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gl_rasterizer: Split SetupTextures
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4ee9949639
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@ -331,7 +331,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
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SetupDrawConstBuffers(stage_enum, shader);
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SetupDrawConstBuffers(stage_enum, shader);
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SetupDrawGlobalMemory(stage_enum, shader);
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SetupDrawGlobalMemory(stage_enum, shader);
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const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
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const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)};
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const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
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const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
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const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
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const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
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@ -981,8 +981,9 @@ void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entr
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bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
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}
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}
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TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
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TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage,
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BaseBindings base_bindings) {
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const Shader& shader,
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BaseBindings base_bindings) {
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MICROPROFILE_SCOPE(OpenGL_Texture);
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MICROPROFILE_SCOPE(OpenGL_Texture);
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const auto& gpu = system.GPU();
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const auto& gpu = system.GPU();
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const auto& maxwell3d = gpu.Maxwell3D();
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const auto& maxwell3d = gpu.Maxwell3D();
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@ -1004,30 +1005,39 @@ TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, c
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} else {
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} else {
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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texture = maxwell3d.GetStageTexture(stage, entry.GetOffset());
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}
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}
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const u32 current_bindpoint = base_bindings.sampler + bindpoint;
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auto& unit{state.texture_units[current_bindpoint]};
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if (SetupTexture(shader, base_bindings.sampler + bindpoint, texture, entry)) {
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unit.sampler = sampler_cache.GetSampler(texture.tsc);
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texture_buffer_usage.set(bindpoint);
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if (const auto view{texture_cache.GetTextureSurface(texture, entry)}; view) {
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if (view->GetSurfaceParams().IsBuffer()) {
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// Record that this texture is a texture buffer.
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texture_buffer_usage.set(bindpoint);
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} else {
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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}
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state.texture_units[current_bindpoint].texture = view->GetTexture();
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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}
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}
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}
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}
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return texture_buffer_usage;
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return texture_buffer_usage;
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}
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}
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bool RasterizerOpenGL::SetupTexture(const Shader& shader, u32 binding,
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const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry) {
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auto& unit{state.texture_units[binding]};
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unit.sampler = sampler_cache.GetSampler(texture.tsc);
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const auto view = texture_cache.GetTextureSurface(texture, entry);
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if (!view) {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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unit.texture = 0;
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return false;
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}
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unit.texture = view->GetTexture();
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if (view->GetSurfaceParams().IsBuffer()) {
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return true;
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}
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// Apply swizzle to textures that are not buffers.
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view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
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texture.tic.w_source);
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return false;
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}
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
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const auto& regs = system.GPU().Maxwell3D().regs;
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const auto& regs = system.GPU().Maxwell3D().regs;
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const bool geometry_shaders_enabled =
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const bool geometry_shaders_enabled =
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@ -32,6 +32,7 @@
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/gl_texture_cache.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/renderer_opengl/utils.h"
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#include "video_core/textures/texture.h"
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namespace Core {
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namespace Core {
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class System;
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class System;
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@ -137,8 +138,13 @@ private:
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/// Configures the current textures to use for the draw command. Returns shaders texture buffer
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/// Configures the current textures to use for the draw command. Returns shaders texture buffer
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/// usage.
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/// usage.
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TextureBufferUsage SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
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const Shader& shader, BaseBindings base_bindings);
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const Shader& shader, BaseBindings base_bindings);
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/// Configures a texture. Returns true when the texture is a texture buffer.
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bool SetupTexture(const Shader& shader, u32 binding,
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const Tegra::Texture::FullTextureInfo& texture,
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const GLShader::SamplerEntry& entry);
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/// Syncs the viewport and depth range to match the guest state
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/// Syncs the viewport and depth range to match the guest state
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void SyncViewport(OpenGLState& current_state);
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void SyncViewport(OpenGLState& current_state);
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