetryCallout();
@@ -1367,7 +1368,8 @@ void GMainWindow::OnMenuInstallToNAND() {
     const auto success = [this]() {
         QMessageBox::information(this, tr("Successfully Installed"),
                                  tr("The file was successfully installed."));
-        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                 UISettings::values.game_directory_deepscan);
     };
 
     const auto failed = [this]() {
@@ -1517,7 +1519,8 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
                                                                       : FileUtil::UserPath::NANDDir,
                               dir_path.toStdString());
         Service::FileSystem::CreateFactories(*vfs);
-        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                 UISettings::values.game_directory_deepscan);
     }
 }
 
@@ -1920,7 +1923,8 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
     Service::FileSystem::CreateFactories(*vfs);
 
     if (behavior == ReinitializeKeyBehavior::Warning) {
-        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                 UISettings::values.game_directory_deepscan);
     }
 }