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service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate
Based off RE, they both currently go through the same codepath with no difference in behavior.
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3bd503d59c
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@ -28,13 +28,13 @@ public:
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{1, &IAudioRenderer::GetSampleCount, "GetSampleCount"},
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{1, &IAudioRenderer::GetSampleCount, "GetSampleCount"},
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{2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"},
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{2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"},
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{3, &IAudioRenderer::GetState, "GetState"},
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{3, &IAudioRenderer::GetState, "GetState"},
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{4, &IAudioRenderer::RequestUpdate, "RequestUpdate"},
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{4, &IAudioRenderer::RequestUpdateImpl, "RequestUpdate"},
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{5, &IAudioRenderer::Start, "Start"},
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{5, &IAudioRenderer::Start, "Start"},
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{6, &IAudioRenderer::Stop, "Stop"},
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{6, &IAudioRenderer::Stop, "Stop"},
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{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
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{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
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{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
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{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
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{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
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{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
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{10, nullptr, "RequestUpdateAuto"},
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{10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
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{11, nullptr, "ExecuteAudioRendererRendering"},
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{11, nullptr, "ExecuteAudioRendererRendering"},
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};
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};
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// clang-format on
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// clang-format on
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@ -79,7 +79,7 @@ private:
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LOG_DEBUG(Service_Audio, "called");
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LOG_DEBUG(Service_Audio, "called");
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}
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}
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void RequestUpdate(Kernel::HLERequestContext& ctx) {
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void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
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ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
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ctx.WriteBuffer(renderer->UpdateAudioRenderer(ctx.ReadBuffer()));
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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rb.Push(RESULT_SUCCESS);
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