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engine_interface: Add missing virtual destructor
Eliminates a potential bug vector related to inheritance. Plus, we should generally be specifying the destructor as virtual within purely virtual interfaces to begin with.
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@ -4,13 +4,14 @@
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#pragma once
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#include <type_traits>
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#include "common/common_types.h"
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namespace Tegra::Engines {
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class EngineInterface {
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public:
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virtual ~EngineInterface() = default;
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/// Write the value to the register identified by method.
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virtual void CallMethod(u32 method, u32 method_argument, bool is_last_call) = 0;
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@ -35,7 +35,7 @@ namespace Tegra::Engines {
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class Fermi2D final : public EngineInterface {
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public:
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explicit Fermi2D();
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~Fermi2D();
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~Fermi2D() override;
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/// Binds a rasterizer to this engine.
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void BindRasterizer(VideoCore::RasterizerInterface* rasterizer);
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@ -36,7 +36,7 @@ namespace Tegra::Engines {
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class KeplerMemory final : public EngineInterface {
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public:
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explicit KeplerMemory(Core::System& system_, MemoryManager& memory_manager);
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~KeplerMemory();
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~KeplerMemory() override;
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/// Write the value to the register identified by method.
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void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
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@ -188,7 +188,7 @@ public:
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static_assert(sizeof(RemapConst) == 12);
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explicit MaxwellDMA(Core::System& system_, MemoryManager& memory_manager_);
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~MaxwellDMA();
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~MaxwellDMA() override;
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/// Write the value to the register identified by method.
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void CallMethod(u32 method, u32 method_argument, bool is_last_call) override;
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