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gl_rasterizer: Notify depth mask changes on clear
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98c8948b23
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@ -435,7 +435,7 @@ void RasterizerOpenGL::Clear() {
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ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
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ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
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use_depth = true;
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use_depth = true;
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// TODO: Signal state tracker about these changes
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state_tracker.NotifyDepthMask();
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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}
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}
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if (regs.clear_buffers.S) {
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if (regs.clear_buffers.S) {
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@ -149,6 +149,11 @@ public:
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flags[OpenGL::Dirty::CullTest] = true;
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flags[OpenGL::Dirty::CullTest] = true;
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}
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}
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void NotifyDepthMask() {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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flags[OpenGL::Dirty::DepthMask] = true;
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}
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void NotifyDepthTest() {
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void NotifyDepthTest() {
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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auto& flags = system.GPU().Maxwell3D().dirty.flags;
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flags[OpenGL::Dirty::DepthTest] = true;
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flags[OpenGL::Dirty::DepthTest] = true;
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