mirror of
https://github.com/yuzu-emu/yuzu.git
synced 2024-12-26 04:50:05 +00:00
NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.
This commit is contained in:
parent
f827b17dd4
commit
30657f9ca1
@ -8,7 +8,7 @@
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#include "common/common_types.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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/// Represents an abstract nvidia device node. It is to be subclassed by concrete device nodes to
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@ -29,5 +29,5 @@ public:
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};
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -10,7 +10,7 @@
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#include "video_core/video_core.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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u32 nvdisp_disp0::ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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@ -32,5 +32,5 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
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}
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -10,7 +10,7 @@
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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class nvmap;
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@ -30,5 +30,5 @@ private:
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};
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -7,7 +7,7 @@
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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u32 nvhost_as_gpu::ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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@ -16,5 +16,5 @@ u32 nvhost_as_gpu::ioctl(u32 command, const std::vector<u8>& input, std::vector<
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}
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -9,7 +9,7 @@
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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class nvhost_as_gpu final : public nvdevice {
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@ -21,5 +21,5 @@ public:
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};
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -9,7 +9,7 @@
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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VAddr nvmap::GetObjectAddress(u32 handle) const {
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@ -151,5 +151,5 @@ u32 nvmap::IocParam(const std::vector<u8>& input, std::vector<u8>& output) {
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}
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -13,7 +13,7 @@
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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namespace Devices {
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class nvmap final : public nvdevice {
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@ -104,5 +104,5 @@ private:
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};
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} // namespace Devices
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -2,19 +2,50 @@
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvdrv_a.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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std::weak_ptr<NVDRV_A> nvdrv_a;
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std::weak_ptr<Module> nvdrv;
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void InstallInterfaces(SM::ServiceManager& service_manager) {
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auto nvdrv = std::make_shared<NVDRV_A>();
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nvdrv->InstallAsService(service_manager);
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nvdrv_a = nvdrv;
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auto module_ = std::make_shared<Module>();
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std::make_shared<NVDRV_A>(module_)->InstallAsService(service_manager);
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nvdrv = module_;
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}
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} // namespace NVDRV
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Module::Module() {
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auto nvmap_dev = std::make_shared<Devices::nvmap>();
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devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>();
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devices["/dev/nvmap"] = nvmap_dev;
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devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
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}
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u32 Module::Open(std::string device_name) {
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ASSERT_MSG(devices.find(device_name) != devices.end(), "Trying to open unknown device %s",
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device_name.c_str());
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auto device = devices[device_name];
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u32 fd = next_fd++;
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open_files[fd] = device;
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return fd;
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}
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u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
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auto itr = open_files.find(fd);
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ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
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auto device = itr->second;
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return device->ioctl(command, input, output);
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}
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} // namespace Nvidia
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} // namespace Service
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@ -11,110 +11,46 @@
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#include "core/hle/service/service.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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class nvdevice {
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namespace Devices {
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class nvdevice;
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}
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class Module final {
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public:
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virtual ~nvdevice() = default;
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Module();
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~Module() = default;
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virtual u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) = 0;
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};
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/// Returns a pointer to one of the available devices, identified by its name.
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template <typename T>
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std::shared_ptr<T> GetDevice(std::string name) {
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auto itr = devices.find(name);
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if (itr == devices.end())
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return nullptr;
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return std::static_pointer_cast<T>(itr->second);
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}
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class nvmap : public nvdevice {
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public:
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/// Returns the allocated address of an nvmap object given its handle.
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VAddr GetObjectAddress(u32 handle) const;
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u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;
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/// Opens a device node and returns a file descriptor to it.
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u32 Open(std::string device_name);
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/// Sends an ioctl command to the specified file descriptor.
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u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output);
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private:
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// Represents an nvmap object.
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struct Object {
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enum class Status { Created, Allocated };
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u32 id;
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u32 size;
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u32 flags;
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u32 align;
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u8 kind;
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VAddr addr;
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Status status;
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};
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/// Id to use for the next open file descriptor.
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u32 next_fd = 1;
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u32 next_handle = 1;
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u32 next_id = 1;
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std::unordered_map<u32, std::shared_ptr<Object>> handles;
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/// Mapping of file descriptors to the devices they reference.
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std::unordered_map<u32, std::shared_ptr<Devices::nvdevice>> open_files;
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enum IoctlCommands {
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IocCreateCommand = 0xC0080101,
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IocFromIdCommand = 0xC0080103,
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IocAllocCommand = 0xC0200104,
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IocParamCommand = 0xC00C0109,
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IocGetIdCommand = 0xC008010E
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};
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struct IocCreateParams {
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// Input
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u32_le size;
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// Output
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u32_le handle;
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};
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struct IocAllocParams {
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// Input
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u32_le handle;
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u32_le heap_mask;
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u32_le flags;
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u32_le align;
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u8 kind;
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INSERT_PADDING_BYTES(7);
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u64_le addr;
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};
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struct IocGetIdParams {
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// Output
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u32_le id;
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// Input
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u32_le handle;
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};
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struct IocFromIdParams {
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// Input
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u32_le id;
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// Output
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u32_le handle;
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};
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struct IocParamParams {
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// Input
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u32_le handle;
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u32_le type;
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// Output
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u32_le value;
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};
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u32 IocCreate(const std::vector<u8>& input, std::vector<u8>& output);
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u32 IocAlloc(const std::vector<u8>& input, std::vector<u8>& output);
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u32 IocGetId(const std::vector<u8>& input, std::vector<u8>& output);
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u32 IocFromId(const std::vector<u8>& input, std::vector<u8>& output);
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u32 IocParam(const std::vector<u8>& input, std::vector<u8>& output);
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};
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class nvdisp_disp0 : public nvdevice {
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public:
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nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev) : nvdevice(), nvmap_dev(std::move(nvmap_dev)) {}
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~nvdisp_disp0() = default;
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u32 ioctl(u32 command, const std::vector<u8>& input, std::vector<u8>& output) override;
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/// Performs a screen flip, drawing the buffer pointed to by the handle.
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void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride);
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private:
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std::shared_ptr<nvmap> nvmap_dev;
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/// Mapping of device node names to their implementation.
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std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
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};
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/// Registers all NVDRV services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager);
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} // namespace NVDRV
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extern std::weak_ptr<Module> nvdrv;
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} // namespace Nvidia
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} // namespace Service
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@ -4,15 +4,11 @@
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#include "common/logging/log.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/devices/nvdevice.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
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#include "core/hle/service/nvdrv/devices/nvmap.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/nvdrv/nvdrv_a.h"
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namespace Service {
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namespace NVDRV {
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namespace Nvidia {
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void NVDRV_A::Open(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service, "(STUBBED) called");
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@ -21,11 +17,7 @@ void NVDRV_A::Open(Kernel::HLERequestContext& ctx) {
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std::string device_name = Memory::ReadCString(buffer.Address(), buffer.Size());
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auto device = devices[device_name];
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u32 fd = next_fd++;
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open_files[fd] = device;
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u32 fd = nvdrv->Open(device_name);
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IPC::RequestBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u32>(fd);
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@ -46,11 +38,8 @@ void NVDRV_A::Ioctl(Kernel::HLERequestContext& ctx) {
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std::vector<u8> output(output_buffer.Size());
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Memory::ReadBlock(input_buffer.Address(), input.data(), input_buffer.Size());
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auto itr = open_files.find(fd);
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ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
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auto device = itr->second;
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u32 nv_result = device->ioctl(command, input, output);
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u32 nv_result = nvdrv->Ioctl(fd, command, input, output);
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Memory::WriteBlock(output_buffer.Address(), output.data(), output_buffer.Size());
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@ -66,19 +55,15 @@ void NVDRV_A::Initialize(Kernel::HLERequestContext& ctx) {
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rb.Push<u32>(0);
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}
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NVDRV_A::NVDRV_A() : ServiceFramework("nvdrv:a") {
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NVDRV_A::NVDRV_A(std::shared_ptr<Module> nvdrv)
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: ServiceFramework("nvdrv:a"), nvdrv(std::move(nvdrv)) {
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static const FunctionInfo functions[] = {
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{0, &NVDRV_A::Open, "Open"},
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{1, &NVDRV_A::Ioctl, "Ioctl"},
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{3, &NVDRV_A::Initialize, "Initialize"},
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};
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RegisterHandlers(functions);
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auto nvmap_dev = std::make_shared<Devices::nvmap>();
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devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>();
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devices["/dev/nvmap"] = nvmap_dev;
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devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
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}
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -10,42 +10,20 @@
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#include "core/hle/service/service.h"
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namespace Service {
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namespace NVDRV {
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namespace Devices {
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class nvdevice;
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}
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namespace Nvidia {
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class NVDRV_A final : public ServiceFramework<NVDRV_A> {
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public:
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NVDRV_A();
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NVDRV_A(std::shared_ptr<Module> nvdrv);
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~NVDRV_A() = default;
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/// Returns a pointer to one of the available devices, identified by its name.
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template <typename T>
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std::shared_ptr<T> GetDevice(std::string name) {
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auto itr = devices.find(name);
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if (itr == devices.end())
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return nullptr;
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return std::static_pointer_cast<T>(itr->second);
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}
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private:
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void Open(Kernel::HLERequestContext& ctx);
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void Ioctl(Kernel::HLERequestContext& ctx);
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void Initialize(Kernel::HLERequestContext& ctx);
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/// Id to use for the next open file descriptor.
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u32 next_fd = 1;
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/// Mapping of file descriptors to the devices they reference.
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std::unordered_map<u32, std::shared_ptr<Devices::nvdevice>> open_files;
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/// Mapping of device node names to their implementation.
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std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
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std::shared_ptr<Module> nvdrv;
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};
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extern std::weak_ptr<NVDRV_A> nvdrv_a;
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} // namespace NVDRV
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} // namespace Nvidia
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} // namespace Service
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@ -170,7 +170,7 @@ void Init() {
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Audio::InstallInterfaces(*SM::g_service_manager);
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HID::InstallInterfaces(*SM::g_service_manager);
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LM::InstallInterfaces(*SM::g_service_manager);
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NVDRV::InstallInterfaces(*SM::g_service_manager);
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Nvidia::InstallInterfaces(*SM::g_service_manager);
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PCTL::InstallInterfaces(*SM::g_service_manager);
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Time::InstallInterfaces(*SM::g_service_manager);
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VI::InstallInterfaces(*SM::g_service_manager);
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#include "core/core_timing.h"
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#include "core/hle/ipc_helpers.h"
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#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
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#include "core/hle/service/nvdrv/nvdrv_a.h"
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/vi/vi.h"
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#include "core/hle/service/vi/vi_m.h"
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#include "video_core/renderer_base.h"
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@ -834,12 +834,12 @@ void NVFlinger::Compose() {
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auto& igbp_buffer = buffer->igbp_buffer;
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// Now send the buffer to the GPU for drawing.
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auto nvdrv = NVDRV::nvdrv_a.lock();
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auto nvdrv = Nvidia::nvdrv.lock();
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ASSERT(nvdrv);
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// TODO(Subv): Support more than just disp0. The display device selection is probably based
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// on which display we're drawing (Default, Internal, External, etc)
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auto nvdisp = nvdrv->GetDevice<NVDRV::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
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auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
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ASSERT(nvdisp);
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nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
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