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emu_window_glfw.cpp: Fixed graceful quitting
In PR #143, the name of the function IsOpen was originally ShouldClose, but was changed. The function's caller was changed to reflect this, but the return value wasn't.
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@ -31,7 +31,7 @@ void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int acti
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/// Whether the window is still open, and a close request hasn't yet been sent
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/// Whether the window is still open, and a close request hasn't yet been sent
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const bool EmuWindow_GLFW::IsOpen() {
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const bool EmuWindow_GLFW::IsOpen() {
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return glfwWindowShouldClose(m_render_window) != 0;
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return glfwWindowShouldClose(m_render_window) == 0;
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}
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}
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/// EmuWindow_GLFW constructor
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/// EmuWindow_GLFW constructor
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