mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-11-15 06:00:05 +00:00
Merge branch 'yuzu-emu:master' into fix-lan-play
This commit is contained in:
commit
33ebe471e8
@ -166,8 +166,6 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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LOG_ERROR(Service_NVDRV, "failed to map size={}", object->size);
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} else {
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cmd_buffer.map_address = object->dma_map_addr;
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AddBufferMap(object->dma_map_addr, object->size, object->addr,
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object->status == nvmap::Object::Status::Allocated);
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}
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}
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
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@ -178,30 +176,11 @@ NvResult nvhost_nvdec_common::MapBuffer(const std::vector<u8>& input, std::vecto
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}
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NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBuffer params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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std::vector<MapBufferEntry> cmd_buffer_handles(params.num_entries);
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SliceVectors(input, cmd_buffer_handles, params.num_entries, sizeof(IoctlMapBuffer));
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auto& gpu = system.GPU();
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for (auto& cmd_buffer : cmd_buffer_handles) {
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const auto object{nvmap_dev->GetObject(cmd_buffer.map_handle)};
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if (!object) {
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LOG_ERROR(Service_NVDRV, "invalid cmd_buffer nvmap_handle={:X}", cmd_buffer.map_handle);
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std::memcpy(output.data(), ¶ms, output.size());
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return NvResult::InvalidState;
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}
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if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
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gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
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} else {
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// This occurs quite frequently, however does not seem to impact functionality
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LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
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object->dma_map_addr);
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}
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object->dma_map_addr = 0;
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}
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// This is intntionally stubbed.
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// Skip unmapping buffers here, as to not break the continuity of the VP9 reference frame
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// addresses, and risk invalidating data before the async GPU thread is done with it
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std::memset(output.data(), 0, output.size());
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LOG_DEBUG(Service_NVDRV, "(STUBBED) called");
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return NvResult::Success;
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}
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@ -212,33 +191,4 @@ NvResult nvhost_nvdec_common::SetSubmitTimeout(const std::vector<u8>& input,
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return NvResult::Success;
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}
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std::optional<nvhost_nvdec_common::BufferMap> nvhost_nvdec_common::FindBufferMap(
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GPUVAddr gpu_addr) const {
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const auto it = std::find_if(
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buffer_mappings.begin(), buffer_mappings.upper_bound(gpu_addr), [&](const auto& entry) {
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return (gpu_addr >= entry.second.StartAddr() && gpu_addr < entry.second.EndAddr());
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});
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ASSERT(it != buffer_mappings.end());
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return it->second;
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}
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void nvhost_nvdec_common::AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr,
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bool is_allocated) {
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buffer_mappings.insert_or_assign(gpu_addr, BufferMap{gpu_addr, size, cpu_addr, is_allocated});
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}
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std::optional<std::size_t> nvhost_nvdec_common::RemoveBufferMap(GPUVAddr gpu_addr) {
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const auto iter{buffer_mappings.find(gpu_addr)};
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if (iter == buffer_mappings.end()) {
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return std::nullopt;
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}
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std::size_t size = 0;
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if (iter->second.IsAllocated()) {
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size = iter->second.Size();
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}
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buffer_mappings.erase(iter);
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return size;
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}
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} // namespace Service::Nvidia::Devices
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@ -23,45 +23,6 @@ public:
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~nvhost_nvdec_common() override;
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protected:
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class BufferMap final {
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public:
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constexpr BufferMap() = default;
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constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_)
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: start_addr{start_addr_}, end_addr{start_addr_ + size_} {}
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constexpr BufferMap(GPUVAddr start_addr_, std::size_t size_, VAddr cpu_addr_,
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bool is_allocated_)
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: start_addr{start_addr_}, end_addr{start_addr_ + size_}, cpu_addr{cpu_addr_},
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is_allocated{is_allocated_} {}
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constexpr VAddr StartAddr() const {
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return start_addr;
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}
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constexpr VAddr EndAddr() const {
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return end_addr;
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}
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constexpr std::size_t Size() const {
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return end_addr - start_addr;
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}
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constexpr VAddr CpuAddr() const {
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return cpu_addr;
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}
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constexpr bool IsAllocated() const {
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return is_allocated;
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}
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private:
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GPUVAddr start_addr{};
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GPUVAddr end_addr{};
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VAddr cpu_addr{};
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bool is_allocated{};
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};
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struct IoctlSetNvmapFD {
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s32_le nvmap_fd{};
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};
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@ -154,17 +115,11 @@ protected:
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NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
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NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
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std::optional<BufferMap> FindBufferMap(GPUVAddr gpu_addr) const;
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void AddBufferMap(GPUVAddr gpu_addr, std::size_t size, VAddr cpu_addr, bool is_allocated);
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std::optional<std::size_t> RemoveBufferMap(GPUVAddr gpu_addr);
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s32_le nvmap_fd{};
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u32_le submit_timeout{};
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std::shared_ptr<nvmap> nvmap_dev;
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SyncpointManager& syncpoint_manager;
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std::array<u32, MaxSyncPoints> device_syncpoints{};
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// This is expected to be ordered, therefore we must use a map, not unordered_map
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std::map<GPUVAddr, BufferMap> buffer_mappings;
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};
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}; // namespace Devices
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} // namespace Service::Nvidia
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@ -11,6 +11,9 @@
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namespace Tegra::Decoder {
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namespace {
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constexpr u32 diff_update_probability = 252;
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constexpr u32 frame_sync_code = 0x498342;
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// Default compressed header probabilities once frame context resets
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constexpr Vp9EntropyProbs default_probs{
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.y_mode_prob{
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@ -361,8 +364,7 @@ Vp9PictureInfo VP9::GetVp9PictureInfo(const NvdecCommon::NvdecRegisters& state)
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InsertEntropy(state.vp9_entropy_probs_offset, vp9_info.entropy);
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// surface_luma_offset[0:3] contains the address of the reference frame offsets in the following
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// order: last, golden, altref, current. It may be worthwhile to track the updates done here
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// to avoid buffering frame data needed for reference frame updating in the header composition.
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// order: last, golden, altref, current.
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std::copy(state.surface_luma_offset.begin(), state.surface_luma_offset.begin() + 4,
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vp9_info.frame_offsets.begin());
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@ -384,34 +386,19 @@ Vp9FrameContainer VP9::GetCurrentFrame(const NvdecCommon::NvdecRegisters& state)
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gpu.MemoryManager().ReadBlock(state.frame_bitstream_offset, current_frame.bit_stream.data(),
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current_frame.info.bitstream_size);
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}
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// Buffer two frames, saving the last show frame info
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if (!next_next_frame.bit_stream.empty()) {
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Vp9FrameContainer temp{
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.info = current_frame.info,
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.bit_stream = std::move(current_frame.bit_stream),
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};
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next_next_frame.info.show_frame = current_frame.info.last_frame_shown;
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current_frame.info = next_next_frame.info;
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current_frame.bit_stream = std::move(next_next_frame.bit_stream);
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next_next_frame = std::move(temp);
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if (!next_frame.bit_stream.empty()) {
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Vp9FrameContainer temp2{
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Vp9FrameContainer temp{
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.info = current_frame.info,
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.bit_stream = std::move(current_frame.bit_stream),
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};
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next_frame.info.show_frame = current_frame.info.last_frame_shown;
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current_frame.info = next_frame.info;
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current_frame.bit_stream = std::move(next_frame.bit_stream);
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next_frame = std::move(temp2);
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next_frame = std::move(temp);
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} else {
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next_frame.info = current_frame.info;
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next_frame.bit_stream = std::move(current_frame.bit_stream);
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}
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} else {
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next_next_frame.info = current_frame.info;
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next_next_frame.bit_stream = std::move(current_frame.bit_stream);
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}
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return current_frame;
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}
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@ -613,86 +600,64 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
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// Reset context
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prev_frame_probs = default_probs;
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swap_next_golden = false;
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swap_ref_indices = false;
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loop_filter_ref_deltas.fill(0);
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loop_filter_mode_deltas.fill(0);
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// allow frames offsets to stabilize before checking for golden frames
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grace_period = 4;
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// On key frames, all frame slots are set to the current frame,
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// so the value of the selected slot doesn't really matter.
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frame_ctxs.fill({current_frame_number, false, default_probs});
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frame_ctxs.fill(default_probs);
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// intra only, meaning the frame can be recreated with no other references
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current_frame_info.intra_only = true;
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} else {
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if (!current_frame_info.show_frame) {
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uncomp_writer.WriteBit(current_frame_info.intra_only);
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if (!current_frame_info.last_frame_was_key) {
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swap_next_golden = !swap_next_golden;
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}
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} else {
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current_frame_info.intra_only = false;
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}
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if (!current_frame_info.error_resilient_mode) {
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uncomp_writer.WriteU(0, 2); // Reset frame context.
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}
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// Last, Golden, Altref frames
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std::array<s32, 3> ref_frame_index{0, 1, 2};
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// Set when next frame is hidden
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// altref and golden references are swapped
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if (swap_next_golden) {
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ref_frame_index = std::array<s32, 3>{0, 2, 1};
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const auto& curr_offsets = current_frame_info.frame_offsets;
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const auto& next_offsets = next_frame.info.frame_offsets;
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const bool ref_frames_different = curr_offsets[1] != curr_offsets[2];
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const bool next_references_swap =
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(next_offsets[1] == curr_offsets[2]) || (next_offsets[2] == curr_offsets[1]);
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const bool needs_ref_swap = ref_frames_different && next_references_swap;
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if (needs_ref_swap) {
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swap_ref_indices = !swap_ref_indices;
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}
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union {
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u32 raw;
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BitField<0, 1, u32> refresh_last;
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BitField<1, 2, u32> refresh_golden;
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BitField<2, 1, u32> refresh_alt;
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} refresh_frame_flags;
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// update Last Frame
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u64 refresh_frame_flags = 1;
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// golden frame may refresh, determined if the next golden frame offset is changed
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bool golden_refresh = false;
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if (grace_period <= 0) {
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for (s32 index = 1; index < 3; ++index) {
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if (current_frame_info.frame_offsets[index] !=
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next_frame.info.frame_offsets[index]) {
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current_frame_info.refresh_frame[index] = true;
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golden_refresh = true;
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grace_period = 3;
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refresh_frame_flags.raw = 0;
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for (u32 index = 0; index < 3; ++index) {
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// Refresh indices that use the current frame as an index
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if (curr_offsets[3] == next_offsets[index]) {
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refresh_frame_flags.raw |= 1u << index;
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}
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}
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if (swap_ref_indices) {
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const u32 temp = refresh_frame_flags.refresh_golden;
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refresh_frame_flags.refresh_golden.Assign(refresh_frame_flags.refresh_alt.Value());
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refresh_frame_flags.refresh_alt.Assign(temp);
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}
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if (current_frame_info.show_frame &&
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(!next_frame.info.show_frame || next_frame.info.is_key_frame)) {
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// Update golden frame
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refresh_frame_flags = swap_next_golden ? 2 : 4;
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}
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if (!current_frame_info.show_frame) {
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// Update altref
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refresh_frame_flags = swap_next_golden ? 2 : 4;
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} else if (golden_refresh) {
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refresh_frame_flags = 3;
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}
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if (current_frame_info.intra_only) {
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uncomp_writer.WriteU(frame_sync_code, 24);
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uncomp_writer.WriteU(static_cast<s32>(refresh_frame_flags), 8);
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uncomp_writer.WriteU(refresh_frame_flags.raw, 8);
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uncomp_writer.WriteU(current_frame_info.frame_size.width - 1, 16);
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uncomp_writer.WriteU(current_frame_info.frame_size.height - 1, 16);
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uncomp_writer.WriteBit(false); // Render and frame size different.
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} else {
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uncomp_writer.WriteU(static_cast<s32>(refresh_frame_flags), 8);
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for (s32 index = 1; index < 4; index++) {
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const bool swap_indices = needs_ref_swap ^ swap_ref_indices;
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const auto ref_frame_index = swap_indices ? std::array{0, 2, 1} : std::array{0, 1, 2};
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uncomp_writer.WriteU(refresh_frame_flags.raw, 8);
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for (size_t index = 1; index < 4; index++) {
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uncomp_writer.WriteU(ref_frame_index[index - 1], 3);
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uncomp_writer.WriteU(current_frame_info.ref_frame_sign_bias[index], 1);
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}
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uncomp_writer.WriteBit(true); // Frame size with refs.
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uncomp_writer.WriteBit(false); // Render and frame size different.
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uncomp_writer.WriteBit(current_frame_info.allow_high_precision_mv);
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@ -715,9 +680,8 @@ VpxBitStreamWriter VP9::ComposeUncompressedHeader() {
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}
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uncomp_writer.WriteU(frame_ctx_idx, 2); // Frame context index.
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prev_frame_probs =
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frame_ctxs[frame_ctx_idx].probs; // reference probabilities for compressed header
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frame_ctxs[frame_ctx_idx] = {current_frame_number, false, current_frame_info.entropy};
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prev_frame_probs = frame_ctxs[frame_ctx_idx]; // reference probabilities for compressed header
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frame_ctxs[frame_ctx_idx] = current_frame_info.entropy;
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uncomp_writer.WriteU(current_frame_info.first_level, 6);
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uncomp_writer.WriteU(current_frame_info.sharpness_level, 3);
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@ -812,7 +776,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
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current_frame_info = curr_frame.info;
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bitstream = std::move(curr_frame.bit_stream);
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}
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// The uncompressed header routine sets PrevProb parameters needed for the compressed header
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auto uncomp_writer = ComposeUncompressedHeader();
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std::vector<u8> compressed_header = ComposeCompressedHeader();
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@ -828,13 +791,6 @@ const std::vector<u8>& VP9::ComposeFrameHeader(const NvdecCommon::NvdecRegisters
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frame.begin() + uncompressed_header.size());
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std::copy(bitstream.begin(), bitstream.end(),
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frame.begin() + uncompressed_header.size() + compressed_header.size());
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// keep track of frame number
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current_frame_number++;
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grace_period--;
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// don't display hidden frames
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hidden = !current_frame_info.show_frame;
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return frame;
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}
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|
@ -14,7 +14,6 @@
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namespace Tegra {
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class GPU;
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enum class FrameType { KeyFrame = 0, InterFrame = 1 };
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namespace Decoder {
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/// The VpxRangeEncoder, and VpxBitStreamWriter classes are used to compose the
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@ -124,7 +123,7 @@ public:
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/// Returns true if the most recent frame was a hidden frame.
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[[nodiscard]] bool WasFrameHidden() const {
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return hidden;
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return !current_frame_info.show_frame;
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}
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private:
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@ -178,19 +177,12 @@ private:
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std::array<s8, 4> loop_filter_ref_deltas{};
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std::array<s8, 2> loop_filter_mode_deltas{};
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bool hidden = false;
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s64 current_frame_number = -2; // since we buffer 2 frames
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s32 grace_period = 6; // frame offsets need to stabilize
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std::array<FrameContexts, 4> frame_ctxs{};
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Vp9FrameContainer next_frame{};
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Vp9FrameContainer next_next_frame{};
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bool swap_next_golden{};
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std::array<Vp9EntropyProbs, 4> frame_ctxs{};
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bool swap_ref_indices{};
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Vp9PictureInfo current_frame_info{};
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Vp9EntropyProbs prev_frame_probs{};
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s32 diff_update_probability = 252;
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s32 frame_sync_code = 0x498342;
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};
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||||
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} // namespace Decoder
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|
@ -296,12 +296,6 @@ struct RefPoolElement {
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bool refresh{};
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};
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struct FrameContexts {
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s64 from;
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bool adapted;
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Vp9EntropyProbs probs;
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};
|
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#define ASSERT_POSITION(field_name, position) \
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static_assert(offsetof(Vp9EntropyProbs, field_name) == position, \
|
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"Field " #field_name " has invalid position")
|
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|
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