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https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 03:20:06 +00:00
Texture Cache: Implement Blitting and Fermi Copies
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549fd18ac4
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324e470879
@ -747,9 +747,7 @@ bool RasterizerOpenGL::AccelerateSurfaceCopy(const Tegra::Engines::Fermi2D::Regs
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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MICROPROFILE_SCOPE(OpenGL_Blits);
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const auto src_surface{texture_cache.GetFermiSurface(src)};
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const auto dst_surface{texture_cache.GetFermiSurface(dst)};
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// blitter.Blit(src_surface, dst_surface, src_rect, dst_rect);
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texture_cache.DoFermiCopy(src, dst, src_rect, dst_rect);
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return true;
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}
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@ -208,7 +208,6 @@ private:
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static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
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OGLBufferCache buffer_cache;
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SurfaceBlitter blitter;
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BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
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BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
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@ -9,6 +9,7 @@
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#include "core/core.h"
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#include "video_core/morton.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/texture_cache/texture_cache.h"
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@ -23,6 +24,7 @@ using VideoCore::MortonSwizzleMode;
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using VideoCore::Surface::ComponentType;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceType;
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MICROPROFILE_DEFINE(OpenGL_Texture_Upload, "OpenGL", "Texture Upload", MP_RGB(128, 192, 128));
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MICROPROFILE_DEFINE(OpenGL_Texture_Download, "OpenGL", "Texture Download", MP_RGB(128, 192, 128));
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@ -422,7 +424,10 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
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TextureCacheOpenGL::TextureCacheOpenGL(Core::System& system,
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VideoCore::RasterizerInterface& rasterizer)
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: TextureCacheBase{system, rasterizer} {}
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: TextureCacheBase{system, rasterizer} {
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src_framebuffer.Create();
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dst_framebuffer.Create();
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}
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TextureCacheOpenGL::~TextureCacheOpenGL() = default;
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@ -443,4 +448,67 @@ void TextureCacheOpenGL::ImageCopy(Surface src_surface, Surface dst_surface,
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copy_params.depth);
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}
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void TextureCacheOpenGL::ImageBlit(Surface src_surface, Surface dst_surface,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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OpenGLState prev_state{OpenGLState::GetCurState()};
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SCOPE_EXIT({ prev_state.Apply(); });
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OpenGLState state;
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state.draw.read_framebuffer = src_framebuffer.handle;
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state.draw.draw_framebuffer = dst_framebuffer.handle;
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state.ApplyFramebufferState();
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u32 buffers{};
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UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
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UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
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const GLuint src_texture{src_surface->GetTexture()};
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const GLuint dst_texture{dst_surface->GetTexture()};
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if (src_params.type == SurfaceType::ColorTexture) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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dst_texture, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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buffers = GL_COLOR_BUFFER_BIT;
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} else if (src_params.type == SurfaceType::Depth) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
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0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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buffers = GL_DEPTH_BUFFER_BIT;
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} else if (src_params.type == SurfaceType::DepthStencil) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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dst_texture, 0);
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buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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}
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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}
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} // namespace OpenGL
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@ -128,8 +128,16 @@ public:
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protected:
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Surface CreateSurface(GPUVAddr gpu_addr, const SurfaceParams& params) override;
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void ImageCopy(Surface src_surface, Surface dst_surface,
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const VideoCommon::CopyParams& copy_params) override;
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void ImageBlit(Surface src_surface, Surface dst_surface, const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) override;
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private:
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer dst_framebuffer;
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};
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} // namespace OpenGL
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@ -9,19 +9,10 @@
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/scope_exit.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/surface.h"
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namespace OpenGL {
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using Tegra::Shader::TextureType;
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using Tegra::Texture::SwizzleSource;
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using VideoCore::Surface::SurfaceTarget;
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using VideoCore::Surface::SurfaceType;
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BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{target} {}
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BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
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@ -49,75 +40,6 @@ void BindBuffersRangePushBuffer::Bind() const {
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sizes.data());
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}
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SurfaceBlitter::SurfaceBlitter() {
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src_framebuffer.Create();
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dst_framebuffer.Create();
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}
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SurfaceBlitter::~SurfaceBlitter() = default;
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void SurfaceBlitter::Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) const {
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const auto& src_params{src->GetSurfaceParams()};
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const auto& dst_params{dst->GetSurfaceParams()};
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OpenGLState prev_state{OpenGLState::GetCurState()};
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SCOPE_EXIT({ prev_state.Apply(); });
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OpenGLState state;
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state.draw.read_framebuffer = src_framebuffer.handle;
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state.draw.draw_framebuffer = dst_framebuffer.handle;
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state.ApplyFramebufferState();
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u32 buffers{};
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UNIMPLEMENTED_IF(src_params.target != SurfaceTarget::Texture2D);
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UNIMPLEMENTED_IF(dst_params.target != SurfaceTarget::Texture2D);
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const GLuint src_texture{src->GetTexture()};
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const GLuint dst_texture{dst->GetTexture()};
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if (src_params.type == SurfaceType::ColorTexture) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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dst_texture, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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buffers = GL_COLOR_BUFFER_BIT;
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} else if (src_params.type == SurfaceType::Depth) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, src_texture,
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0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, dst_texture,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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buffers = GL_DEPTH_BUFFER_BIT;
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} else if (src_params.type == SurfaceType::DepthStencil) {
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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src_texture, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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dst_texture, 0);
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buffers = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT;
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}
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glBlitFramebuffer(src_rect.left, src_rect.top, src_rect.right, src_rect.bottom, dst_rect.left,
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dst_rect.top, dst_rect.right, dst_rect.bottom, buffers,
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buffers == GL_COLOR_BUFFER_BIT ? GL_LINEAR : GL_NEAREST);
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}
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
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if (!GLAD_GL_KHR_debug) {
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// We don't need to throw an error as this is just for debugging
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@ -34,19 +34,6 @@ private:
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std::vector<GLsizeiptr> sizes;
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};
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class SurfaceBlitter {
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public:
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explicit SurfaceBlitter();
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~SurfaceBlitter();
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void Blit(View src, View dst, const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) const;
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private:
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OGLFramebuffer src_framebuffer;
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OGLFramebuffer dst_framebuffer;
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};
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void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
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} // namespace OpenGL
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "core/memory.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/maxwell_3d.h"
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@ -142,10 +143,11 @@ public:
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}
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}
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TView GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
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SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
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const GPUVAddr gpu_addr = config.Address();
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return GetSurface(gpu_addr, params, true).second;
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void DoFermiCopy(const Tegra::Engines::Fermi2D::Regs::Surface& src_config,
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const Tegra::Engines::Fermi2D::Regs::Surface& dst_config,
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const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) {
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ImageBlit(GetFermiSurface(src_config), GetFermiSurface(dst_config), src_rect, dst_rect);
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}
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TSurface TryFindFramebufferSurface(const u8* host_ptr) {
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@ -183,6 +185,9 @@ protected:
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virtual void ImageCopy(TSurface src_surface, TSurface dst_surface,
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const CopyParams& copy_params) = 0;
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virtual void ImageBlit(TSurface src, TSurface dst, const Common::Rectangle<u32>& src_rect,
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const Common::Rectangle<u32>& dst_rect) = 0;
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void Register(TSurface surface) {
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const GPUVAddr gpu_addr = surface->GetGpuAddr();
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const CacheAddr cache_ptr = ToCacheAddr(memory_manager->GetPointer(gpu_addr));
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@ -223,6 +228,12 @@ protected:
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return new_surface;
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}
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TSurface GetFermiSurface(const Tegra::Engines::Fermi2D::Regs::Surface& config) {
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SurfaceParams params = SurfaceParams::CreateForFermiCopySurface(config);
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const GPUVAddr gpu_addr = config.Address();
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return GetSurface(gpu_addr, params, true).first;
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}
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Core::System& system;
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private:
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