mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 06:00:05 +00:00
android: config: Change docked mode and GPU accuracy to favor performance on Android.
This commit is contained in:
parent
dc52152a81
commit
30bf5d5b07
@ -158,7 +158,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||||||
dockedMode,
|
dockedMode,
|
||||||
R.string.use_docked_mode,
|
R.string.use_docked_mode,
|
||||||
R.string.use_docked_mode_description,
|
R.string.use_docked_mode_description,
|
||||||
true,
|
false,
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
add(
|
add(
|
||||||
@ -223,7 +223,7 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
|
|||||||
0,
|
0,
|
||||||
R.array.rendererAccuracyNames,
|
R.array.rendererAccuracyNames,
|
||||||
R.array.rendererAccuracyValues,
|
R.array.rendererAccuracyValues,
|
||||||
1
|
0
|
||||||
)
|
)
|
||||||
)
|
)
|
||||||
add(
|
add(
|
||||||
|
@ -139,12 +139,13 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
ReadSetting("Data Storage", Settings::values.gamecard_path);
|
||||||
|
|
||||||
// System
|
// System
|
||||||
ReadSetting("System", Settings::values.use_docked_mode);
|
|
||||||
|
|
||||||
ReadSetting("System", Settings::values.current_user);
|
ReadSetting("System", Settings::values.current_user);
|
||||||
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
Settings::values.current_user = std::clamp<int>(Settings::values.current_user.GetValue(), 0,
|
||||||
Service::Account::MAX_USERS - 1);
|
Service::Account::MAX_USERS - 1);
|
||||||
|
|
||||||
|
// Disable docked mode by default on Android
|
||||||
|
Settings::values.use_docked_mode = config->GetBoolean("System", "use_docked_mode", false);
|
||||||
|
|
||||||
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
const auto rng_seed_enabled = config->GetBoolean("System", "rng_seed_enabled", false);
|
||||||
if (rng_seed_enabled) {
|
if (rng_seed_enabled) {
|
||||||
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
Settings::values.rng_seed.SetValue(config->GetInteger("System", "rng_seed", 0));
|
||||||
@ -208,7 +209,6 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
ReadSetting("Renderer", Settings::values.use_speed_limit);
|
||||||
ReadSetting("Renderer", Settings::values.speed_limit);
|
ReadSetting("Renderer", Settings::values.speed_limit);
|
||||||
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
ReadSetting("Renderer", Settings::values.use_disk_shader_cache);
|
||||||
ReadSetting("Renderer", Settings::values.gpu_accuracy);
|
|
||||||
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
|
||||||
ReadSetting("Renderer", Settings::values.vsync_mode);
|
ReadSetting("Renderer", Settings::values.vsync_mode);
|
||||||
ReadSetting("Renderer", Settings::values.shader_backend);
|
ReadSetting("Renderer", Settings::values.shader_backend);
|
||||||
@ -218,6 +218,10 @@ void Config::ReadValues() {
|
|||||||
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
ReadSetting("Renderer", Settings::values.use_fast_gpu_time);
|
||||||
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
ReadSetting("Renderer", Settings::values.use_vulkan_driver_pipeline_cache);
|
||||||
|
|
||||||
|
// Use GPU accuracy normal by default on Android
|
||||||
|
Settings::values.gpu_accuracy = static_cast<Settings::GPUAccuracy>(config->GetInteger(
|
||||||
|
"Renderer", "gpu_accuracy", static_cast<u32>(Settings::GPUAccuracy::Normal)));
|
||||||
|
|
||||||
ReadSetting("Renderer", Settings::values.bg_red);
|
ReadSetting("Renderer", Settings::values.bg_red);
|
||||||
ReadSetting("Renderer", Settings::values.bg_green);
|
ReadSetting("Renderer", Settings::values.bg_green);
|
||||||
ReadSetting("Renderer", Settings::values.bg_blue);
|
ReadSetting("Renderer", Settings::values.bg_blue);
|
||||||
|
@ -345,7 +345,7 @@ speed_limit =
|
|||||||
use_disk_shader_cache =
|
use_disk_shader_cache =
|
||||||
|
|
||||||
# Which gpu accuracy level to use
|
# Which gpu accuracy level to use
|
||||||
# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
|
# 0 (default): Normal, 1: High, 2: Extreme (Very slow)
|
||||||
gpu_accuracy =
|
gpu_accuracy =
|
||||||
|
|
||||||
# Whether to use asynchronous GPU emulation
|
# Whether to use asynchronous GPU emulation
|
||||||
@ -388,7 +388,7 @@ volume =
|
|||||||
|
|
||||||
[Data Storage]
|
[Data Storage]
|
||||||
# Whether to create a virtual SD card.
|
# Whether to create a virtual SD card.
|
||||||
# 1 (default): Yes, 0: No
|
# 1: Yes, 0 (default): No
|
||||||
use_virtual_sd =
|
use_virtual_sd =
|
||||||
|
|
||||||
# Whether or not to enable gamecard emulation
|
# Whether or not to enable gamecard emulation
|
||||||
|
Loading…
Reference in New Issue
Block a user